Grand Master Xenos:
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Fighters like yourself can change profession to a Palus Knight or an Assassin. Which profession do you want to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-02.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-02.html
new file mode 100644
index 0000000000..bd06b41b84
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-02.html
@@ -0,0 +1,6 @@
+Grand Master Xenos:
+Palus Knights are the elite champions of the Dark Elves. Their swordsmanship far surpasses that of the Humans. However, to become a Palus Knight your level must be at least 20 and you must pass the Test of the Palus Knight.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-03.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-03.html
new file mode 100644
index 0000000000..a3d6d39462
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-03.html
@@ -0,0 +1,7 @@
+Grand Master Xenos:
+Palus Knights are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.
+Many of the most talented of Palus Knights are selected for the highest order, as a Shillien Knight, or become Bladedancers, with almost unearthly skill in swordsmanship.
+To become a Palus Knight, you must pass the test and bring back the gaze of the abyss as proof.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-04.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-04.html
new file mode 100644
index 0000000000..d42a2add4e
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-04.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+The gaze of the abyss is a token given to those who have passed the Test of the Palus Knight. The Test of the Palus Knight is conducted by Master Virgil of the Dark Elven Guild in the town of Gludio. Seek him out to take the test. The town of Gludio is to the east of here. The Dark Elven Guild is in the northeast part of Gludio. Of course, using a Gatekeeper is faster.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-05.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-05.html
new file mode 100644
index 0000000000..e8e9edf8c3
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-05.html
@@ -0,0 +1,6 @@
+Grand Master Xenos:
+Assassins are stealthy killers and fighters in the service of darkness. But to become an Assassin, your level must be at least 20 and you must pass the Test of the Assassin.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-06.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-06.html
new file mode 100644
index 0000000000..3fd78b7829
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-06.html
@@ -0,0 +1,7 @@
+Grand Master Xenos:
+Assassins are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.
+The most elite Assassins are chosen as Abyss Walker to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as Phantom Rangers, and train their archery skills to the highest level.
+To become an Assassin, you must pass a test and bring back the iron heart.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-07.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-07.html
new file mode 100644
index 0000000000..ba6d67ddae
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-07.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+The iron heart is only given to those who pass the Test of the Assassin. Triskel is in charge of that test. He is a great Dark Elf, who has been an Assassin himself for a long time. He is always near the Dark Elven guild in the town of Gludio, so you will easily find him once you get there. You can get to the town of Gludio by following the road to the east. Of course, using a Gatekeeper is much easier.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-08.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-08.html
new file mode 100644
index 0000000000..6507192c68
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-08.html
@@ -0,0 +1,5 @@
+Grand Master Xenos:
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Mystics like yourself can change profession to become a Dark Wizard or a Shillien Oracle. Which profession do you want to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-09.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-09.html
new file mode 100644
index 0000000000..c64e63db11
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-09.html
@@ -0,0 +1,6 @@
+Grand Master Xenos:
+To become a Dark Wizard and command powerful summoning magic, elemental magic and black magic, your level must be at least 20 and you must pass the Test of the Dark Wizard.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-10.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-10.html
new file mode 100644
index 0000000000..3a78cdbc88
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-10.html
@@ -0,0 +1,7 @@
+Grand Master Xenos:
+Dark Wizards are those with wizardry that can command more powerful spirits, and can use elemental magic, black magic and summoning magic, all at a higher level than the Dark Mystic. Their magic uses fire and wind to attack enemies. Also, they can cast curses on their enemies, or even steal their very lives, and they can call sleeping spirits out of the darkness to take form as their 'servitors.'
+Those who are greatly talented among Dark Wizards are chosen as Spellhowlers, who intensely study elemental magic, or else are chosen as Phantom Summoners to learn summoning magic of the highest level.
+You must pass the test and bring back the jewel of darkness as proof.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-11.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-11.html
new file mode 100644
index 0000000000..a21cb5c24a
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-11.html
@@ -0,0 +1,5 @@
+Grand Master Xenos:
+To take the Test of the Dark Wizard, you'll have to find the Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She stays at the altar of the Dark Forest.
+To get to the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-12.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-12.html
new file mode 100644
index 0000000000..ef77dfc2c3
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-12.html
@@ -0,0 +1,6 @@
+Grand Master Xenos:
+To become a Shillien Oracle, a spiritual leader among Dark Elves who serve Shilen, the goddess of darkness, your level must be at least 20 and you must pass the Test of the Shillien Oracle.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-13.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-13.html
new file mode 100644
index 0000000000..33a716a026
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-13.html
@@ -0,0 +1,7 @@
+Grand Master Xenos:
+The Shillien Oracle is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen and the spirits of destruction and chaos that serve her. Unlike Human and Elven priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but can also curse opponents or steal their energy by means of black magic.
+The most spiritually advanced Shillien Oracles are chosen as Shillien Elders. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.
