Addition of Noblesse Presentation skill at Noble Material (10591).

Thanks to negrito8.
This commit is contained in:
MobiusDevelopment
2022-05-12 14:12:11 +00:00
parent df30d03cb9
commit e926fd90e6
5 changed files with 25 additions and 0 deletions

View File

@@ -21,6 +21,7 @@ import org.l2jmobius.gameserver.enums.QuestSound;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.quest.State;
@@ -70,6 +71,7 @@ public class Q10591_NobleMaterial extends Quest
private static final int KNIGHT_CICLET_BOX_LV5 = 80913;
// Misc
private static final int MIN_LEVEL = 100;
private static final SkillHolder NOBLESSE_PRESENTATION = new SkillHolder(18176, 1);
// Location
private static final Location BURNING_MARSH = new Location(152754, -15142, -4400);
private static final Location HEIN = new Location(111257, 221071, -3550);
@@ -165,6 +167,7 @@ public class Q10591_NobleMaterial extends Quest
player.setNobleLevel(1);
player.broadcastInfo();
showOnScreenMsg(player, NpcStringId.CONGRATULATIONS_YOU_ARE_NOW_A_NOBLESSE, ExShowScreenMessage.TOP_CENTER, 10000);
player.doCast(NOBLESSE_PRESENTATION.getSkill());
qs.exitQuest(false, true);
htmltext = event;
}
@@ -182,6 +185,7 @@ public class Q10591_NobleMaterial extends Quest
player.setNobleLevel(1);
player.broadcastInfo();
showOnScreenMsg(player, NpcStringId.CONGRATULATIONS_YOU_ARE_NOW_A_NOBLESSE, ExShowScreenMessage.TOP_CENTER, 10000);
player.doCast(NOBLESSE_PRESENTATION.getSkill());
qs.exitQuest(false, true);
htmltext = event;
}
@@ -199,6 +203,7 @@ public class Q10591_NobleMaterial extends Quest
player.setNobleLevel(1);
player.broadcastInfo();
showOnScreenMsg(player, NpcStringId.CONGRATULATIONS_YOU_ARE_NOW_A_NOBLESSE, ExShowScreenMessage.TOP_CENTER, 10000);
player.doCast(NOBLESSE_PRESENTATION.getSkill());
qs.exitQuest(false, true);
htmltext = event;
}