Removed double skill damage messages.
This commit is contained in:
@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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@@ -104,10 +103,10 @@ public final class Backstab extends AbstractEffect
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effected.breakCast();
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}
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if (effector.isPlayer())
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{
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final L2PcInstance activePlayer = effector.getActingPlayer();
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activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
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}
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// if (effector.isPlayer())
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// {
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// final L2PcInstance activePlayer = effector.getActingPlayer();
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// activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
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// }
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}
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}
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@@ -88,7 +88,7 @@ public final class DeathLink extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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@@ -171,6 +171,6 @@ public final class EnergyAttack extends AbstractEffect
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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@@ -136,6 +136,6 @@ public final class FatalBlow extends AbstractEffect
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effected.breakCast();
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}
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effector.sendDamageMessage(effected, skill, (int) damage, true, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, true, false);
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}
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}
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@@ -96,7 +96,7 @@ public final class HpDrain extends AbstractEffect
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effected.breakCast();
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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@@ -91,7 +91,7 @@ public final class MagicalAbnormalDispelAttack extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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@@ -101,7 +101,7 @@ public final class MagicalAttack extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// Absorb HP from the damage inflicted
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double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
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@@ -88,7 +88,7 @@ public final class MagicalAttackByAbnormal extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// Absorb HP from the damage inflicted
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double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
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@@ -105,7 +105,7 @@ public final class MagicalAttackByAbnormalSlot extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// Absorb HP from the damage inflicted
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double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
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@@ -103,7 +103,7 @@ public final class MagicalAttackRange extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// Absorb HP from the damage inflicted
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double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
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@@ -99,7 +99,7 @@ public final class MagicalSoulAttack extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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@@ -180,6 +180,6 @@ public final class PhysicalAttack extends AbstractEffect
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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@@ -143,6 +143,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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@@ -161,6 +161,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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@@ -174,6 +174,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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@@ -168,6 +168,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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@@ -110,10 +109,10 @@ public final class SoulBlow extends AbstractEffect
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effected.breakCast();
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}
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if (effector.isPlayer())
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{
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final L2PcInstance activePlayer = effector.getActingPlayer();
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activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
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}
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// if (effector.isPlayer())
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// {
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// final L2PcInstance activePlayer = effector.getActingPlayer();
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// activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
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// }
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}
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}
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@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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@@ -104,10 +103,10 @@ public final class Backstab extends AbstractEffect
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effected.breakCast();
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}
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if (effector.isPlayer())
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{
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final L2PcInstance activePlayer = effector.getActingPlayer();
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activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
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}
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// if (effector.isPlayer())
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// {
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// final L2PcInstance activePlayer = effector.getActingPlayer();
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// activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
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// }
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}
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}
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@@ -88,7 +88,7 @@ public final class DeathLink extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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@@ -171,6 +171,6 @@ public final class EnergyAttack extends AbstractEffect
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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@@ -136,6 +136,6 @@ public final class FatalBlow extends AbstractEffect
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effected.breakCast();
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}
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effector.sendDamageMessage(effected, skill, (int) damage, true, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, true, false);
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}
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}
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@@ -96,7 +96,7 @@ public final class HpDrain extends AbstractEffect
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effected.breakCast();
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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@@ -91,7 +91,7 @@ public final class MagicalAbnormalDispelAttack extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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@@ -101,7 +101,7 @@ public final class MagicalAttack extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// Absorb HP from the damage inflicted
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double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
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@@ -88,7 +88,7 @@ public final class MagicalAttackByAbnormal extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// Absorb HP from the damage inflicted
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double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
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@@ -105,7 +105,7 @@ public final class MagicalAttackByAbnormalSlot extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// Absorb HP from the damage inflicted
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double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
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@@ -103,7 +103,7 @@ public final class MagicalAttackRange extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// Absorb HP from the damage inflicted
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double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
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@@ -99,7 +99,7 @@ public final class MagicalSoulAttack extends AbstractEffect
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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@@ -180,6 +180,6 @@ public final class PhysicalAttack extends AbstractEffect
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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@@ -143,6 +143,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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|
@@ -161,6 +161,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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|
@@ -174,6 +174,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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|
@@ -168,6 +168,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
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damage = Math.min(damage, damageCap);
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