+To become a Shillien Oracle, you must pass the test and bring back the orb of abyss.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-14.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-14.html
new file mode 100644
index 0000000000..974ae90d27
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-14.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+The orb of abyss is given only to those who have passed the Test of the Shillien Oracle. To take the Test of the Shillien Oracle, you should find Sorceress Sidra in the Dark Elven Guild of the town of Gludio. As you know, you can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is much easier.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-15.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-15.html
new file mode 100644
index 0000000000..d013d07810
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-15.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.
+However, it seems your level is not high enough, and you have not passed the Test of the Palus Knight, either. First, raise your level to 20 or higher. Also, seek Master Virgil of our guild in the town of Gludio to take the test. You can change profession to Palus Knight only after you take his test and bring back the gaze of the abyss as proof. You can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is faster.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-16.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-16.html
new file mode 100644
index 0000000000..7c40f38d9e
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-16.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.
+It seems that you admirably passed the Test of the Palus Knight, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-17.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-17.html
new file mode 100644
index 0000000000..ce8296cfe8
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-17.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You also need a token to prove you have passed the Test of the Palus Knight, as well.
+I am satisfied with your level, but it seems that you have not passed the Test of the Palus Knight. Go to Master Virgil in the town of Gludio to take the test. You can change profession to a Palus Knight only after you take his test and bring back the gaze of the abyss as proof. You can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is faster.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-18.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-18.html
new file mode 100644
index 0000000000..4d85c454e9
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-18.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+Congratulations! Now you are a proud Palus Knight of the Dark Elves. The way of the Palus Knight may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.
+In the future, may you be a proud Dark Elf of great dignity, who glorifies the name of Shilen and destroys the arrogant Elves in glorious battle. Congratulations again on becoming a Palus Knight!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-19.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-19.html
new file mode 100644
index 0000000000..5c163900e4
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-19.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+However, it seems your level is not high enough, and you have not passed the Test of the Assassin, either. First, raise your level to 20 or higher. To take the test, you must find Triskel and pass the test that he gives, bringing back the iron heart as proof. He is always near the Dark Elven Guild in the town of Gludio, so you will easily find him once you get there. You can get to the town of Gludio by following the road towards the east.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-20.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-20.html
new file mode 100644
index 0000000000..3e9103f795
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-20.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+It seems that you admirably passed the Test of the Assassin, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-21.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-21.html
new file mode 100644
index 0000000000..9396a81066
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-21.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+I am satisfied with your level, but it seems that you have not passed the Test of the Assassin. To become an Assassin, find Triskel and pass the test that he gives you, bringing back the iron heart as proof. He is always near the Dark Elven Guild in the town of Gludio, so you will easily find him nearby once you get there. You can get to the town of Gludio by following the road towards the east.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-22.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-22.html
new file mode 100644
index 0000000000..58406a3742
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-22.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+Congratulations! You are an Assassin of the proud Dark Elves at last. The way of the Assassin may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.
+May you be an Assassin of renown, worthy to walk in the way of Shilen. Endeavor always to be the best Assassin and Dark Elf, a true master of the night. Congratulations again on becoming an Assassin!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-23.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-23.html
new file mode 100644
index 0000000000..f43458031b
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-23.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+However, it seems your level is not high enough, and you have not passed the Test of the Dark Wizard, either. First, raise your level to 20 or higher. Also, to take the test, look for Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She is staying at the altar of the Dark Forest. The altar is in the southern part of the forest. To reach the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-24.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-24.html
new file mode 100644
index 0000000000..d6fc2bac58
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-24.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+It seems that you admirably passed the Test of the Dark Wizard, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-25.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-25.html
new file mode 100644
index 0000000000..5975cd6e5b
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-25.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+I am satisfied with your level, but it seems that you have not passed the Test of the Dark Wizard. To take the test, you have to find the Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She is staying at the altar of the Dark Forest. The altar is in the south part of the forest. To reach the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-26.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-26.html
new file mode 100644
index 0000000000..d048004d4b
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-26.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+Congratulations! At last you are a Dark Wizard of the proud Dark Elves. The path of the Dark Wizard might be strange for you now, but do not worry too much -- everything is going to be all right once you start learning from the Masters around you.
+May you be a Dark Wizard of great dignity, who makes the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Dark Wizard of mighty magical power!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-27.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-27.html
new file mode 100644
index 0000000000..23be713688
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-27.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.
+However, it seems your level is not high enough, and you have not yet passed the Test of the Shillien Oracle. First, try to raise your level to 20 or higher. To take the test, you should visit Sorceress Sidra of the Dark Elven Guild in the town of Gludio. You can change profession to Shillien Oracle only if you pass her test and bring back the orb of abyss as a token. You can get to the town of Gludio by following the road towards the east.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-28.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-28.html
new file mode 100644
index 0000000000..910252f4c7
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-28.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves you have passed the Test of the Shillien Oracle is required.
+It seems that you admirably passed the Test of the Shillien Oracle, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-29.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-29.html
new file mode 100644
index 0000000000..f6fd3ff0f5
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-29.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.
