Hair Acessory update.
Contributed by zoiobnu.
This commit is contained in:
@@ -550,102 +550,162 @@
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<set name="reuseDelay" val="3600000" />
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</skill>
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<skill id="12883" levels="1" name="Rabbit Ears - STR">
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<!-- AUTO GENERATED SKILL -->
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<!-- STR + 3. -->
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<set name="icon" val="icon.accessory_rabbit_ear_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<add stat="STR" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="12884" levels="1" name="Rabbit Ears - DEX">
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<!-- AUTO GENERATED SKILL -->
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<!-- DEX + 3. -->
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<set name="icon" val="icon.accessory_rabbit_ear_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<add stat="DEX" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="12885" levels="1" name="Raccoon Ears: CON">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 3. -->
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<set name="icon" val="icon.accessory_racoon_ear_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<add stat="CON" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="12886" levels="1" name="Raccoon Ears: MEN">
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<!-- AUTO GENERATED SKILL -->
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<!-- MEN + 3. -->
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<set name="icon" val="icon.accessory_racoon_ear_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<add stat="MEN" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="12887" levels="1" name="Cat Ears: INT">
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<!-- AUTO GENERATED SKILL -->
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<!-- INT + 3. -->
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<set name="icon" val="icon.accessory_cat_ear_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<add stat="INT" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="12888" levels="1" name="Cat Ears: WIT">
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<!-- AUTO GENERATED SKILL -->
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<!-- WIT + 3. -->
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<set name="icon" val="icon.accessory_cat_ear_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<add stat="WIT" val="3" />
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</effect>
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</for>
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</skill>
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<skill id="12889" levels="1" name="Romantic Chapeau - Critical Rate">
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<!-- AUTO GENERATED SKILL -->
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<!-- Critical rate + 50. -->
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<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<add stat="mCritRate" val="50" />
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<add stat="rCrit" val="50" />
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</effect>
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</for>
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</skill>
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<skill id="12890" levels="1" name="Romantic Chapeau - Critical Damage">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Critical damage + 90 and M. Critical damage + 68. -->
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<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<add stat="mCritPowerAdd" val="68" />
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<add stat="cAtkAdd" val="90" />
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</effect>
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</for>
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</skill>
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<skill id="12891" levels="1" name="Angel Circlet - P. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Def. + 5%. -->
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<set name="icon" val="icon.Accessary_angel_circlet_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<mul stat="pDef" val="1.5" />
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</effect>
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</for>
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</skill>
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<skill id="12892" levels="1" name="Angel Circlet - M. Def.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 5%. -->
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<set name="icon" val="icon.Accessary_angel_circlet_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<mul stat="mDef" val="1.5" />
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</effect>
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</for>
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</skill>
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<skill id="12893" levels="1" name="Angel Circlet - Evasion">
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<!-- AUTO GENERATED SKILL -->
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<!-- Evasion + 5. -->
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<set name="icon" val="icon.Accessary_angel_circlet_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<add stat="rEvas" val="5" />
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<add stat="mEvas" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="12894" levels="1" name="Demon Circlet - P. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Atk. + 5%. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<mul stat="pAtk" val="1.5" />
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</effect>
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</for>
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</skill>
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<skill id="12895" levels="1" name="Demon Circlet - M. Atk.">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Atk. + 10%. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<mul stat="mAtk" val="1.5" />
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</effect>
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</for>
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</skill>
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<skill id="12896" levels="1" name="Demon Circlet - Accuracy">
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<!-- AUTO GENERATED SKILL -->
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<!-- Accuracy + 5. -->
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<set name="icon" val="icon.Accessary_demon_circlet_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff" >
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<add stat="accCombat" val="5" />
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<add stat="accMagic" val="5" />
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</effect>
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</for>
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</skill>
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<skill id="12897" levels="1" name="Player Commendation - Blessing">
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<!-- AUTO GENERATED SKILL -->
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