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effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
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}
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}
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|
@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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@@ -110,10 +109,10 @@ public final class SoulBlow extends AbstractEffect
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effected.breakCast();
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}
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if (effector.isPlayer())
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{
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final L2PcInstance activePlayer = effector.getActingPlayer();
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activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
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}
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// if (effector.isPlayer())
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// {
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// final L2PcInstance activePlayer = effector.getActingPlayer();
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// activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
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// }
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}
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}
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@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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@@ -104,10 +103,10 @@ public final class Backstab extends AbstractEffect
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effected.breakCast();
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}
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if (effector.isPlayer())
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{
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final L2PcInstance activePlayer = effector.getActingPlayer();
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activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
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}
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// if (effector.isPlayer())
|
||||
// {
|
||||
// final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
// activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
// }
|
||||
}
|
||||
}
|
@@ -88,7 +88,7 @@ public final class DeathLink extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -171,6 +171,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
@@ -136,6 +136,6 @@ public final class FatalBlow extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
}
|
||||
}
|
@@ -96,7 +96,7 @@ public final class HpDrain extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
@@ -91,7 +91,7 @@ public final class MagicalAbnormalDispelAttack extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -101,7 +101,7 @@ public final class MagicalAttack extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -88,7 +88,7 @@ public final class MagicalAttackByAbnormal extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -105,7 +105,7 @@ public final class MagicalAttackByAbnormalSlot extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -103,7 +103,7 @@ public final class MagicalAttackRange extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -99,7 +99,7 @@ public final class MagicalSoulAttack extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -180,6 +180,6 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -143,6 +143,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -161,6 +161,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
}
|
||||
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -174,6 +174,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -168,6 +168,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.enums.ShotType;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jmobius.gameserver.model.effects.L2EffectType;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
@@ -110,10 +109,10 @@ public final class SoulBlow extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
|
||||
if (effector.isPlayer())
|
||||
{
|
||||
final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
}
|
||||
// if (effector.isPlayer())
|
||||
// {
|
||||
// final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
// activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
// }
|
||||
}
|
||||
}
|
@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.enums.ShotType;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jmobius.gameserver.model.effects.L2EffectType;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
@@ -104,10 +103,10 @@ public final class Backstab extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
|
||||
if (effector.isPlayer())
|
||||
{
|
||||
final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
}
|
||||
// if (effector.isPlayer())
|
||||
// {
|
||||
// final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
// activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
// }
|
||||
}
|
||||
}
|
@@ -88,7 +88,7 @@ public final class DeathLink extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -171,6 +171,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
@@ -136,6 +136,6 @@ public final class FatalBlow extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
}
|
||||
}
|
@@ -96,7 +96,7 @@ public final class HpDrain extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
@@ -91,7 +91,7 @@ public final class MagicalAbnormalDispelAttack extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -101,7 +101,7 @@ public final class MagicalAttack extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -88,7 +88,7 @@ public final class MagicalAttackByAbnormal extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -105,7 +105,7 @@ public final class MagicalAttackByAbnormalSlot extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -103,7 +103,7 @@ public final class MagicalAttackRange extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -99,7 +99,7 @@ public final class MagicalSoulAttack extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -180,6 +180,6 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -143,6 +143,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -161,6 +161,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
}
|
||||
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -174,6 +174,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -168,6 +168,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.enums.ShotType;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jmobius.gameserver.model.effects.L2EffectType;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
@@ -110,10 +109,10 @@ public final class SoulBlow extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
|
||||
if (effector.isPlayer())
|
||||
{
|
||||
final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
}
|
||||
// if (effector.isPlayer())
|
||||
// {
|
||||
// final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
// activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
// }
|
||||
}
|
||||
}
|
@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.enums.ShotType;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jmobius.gameserver.model.effects.L2EffectType;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
@@ -104,10 +103,10 @@ public final class Backstab extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
|
||||
if (effector.isPlayer())
|
||||
{
|
||||
final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
}
|
||||
// if (effector.isPlayer())
|
||||
// {
|
||||
// final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
// activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
// }
|
||||
}
|
||||
}
|
@@ -88,7 +88,7 @@ public final class DeathLink extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -171,6 +171,6 @@ public final class EnergyAttack extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// attacker.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
@@ -136,6 +136,6 @@ public final class FatalBlow extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
}
|
||||
}
|
@@ -96,7 +96,7 @@ public final class HpDrain extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
@@ -91,7 +91,7 @@ public final class MagicalAbnormalDispelAttack extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -101,7 +101,7 @@ public final class MagicalAttack extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -88,7 +88,7 @@ public final class MagicalAttackByAbnormal extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -105,7 +105,7 @@ public final class MagicalAttackByAbnormalSlot extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -103,7 +103,7 @@ public final class MagicalAttackRange extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
|
||||
// Absorb HP from the damage inflicted
|
||||
double absorbPercent = effector.getStat().getValue(Stats.ABSORB_DAMAGE_PERCENT, 0) * effector.getStat().getValue(Stats.ABSORB_DAMAGE_DEFENCE, 1);
|
||||
|
@@ -99,7 +99,7 @@ public final class MagicalSoulAttack extends AbstractEffect
|
||||
else
|
||||
{
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -180,6 +180,6 @@ public final class PhysicalAttack extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -143,6 +143,6 @@ public final class PhysicalAttackHpLink extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -161,6 +161,6 @@ public final class PhysicalAttackSaveHp extends AbstractEffect
|
||||
}
|
||||
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -174,6 +174,6 @@ public final class PhysicalAttackWeaponBonus extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -168,6 +168,6 @@ public final class PhysicalSoulAttack extends AbstractEffect
|
||||
damage = Math.min(damage, damageCap);
|
||||
}
|
||||
effected.reduceCurrentHp(damage, effector, skill, false, false, critical, false);
|
||||
effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
// effector.sendDamageMessage(effected, skill, (int) damage, critical, false);
|
||||
}
|
||||
}
|
||||
|
@@ -20,7 +20,6 @@ import com.l2jmobius.gameserver.enums.ShotType;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jmobius.gameserver.model.effects.L2EffectType;
|
||||
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
|
||||
@@ -110,10 +109,10 @@ public final class SoulBlow extends AbstractEffect
|
||||
effected.breakCast();
|
||||
}
|
||||
|
||||
if (effector.isPlayer())
|
||||
{
|
||||
final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
}
|
||||
// if (effector.isPlayer())
|
||||
// {
|
||||
// final L2PcInstance activePlayer = effector.getActingPlayer();
|
||||
// activePlayer.sendDamageMessage(effected, skill, (int) damage, true, false);
|
||||
// }
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user