+I am satisfied with your level, but it seems that you have not passed the Test of the Shillien Oracle. To take the test, you should find Sorceress Sidra in the Dark Elven Guild of the town of Gludio. You can change profession to Shillien Oracle only if you pass her test and bring back the orb of abyss as a token. You can get to the town of Gludio by following the road towards the east.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-30.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-30.html
new file mode 100644
index 0000000000..e490b985df
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-30.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+Congratulations! At last you are a Shillien Oracle of the proud Dark Elves. The path of a Shillien Oracle might be strange for you now, but there is nothing to worry about -- everything is going to be all right once you start learning from the Masters around you.
+Strive to be a Shillien Oracle of great dignity, who increases the pride of Dark Elves everywhere. I hope you will make the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Shillien Oracle, our proud Celebrant!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-31.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-31.html
new file mode 100644
index 0000000000..a0d89f1992
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-31.html
@@ -0,0 +1,3 @@
+Grand Master Xenos:
+I honor your accomplishments -- you have already changed profession twice! The future of the Dark Elves is glorious indeed with such excellent champions as yourself in our cause. Keep up the good work.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-32.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-32.html
new file mode 100644
index 0000000000..8180f71c2a
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-32.html
@@ -0,0 +1,4 @@
+Grand Master Xenos:
+You have already changed profession. You may no longer select a different profession.
+Do your best on your chosen path ... Keep up your great efforts to glorify the name of Shilen, our goddess of darkness and the first goddess of water. And never forget the pride of the Dark Elves.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-33.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-33.html
new file mode 100644
index 0000000000..ac6c9e0296
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30290-33.html
@@ -0,0 +1,3 @@
+Grand Master Xenos:
+Look here, child. Consider whether you came to the right person. I am Grand Master Xenos and I teach the Dark Elves that are led here by the will of Shilen. If you are not a Dark Elf that honors the will of Shilen, please go away.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-01.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-01.html
new file mode 100644
index 0000000000..e3b2435643
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-01.html
@@ -0,0 +1,5 @@
+Grand Master Tobias:
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Fighters like yourself can change profession to a Palus Knight or an Assassin. Which profession do you want to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-02.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-02.html
new file mode 100644
index 0000000000..9a300841d0
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-02.html
@@ -0,0 +1,6 @@
+Grand Master Tobias:
+Palus Knights are the elite champions of the Dark Elves. Their swordsmanship far surpasses that of the Humans. However, to become a Palus Knight your level must be at least 20 and you must pass the Test of the Palus Knight.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-03.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-03.html
new file mode 100644
index 0000000000..630c6ae7cb
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-03.html
@@ -0,0 +1,7 @@
+Grand Master Tobias:
+Palus Knights are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.
+Many of the most talented of Palus Knights are selected for the highest order, as a Shillien Knight, or become Bladedancers, with almost unearthly skill in swordsmanship.
+To become a Palus Knight, you must pass the test and bring back the gaze of the abyss as proof.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-04.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-04.html
new file mode 100644
index 0000000000..9579e69a04
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-04.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+Master Virgil is in charge of the Test of the Palus Knight. Master Virgil is the one right over there. If you pass his test, he will give you the gaze of the abyss. Ask him to tell you more.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-05.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-05.html
new file mode 100644
index 0000000000..34ebb1d922
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-05.html
@@ -0,0 +1,6 @@
+Grand Master Tobias:
+Assassins are stealthy killers and fighters in the service of darkness. But to become an Assassin, your level must be at least 20 and you must pass the Test of the Assassin.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-06.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-06.html
new file mode 100644
index 0000000000..8dc00cf098
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-06.html
@@ -0,0 +1,7 @@
+Grand Master Tobias:
+Assassins are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.
+The most elite Assassins are chosen as Abyss Walker to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as Phantom Rangers, and train their archery skills to the highest level.
+To become an Assassin, you must pass a test and bring back the iron heart.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-07.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-07.html
new file mode 100644
index 0000000000..1f77549784
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-07.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+The iron heart is only given to those who pass the Test of the Assassin. It attests that you have met the qualifications to be an Assassin. The Test of the Assassin is given by Triskel. You can change profession after you pass his test and bring back the iron heart as proof. Triskel is always near our guild, so you will easily find him nearby once you get there.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-08.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-08.html
new file mode 100644
index 0000000000..c7caccd1fa
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-08.html
@@ -0,0 +1,5 @@
+Grand Master Tobias:
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Mystics like yourself can change profession to become a Dark Wizard or a Shillien Oracle. Which profession do you want to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-09.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-09.html
new file mode 100644
index 0000000000..b776a0fe76
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-09.html
@@ -0,0 +1,6 @@
+Grand Master Tobias:
+To become a Dark Wizard and command powerful summoning magic, elemental magic and black magic, your level must be at least 20 and you must pass the Test of the Dark Wizard.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-10.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-10.html
new file mode 100644
index 0000000000..d4239bddc7
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-10.html
@@ -0,0 +1,7 @@
+Grand Master Tobias:
+Dark Wizards are those with wizardry that can command more powerful spirits, and can use elemental magic, black magic and summoning magic, all at a higher level than the Dark Mystic. Their magic uses fire and wind to attack enemies. Also, they can curse on their enemies, or even steal their very lives, and they can call sleeping spirits out of the darkness to take form as their 'servitors.'
