Replace lower level when a new skill is available.
Contributed by nasseka.
This commit is contained in:
		| @@ -335,7 +335,7 @@ public class AutoUseTaskManager implements Runnable | ||||
| 		} | ||||
| 		 | ||||
| 		final BuffInfo buffInfo = playableTarget.getEffectList().getBuffInfoBySkillId(skill.getId()); | ||||
| 		return (buffInfo == null) || (buffInfo.getTime() <= REUSE_MARGIN_TIME); | ||||
| 		return (buffInfo == null) || (buffInfo.getTime() <= REUSE_MARGIN_TIME) || (buffInfo.getSkill().getLevel() < skill.getLevel()); | ||||
| 	} | ||||
| 	 | ||||
| 	private boolean canUseMagic(Player player, WorldObject target, Skill skill) | ||||
|   | ||||
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