Addition of Kamael setclass menu.
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@@ -18,6 +18,7 @@
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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@@ -18,6 +18,7 @@
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<table width="302" border="0" bgcolor="999999">
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@@ -18,6 +18,7 @@
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<table width="302" border="0" bgcolor="999999">
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<table width="302" border="0" bgcolor="999999">
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@@ -18,6 +18,7 @@
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</table>
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<table width="302" border="0" bgcolor="999999">
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<table width="302" border="0" bgcolor="999999">
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@@ -18,6 +18,7 @@
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<table width="302" border="0" bgcolor="999999">
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<table width="302" border="0" bgcolor="999999">
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@@ -18,6 +18,7 @@
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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<table width="302" border="0" bgcolor="999999">
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<table width="302" border="0" bgcolor="999999">
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@@ -18,6 +18,7 @@
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<table width="302" border="0" bgcolor="999999">
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<table width="302" border="0" bgcolor="999999">
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50
L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/html/admin/setclass/kamael.htm
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L2J_Mobius_Classic_3.0_TheKamael/dist/game/data/html/admin/setclass/kamael.htm
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<html><body>
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<title>//setclass Menu</title>
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<table width="260"><tr>
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<td width="40"><center><button value="Back to Main Menu" action="bypass -h admin_admin" width="292" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
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</tr></table>
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<table width="260" border="0" bgcolor="000000">
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<tr>
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<td><button value="Human F." action="bypass -h admin_html setclass/human_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Human M." action="bypass -h admin_html setclass/human_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Elf F." action="bypass -h admin_html setclass/elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Elf M." action="bypass -h admin_html setclass/elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<td><button value="Dark Elf F." action="bypass -h admin_html setclass/dark_elf_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dark Elf M." action="bypass -h admin_html setclass/dark_elf_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Orc F." action="bypass -h admin_html setclass/orc_fighter.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Orc M." action="bypass -h admin_html setclass/orc_mage.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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<tr>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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<table width="308" border="0" bgcolor="999999">
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<tr>
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<td><center><button value="Soldier" action="bypass -h admin_setclass 192" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
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</tr>
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</table>
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<table width="302" border="0" bgcolor="666666">
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<tr>
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<td><button value="Trooper" action="bypass -h admin_setclass 125" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Soul Finder" action="bypass -h admin_setclass 193" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Warder" action="bypass -h admin_setclass 126" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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<table width="302" border="0" bgcolor="0066FF">
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<tr>
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<td><button value="Berserker" action="bypass -h admin_setclass 127" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Soul Breaker" action="bypass -h admin_setclass 194" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Soul Ranger" action="bypass -h admin_setclass 130" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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<table width="302" border="0" bgcolor="0066FF">
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<tr>
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<td><button value="Doombringer" action="bypass -h admin_setclass 131" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Soul Hound" action="bypass -h admin_setclass 195" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Trickster" action="bypass -h admin_setclass 134" width="86" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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</body></html>
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@@ -19,6 +19,7 @@
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</tr>
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</table>
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</table>
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<table width="302" border="0" bgcolor="999999">
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<table width="302" border="0" bgcolor="999999">
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</tr>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Dwarf" action="bypass -h admin_html setclass/dwarf.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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<td><button value="Kamael" action="bypass -h admin_html setclass/kamael.htm" width="70" height="15" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
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</tr>
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</table>
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</table>
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<table width="302" border="0" bgcolor="999999">
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<table width="302" border="0" bgcolor="999999">
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@@ -145,15 +145,15 @@ public enum ClassId implements IIdentifiable
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TROOPER(125, false, Race.KAMAEL, KAMAEL_SOLDIER),
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TROOPER(125, false, Race.KAMAEL, KAMAEL_SOLDIER),
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SOUL_FINDER(193, false, Race.KAMAEL, KAMAEL_SOLDIER),
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SOUL_FINDER(193, false, Race.KAMAEL, KAMAEL_SOLDIER),
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WARDEN(126, false, Race.KAMAEL, KAMAEL_SOLDIER),
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WARDER(126, false, Race.KAMAEL, KAMAEL_SOLDIER),
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BERSERKER(127, false, Race.KAMAEL, TROOPER),
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BERSERKER(127, false, Race.KAMAEL, TROOPER),
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SOUL_BREAKER(194, false, Race.KAMAEL, SOUL_FINDER),
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SOUL_BREAKER(194, false, Race.KAMAEL, SOUL_FINDER),
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ARBALESTER(130, false, Race.KAMAEL, WARDEN),
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SOUL_RANGER(130, false, Race.KAMAEL, WARDER),
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DOOMBRINGER(131, false, Race.KAMAEL, BERSERKER),
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DOOMBRINGER(131, false, Race.KAMAEL, BERSERKER),
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SOUL_HOUND(195, false, Race.KAMAEL, SOUL_BREAKER),
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SOUL_HOUND(195, false, Race.KAMAEL, SOUL_BREAKER),
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TRICKSTER(134, false, Race.KAMAEL, ARBALESTER);
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TRICKSTER(134, false, Race.KAMAEL, SOUL_RANGER);
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/** The Identifier of the Class */
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/** The Identifier of the Class */
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private final int _id;
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private final int _id;
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