+Those who are greatly talented among Dark Wizards are chosen as Spellhowlers, who intensely study elemental magic, or else are chosen as Phantom Summoners to learn summoning magic of the highest level.
+You must pass the test and bring back the jewel of darkness as proof.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-11.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-11.html
new file mode 100644
index 0000000000..7cb9b9e066
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-11.html
@@ -0,0 +1,5 @@
+Grand Master Tobias:
+To take the Test of the Dark Wizard, you'll have to find the Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She stays at the altar of the Dark Forest.
+To get to the altar, follow the road to the northwest and cross the Neutral Zone. Enter the Dark Forest and turn left, and keep going until you come to a road to the south.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-12.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-12.html
new file mode 100644
index 0000000000..8c5615413e
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-12.html
@@ -0,0 +1,6 @@
+Grand Master Tobias:
+To become a Shillien Oracle, a spiritual leader among Dark Elves who serve Shilen, the goddess of darkness, your level must be at least 20 and you must pass the Test of the Shillien Oracle.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-13.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-13.html
new file mode 100644
index 0000000000..1136750f71
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-13.html
@@ -0,0 +1,7 @@
+Grand Master Tobias:
+The Shillien Oracle is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen and the spirits of destruction and chaos that serve her. Unlike Human and Elven priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but can also curse opponents or steal their energy by means of black magic.
+The most spiritually advanced Shillien Oracles are chosen as Shillien Elders. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.
+To become a Shillien Oracle, you must pass the test and bring back the orb of abyss.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-14.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-14.html
new file mode 100644
index 0000000000..1593c9496f
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-14.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+The orb of abyss is given only to those that have passed the Test of the Shillien Oracle. To take the Test of the Shillien Oracle, you should visit Sorceress Sidra of our guild. You can change profession to become a Shillien Oracle only if you pass her test and bring back the orb of abyss as proof.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-15.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-15.html
new file mode 100644
index 0000000000..c1f67b60ac
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-15.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.
+However, it seems your level is not high enough, and you have not passed the test, either. First, raise your level to 20 or higher. Also, seek Master Virgil of our guild to take the Test of the Palus Knight. You can change profession to Palus Knight only after you take his test and bring back the gaze of the abyss as proof.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-16.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-16.html
new file mode 100644
index 0000000000..80cb8d5fc1
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-16.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.
+It seems that you admirably passed the Test of the Palus Knight, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-17.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-17.html
new file mode 100644
index 0000000000..b9c30403d1
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-17.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You also need a token to prove you have passed the Test of the Palus Knight, as well.
+I am satisfied with your level, but it seems that you have not passed the Test of the Palus Knight. Go to Master Virgil of our guild to take the test. You can change profession to Palus Knight only after you take his test and bring back the gaze of the abyss as proof.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-18.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-18.html
new file mode 100644
index 0000000000..9465748b20
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-18.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+Congratulations! Now you are a proud Palus Knight of the Dark Elves. The way of the Palus Knight may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.
+In the future, may you be a proud Dark Elf of great dignity, who glorifies the name of Shilen and destroys the arrogant Elves in glorious battle. Congratulations again on becoming a Palus Knight!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-19.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-19.html
new file mode 100644
index 0000000000..38c094da19
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-19.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+However, it seems your level is not high enough, and you have not passed the test, either. First, raise your level to 20 or higher. To take the Test of the Assassin, you must find Triskel and pass the test that he gives, bringing back the steel heart as proof. He is always near our guild, so you can find him easily.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-20.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-20.html
new file mode 100644
index 0000000000..0589ce5707
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-20.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+It seems that you admirably passed the Test of the Assassin, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-21.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-21.html
new file mode 100644
index 0000000000..4b7ee1f8a2
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-21.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+I am satisfied with your level, but it seems that you have not passed the Test of the Assassin. To become an Assassin, find Triskel and pass the test that he gives you and bring back the steel heart as proof. He is always near our guild, so you will find him easily.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-22.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-22.html
new file mode 100644
index 0000000000..020dd68642
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-22.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+Congratulations! You are an Assassin of the proud Dark Elves at last. The way of the Assassin may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.
+May you be an Assassin of renown, worthy to walk in the way of Shilen. Endeavor always to be the best Assassin and Dark Elf, a true master of the night. Congratulations again on becoming an Assassin!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-23.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-23.html
new file mode 100644
index 0000000000..77d7716af4
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-23.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+However, it seems your level is not high enough, and you have not passed the Test of the Dark Wizard, either. First, raise your level to 20 or higher. To take the test, look for Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She is staying at the altar of the Dark Forest. The altar is in the southern part of the forest.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-24.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-24.html
new file mode 100644
index 0000000000..032535c089
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-24.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+It seems that you admirably passed the Test of the Dark Wizard, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-25.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-25.html
new file mode 100644
index 0000000000..4e7764270c
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-25.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+I am satisfied with your level, but it seems that you have not passed the Test of the Dark Wizard. To take the test, you have to find the Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She is staying at the altar of the Dark Forest. The altar is in the south part of the forest.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-26.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-26.html
new file mode 100644
index 0000000000..bb90501039
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-26.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+Congratulations! At last you are a Dark Wizard of the proud Dark Elves. The path of the Dark Wizard might be strange for you now, but do not worry too much -- everything is going to be all right once you start learning from the Masters around you.
