Addition of RequestSkillCoolTime.

Thanks to Fakee.
This commit is contained in:
MobiusDevelopment
2022-11-25 04:28:54 +00:00
parent c92cbfcec0
commit ea9280bb30
119 changed files with 1428 additions and 322 deletions

View File

@ -155,11 +155,13 @@ public class TimeStamp
{
return 0;
}
final long remainingTime = Math.max(_stamp - System.currentTimeMillis(), 0);
if (remainingTime == 0)
{
_stamp = 0;
}
return remainingTime;
}
@ -173,11 +175,13 @@ public class TimeStamp
{
return false;
}
final boolean hasNotPassed = System.currentTimeMillis() < _stamp;
if (!hasNotPassed)
{
_stamp = 0;
}
return hasNotPassed;
}
}

View File

@ -163,7 +163,7 @@ public enum ClientPackets
SET_PRIVATE_STORE_MSG_BUY(0x9D, SetPrivateStoreMsgBuy::new, ConnectionState.IN_GAME),
REQUEST_PRIVATE_STORE_SELL(0x9F, RequestPrivateStoreSell::new, ConnectionState.IN_GAME),
SEND_TIME_CHECK_PACKET(0xA0, null, ConnectionState.IN_GAME),
REQUEST_SKILL_COOL_TIME(0xA6, null, ConnectionState.IN_GAME),
REQUEST_SKILL_COOL_TIME(0xA6, RequestSkillCoolTime::new, ConnectionState.IN_GAME),
REQUEST_PACKAGE_SENDABLE_ITEM_LIST(0xA7, RequestPackageSendableItemList::new, ConnectionState.IN_GAME),
REQUEST_PACKAGE_SEND(0xA8, RequestPackageSend::new, ConnectionState.IN_GAME),
REQUEST_BLOCK(0xA9, RequestBlock::new, ConnectionState.IN_GAME),

View File

@ -0,0 +1,36 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.network.clientpackets;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.serverpackets.SkillCoolTime;
public class RequestSkillCoolTime implements ClientPacket
{
@Override
public void run(GameClient client)
{
final Player player = client.getPlayer();
if (player == null)
{
return;
}
player.sendPacket(new SkillCoolTime(player));
}
}

View File

@ -16,7 +16,7 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import org.l2jmobius.gameserver.data.xml.SkillData;
@ -30,17 +30,15 @@ import org.l2jmobius.gameserver.network.ServerPackets;
*/
public class SkillCoolTime extends ServerPacket
{
private final long _currentTime;
private final List<TimeStamp> _skillReuseTimeStamps = new ArrayList<>();
private final List<TimeStamp> _reuseTimestamps = new LinkedList<>();
public SkillCoolTime(Player player)
{
_currentTime = System.currentTimeMillis();
for (TimeStamp ts : player.getSkillReuseTimeStamps().values())
{
if ((_currentTime < ts.getStamp()) && !SkillData.getInstance().getSkill(ts.getSkillId(), ts.getSkillLevel(), ts.getSkillSubLevel()).isNotBroadcastable())
if (ts.hasNotPassed() && !SkillData.getInstance().getSkill(ts.getSkillId(), ts.getSkillLevel(), ts.getSkillSubLevel()).isNotBroadcastable())
{
_skillReuseTimeStamps.add(ts);
_reuseTimestamps.add(ts);
}
}
}
@ -48,14 +46,15 @@ public class SkillCoolTime extends ServerPacket
@Override
public void write()
{
final long currentTime = System.currentTimeMillis();
ServerPackets.SKILL_COOL_TIME.writeId(this);
writeInt(_skillReuseTimeStamps.size());
for (TimeStamp ts : _skillReuseTimeStamps)
writeInt(_reuseTimestamps.size());
for (TimeStamp ts : _reuseTimestamps)
{
writeInt(ts.getSkillId());
writeInt(0); // ?
writeInt(ts.getSkillLevel());
writeInt((int) ts.getReuse() / 1000);
writeInt((int) Math.max(ts.getStamp() - _currentTime, 0) / 1000);
writeInt((int) Math.max(ts.getStamp() - currentTime, 0) / 1000);
}
}
}