+May you be a Dark Wizard of great dignity, who makes the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Dark Wizard of mighty magical power!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-27.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-27.html
new file mode 100644
index 0000000000..33dc2496b3
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-27.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.
+However, it seems your level is not high enough, and you have not yet passed the test. First, raise your level to 20 or higher. To take the Test of the Shillien Oracle, you should visit Sorceress Sidra of our guild. You can change profession to Shillien Oracle only if you pass her test and bring back the orb of abyss as a token.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-28.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-28.html
new file mode 100644
index 0000000000..6bd66270f9
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-28.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves you have passed the Test of the Shillien Oracle is required.
+It seems that you admirably passed the Test of the Shillien Oracle, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-29.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-29.html
new file mode 100644
index 0000000000..81fe1b43b8
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-29.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.
+I am satisfied with your level, but it seems that you have not passed the Test of the Shillien Oracle. To take the test, you should find Sorceress Sidra of our guild. You can change profession to Shillien Oracle only if you pass her test and bring back the orb of abyss as a token.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-30.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-30.html
new file mode 100644
index 0000000000..1071d9cd49
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-30.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+Congratulations! At last you are a Shillien Oracle of the proud Dark Elves. The path of a Shillien Oracle might be strange for you now, but there is nothing to worry about -- everything is going to be all right once you start learning from the Masters around you.
+Strive to be a Shillien Oracle of great dignity, who increases the pride of Dark Elves everywhere. I hope you will make the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Shillien Oracle, our proud Celebrant!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-31.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-31.html
new file mode 100644
index 0000000000..8e621e0b5d
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-31.html
@@ -0,0 +1,3 @@
+Grand Master Tobias:
+I honor your accomplishments -- you have already changed profession twice! The future of the Dark Elves is glorious indeed with such excellent champions as yourself in our cause. Keep up the good work.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-32.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-32.html
new file mode 100644
index 0000000000..36e86c0c51
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-32.html
@@ -0,0 +1,4 @@
+Grand Master Tobias:
+You have already changed profession. You may no longer select a different profession.
+Do your best on your chosen path ... Keep up your great efforts to glorify the name of Shilen, our goddess of darkness and the first goddess of water. And never forget the pride of the Dark Elves.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-33.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-33.html
new file mode 100644
index 0000000000..a4c22d24b1
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30297-33.html
@@ -0,0 +1,3 @@
+Grand Master Tobias:
+Look here, youngster -- I do not have time to spare for other races. Are you here on a mission? If you are here just killing time, please get out at once.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-01.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-01.html
new file mode 100644
index 0000000000..544a0bce03
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-01.html
@@ -0,0 +1,5 @@
+Grand Master Tronix:
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Fighters like yourself can change profession to a Palus Knight or an Assassin. Which profession do you want to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-02.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-02.html
new file mode 100644
index 0000000000..ecea305e4b
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-02.html
@@ -0,0 +1,6 @@
+Grand Master Tronix:
+Palus Knights are the elite champions of the Dark Elves. Their swordsmanship far surpasses that of the Humans. However, to become a Palus Knight your level must be at least 20 and you must pass the Test of the Palus Knight.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-03.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-03.html
new file mode 100644
index 0000000000..6bcde0f43e
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-03.html
@@ -0,0 +1,7 @@
+Grand Master Tronix:
+Palus Knights are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.
+The most talented of Palus Knights are selected for the highest order, either as a Shillien Knight or a Bladedancer, with almost unearly skill in swordsmanship.
+To become a Palus Knight, you must pass the test and bring back the gaze of the abyss as proof.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-04.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-04.html
new file mode 100644
index 0000000000..67999fef76
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-04.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+The gaze of the abyss is a token given to those who have passed the Test of the Palus Knight. The Test of the Palus Knight is conducted by Master Virgil of the Dark Elven Guild in the town of Gludio. Seek him out to take the test. The town of Gludio is to the northwest of this village. The Dark Elven Guild is in the northeast part of Gludio.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-05.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-05.html
new file mode 100644
index 0000000000..006aa4df18
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-05.html
@@ -0,0 +1,6 @@
+Grand Master Tronix:
+Assassins are stealthy killers and fighters in the service of darkness. But to become an Assassin, your level must be at least 20 and you must pass the Test of the Assassin.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-06.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-06.html
new file mode 100644
index 0000000000..48e4d17186
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-06.html
@@ -0,0 +1,7 @@
+Grand Master Tronix:
+Assassins are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of a moonless night, to claim silent victory.
+The most elite Assassins are chosen as Abyss Walkers to learn the ultimate secrets of assassination and searching. Others are chosen to be Phantom Rangers, and train their archery skills to the highest level.
+To become an Assassin, you must pass a test and bring back the iron heart.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-07.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-07.html
new file mode 100644
index 0000000000..a8e85d45b7
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-07.html
@@ -0,0 +1,5 @@
+Grand Master Tronix:
+The iron heart is only given to those who pass the Test of the Assassin. Triskel is in charge of that test. He is a great Dark Elf, who has been an Assassin himself for a long time. He is always near the Dark Elven Guild in the town of Gludio, so you will easily find him once you get there.
+The town of Gludio is northwest of here. Just follow the path. Or use a Gatekeeper if you want to go the easy way. The Dark Elven Guild is in the northeast part of the village.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-08.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-08.html
new file mode 100644
index 0000000000..bda973e001
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-08.html
@@ -0,0 +1,5 @@
+Grand Master Tronix:
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Mystics like yourself can change profession to become a Dark Wizard or a Shillien Oracle. Which profession do you want to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-09.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-09.html
new file mode 100644
index 0000000000..b4e32d741d
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-09.html
@@ -0,0 +1,6 @@
+Grand Master Tronix:
+To become a Dark Wizard and command powerful summoning magic, elemental magic and black magic, your level must be at least 20 and you must pass the Test of the Dark Wizard.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-10.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-10.html
new file mode 100644
index 0000000000..6de1f6f80c
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-10.html
@@ -0,0 +1,7 @@
+Grand Master Tronix:
+Dark Wizards are those with wizardry that can command more powerful spirits, and can use elemental magic, black magic and summoning magic, all at a higher level than the Dark Mystic. Their magic uses fire and wind to attack enemies. Also, they can cast curses on their enemies, or even steal their very lives, and they can call sleeping spirits out of the darkness to take the form of their 'servitors.'
+Those who are greatly talented among Dark Wizards are either chosen as Spellhowlers, who intensely study elemental magic, or else are chosen as Phantom Summoners to learn summoning magic of the highest level.
+You must pass the Test of the Dark Wizard and bring back the jewel of darkness as proof.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-11.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-11.html
new file mode 100644
index 0000000000..2fdb7d35aa
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-11.html
@@ -0,0 +1,5 @@
+Grand Master Tronix:
+To take the Test of the Dark Wizard, you'll have to find the Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She stays at the altar of the Dark Forest.
+To get to the altar, follow the road to the northwest and cross the Neutral Zone. Enter the Dark Forest and turn left, and keep going until you come to a road to the south.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-12.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-12.html
new file mode 100644
index 0000000000..8539167ea9
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-12.html
@@ -0,0 +1,6 @@
+Grand Master Tronix:
+To become a Shillien Oracle, a spiritual leader among Dark Elves who serve Shilen, the goddess of darkness, your level must be at least 20 and you must pass the Test of the Shillien Oracle.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-13.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-13.html
new file mode 100644
index 0000000000..acbcd5a020
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-13.html
@@ -0,0 +1,7 @@
+Grand Master Tronix:
+The Shillien Oracle is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but can also curse opponents or steal their energy by means of black magic.
+The most spiritually advanced Shillien Oracles are chosen as Shillien Elders. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.
+To become a Shillien Oracle, you must pass the Test of the Shillien Oracle and bring back the orb of abyss.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-14.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-14.html
new file mode 100644
index 0000000000..9c9f182765
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-14.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+The orb of abyss is given only to those who have passed the Test of the Shillien Oracle. To take the Test of the Shillien Oracle, you should find Sorceress Sidra in the Dark Elven Guild of the town of Gludio. As you well know, the town of Gludio is to the northwest. Of course, using a Gatekeeper is the easiest way to get there. The Dark Elven Guild is in the northeastern part of the village.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-15.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-15.html
new file mode 100644
index 0000000000..5da0214773
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-15.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.
+However, it seems your level is not high enough, and you have not passed the Test of the Palus Knight, either. First, raise your level to 20 or higher. Also, seek Master Virgil of our guild in the town of Gludio to take the Test of the Palus Knight. You can change profession to Palus Knight only after you take his test and bring back the gaze of the abyss as proof.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-16.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-16.html
new file mode 100644
index 0000000000..1f763f22f2
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-16.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.
+It seems that you admirably passed the Test of the Palus Knight, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-17.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-17.html
new file mode 100644
index 0000000000..5ddb9c0dc3
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-17.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You also need a token to prove you have passed the Test of the Palus Knight, as well.
+I am satisfied with your level, but it seems that you have not passed the Test of the Palus Knight. Go to Master Virgil in the town of Gludio to take the Test of the Palus Knight. You can change profession to a Palus Knight only after you take his test and bring back the gaze of the abyss as proof.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-18.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-18.html
new file mode 100644
index 0000000000..037a277495
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-18.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+Congratulations! Now you are a proud Palus Knight of the Dark Elves. The way of the Palus Knight may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.
+In the future, may you be a proud Dark Elf of great dignity, who glorifies the name of Shilen and destroys the arrogant Elves in glorious battle. Congratulations again on becoming a Palus Knight!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-19.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-19.html
new file mode 100644
index 0000000000..fed8ad4343
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-19.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+However, it seems your level is not high enough, and you have not passed the Test of the Assassin, either. First, raise your level to 20 or higher. To take the Test of the Assassin, you must find Triskel and pass the test that he gives, bringing back the iron heart as proof. He is always near the Dark Elven Guild in the town of Gludio, so you will easily find him once you get there.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-20.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-20.html
new file mode 100644
index 0000000000..a04952aa2f
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-20.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+It seems that you admirably passed the Test of the Assassin, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-21.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-21.html
new file mode 100644
index 0000000000..7ae4c5225c
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-21.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+I am satisfied with your level, but it seems that you have not passed the Test of the Assassin. To become an Assassin, find Triskel and pass the test that he gives you, bringing back the iron heart as proof. He is always near the Dark Elven Guild in the town of Gludio, so you will easily find him nearby once you get there.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-22.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-22.html
new file mode 100644
index 0000000000..bc11319831
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-22.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+Congratulations! You are an Assassin of the proud Dark Elves at last. The way of the Assassin may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.
+May you be an Assassin of renown, worthy to walk in the way of Shilen. Endeavor always to be the best Assassin and Dark Elf, a true master of the night. Congratulations again on becoming an Assassin!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-23.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-23.html
new file mode 100644
index 0000000000..0e16b1e6e7
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-23.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+However, it seems your level is not high enough, and you have not passed the Test of the Dark Wizard, either. First, raise your level to 20 or higher. Also, to take the test, look for Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She is staying at the altar of the Dark Forest. The altar is in the southern part of the forest.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-24.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-24.html
new file mode 100644
index 0000000000..d17499bbc3
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-24.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+It seems that you admirably passed the Test of the Dark Wizard, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-25.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-25.html
new file mode 100644
index 0000000000..5358d6eecd
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-25.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+I am satisfied with your level, but it seems that you have not passed the Test of the Dark Wizard. To take the Test of the Dark Wizard, you have to find the Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She is staying at the altar of the Dark Forest. The altar is in the south part of the forest.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-26.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-26.html
new file mode 100644
index 0000000000..c1c215cb14
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-26.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+Congratulations! At last you are a Dark Wizard of the proud Dark Elves. The path of the Dark Wizard might be strange for you now, but do not worry too much -- everything is going to be all right once you start learning from the Masters around you.
+May you be a Dark Wizard of great dignity, who makes the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Dark Wizard of mighty magical power!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-27.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-27.html
new file mode 100644
index 0000000000..b4d33c4e03
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-27.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.
+However, it seems your level is not high enough, and you have not yet passed the Test of the Shillien Oracle. First, try to raise your level to 20 or higher. To take the Test of the Shillien Oracle, you should visit Sorceress Sidra of the Dark Elven Guild in the town of Gludio. You can change profession to Shillien Oracle only if you pass her test and bring back the orb of abyss as a token.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-28.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-28.html
new file mode 100644
index 0000000000..4198e9d441
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-28.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves you have passed the Test of the Shillien Oracle is required.
+It seems that you admirably passed the Test of the Shillien Oracle, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-29.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-29.html
new file mode 100644
index 0000000000..4675e40e2c
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-29.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.
+I am satisfied with your level, but it seems that you have not passed the Test of the Shillien Oracle. To take the Test of the Shillien Oracle, you should find Sorceress Sidra in the Dark Elven Guild of the town of Gludio. You can change profession to Shillien oracle only if you pass her test and bring back the orb of abyss as a token.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-30.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-30.html
new file mode 100644
index 0000000000..25014fd5f9
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-30.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+Congratulations! At last you are a Shillien Oracle of the proud Dark Elves. The path of a Shillien Oracle might be strange for you now, but there is nothing to worry about -- everything is going to be all right once you start learning from the Masters around you.
+Strive to be a Shillien Oracle of great dignity, who increases the pride of Dark Elves everywhere. I hope you will make the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Shillien Oracle, our proud Celebrant!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-31.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-31.html
new file mode 100644
index 0000000000..d57f0200de
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-31.html
@@ -0,0 +1,4 @@
+Grand Master Tronix:
+You have already changed profession. You may no longer select a different profession.
+Do your best on your chosen path ... Keep up your great efforts to glorify the name of Shilen, our goddess of darkness and the first goddess of water. And never forget the pride of the Dark Elves.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-32.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-32.html
new file mode 100644
index 0000000000..1bfc773af2
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-32.html
@@ -0,0 +1,3 @@
+Grand Master Tronix:
+I honor your accomplishments -- you have already changed profession twice! The future of the Dark Elves is glorious indeed with such excellent champions as yourself in our cause. Keep up the good work.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-33.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-33.html
new file mode 100644
index 0000000000..9afc0710f1
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/30462-33.html
@@ -0,0 +1,3 @@
+Grand Master Tronix:
+I only speak with Dark Elves. I do not waste my time dealing with other races, so please go away.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-01.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-01.html
new file mode 100644
index 0000000000..a3d353bcf8
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-01.html
@@ -0,0 +1,5 @@
+Grand Magister Devon:
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Fighters like yourself can change profession to a Palus Knight or an Assassin. Which profession do you want to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-02.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-02.html
new file mode 100644
index 0000000000..3b939d3333
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-02.html
@@ -0,0 +1,6 @@
+Grand Magister Devon:
+Palus Knights are the elite champions of the Dark Elves. Their swordsmanship far surpasses that of the Humans. However, to become a Palus Knight your level must be at least 20 and you must pass the Test of the Palus Knight.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-03.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-03.html
new file mode 100644
index 0000000000..1217e0f837
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-03.html
@@ -0,0 +1,7 @@
+Grand Magister Devon:
+Palus Knights are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.
+Many of the most talented of Palus Knights are selected for the highest order, as a Shillien Knight, or become Bladedancers, with almost unearthly skill in swordsmanship.
+To become a Palus Knight, you must pass the test and bring back the gaze of the abyss as proof.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-04.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-04.html
new file mode 100644
index 0000000000..bd6bc2bf12
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-04.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+The gaze of the abyss is a token given to those who have passed the Test of the Palus Knight. The Test of the Palus Knight is conducted by Master Virgil of the Dark Elven Guild in the town of Gludio. Seek him out to take the test. The town of Gludio is to the east of here. The Dark Elven Guild is in the northeast part of Gludio. Of course, using a Gatekeeper is faster.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-05.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-05.html
new file mode 100644
index 0000000000..b1ed1b6212
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-05.html
@@ -0,0 +1,6 @@
+Grand Magister Devon:
+Assassins are stealthy killers and fighters in the service of darkness. But to become an Assassin, your level must be at least 20 and you must pass the Test of the Assassin.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-06.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-06.html
new file mode 100644
index 0000000000..727f3b0ce9
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-06.html
@@ -0,0 +1,7 @@
+Grand Magister Devon:
+Assassins are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.
+The most elite Assassins are chosen as Abyss Walker to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as Phantom Rangers, and train their archery skills to the highest level.
+To become an Assassin, you must pass a test and bring back the iron heart.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-07.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-07.html
new file mode 100644
index 0000000000..b717469719
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-07.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+The iron heart is only given to those who pass the Test of the Assassin. Triskel is in charge of that test. He is a great Dark Elf, who has been an Assassin himself for a long time. He is always near the Dark Elven guild in the town of Gludio, so you will easily find him once you get there. You can get to the town of Gludio by following the road to the east. Of course, using a Gatekeeper is much easier.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-08.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-08.html
new file mode 100644
index 0000000000..45d3d8fbdb
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-08.html
@@ -0,0 +1,5 @@
+Grand Magister Devon:
+To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Dark Mystics like yourself can change profession to become a Dark Wizard or a Shillien Oracle. Which profession do you want to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-09.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-09.html
new file mode 100644
index 0000000000..6718796bb7
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-09.html
@@ -0,0 +1,6 @@
+Grand Magister Devon:
+To become a Dark Wizard and command powerful summoning magic, elemental magic and black magic, your level must be at least 20 and you must pass the Test of the Dark Wizard.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-10.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-10.html
new file mode 100644
index 0000000000..8437dbf41e
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-10.html
@@ -0,0 +1,7 @@
+Grand Magister Devon:
+Dark Wizards are those with wizardry that can command more powerful spirits, and can use elemental magic, black magic and summoning magic, all at a higher level than the Dark Mystic. Their magic uses fire and wind to attack enemies. Also, they can cast curses on their enemies, or even steal their very lives, and they can call sleeping spirits out of the darkness to take form as their 'servitors.'
+Those who are greatly talented among Dark Wizards are chosen as Spellhowlers, who intensely study elemental magic, or else are chosen as Phantom Summoners to learn summoning magic of the highest level.
+You must pass the test and bring back the jewel of darkness as proof.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-11.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-11.html
new file mode 100644
index 0000000000..c1820c2711
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-11.html
@@ -0,0 +1,5 @@
+Grand Magister Devon:
+To take the Test of the Dark Wizard, you'll have to find the Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She stays at the altar of the Dark Forest.
+To get to the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-12.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-12.html
new file mode 100644
index 0000000000..95dce7bf1e
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-12.html
@@ -0,0 +1,6 @@
+Grand Magister Devon:
+To become a Shillien Oracle, a spiritual leader among Dark Elves who serve Shilen, the goddess of darkness, your level must be at least 20 and you must pass the Test of the Shillien Oracle.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-13.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-13.html
new file mode 100644
index 0000000000..e8618268b2
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-13.html
@@ -0,0 +1,7 @@
+Grand Magister Devon:
+The Shillien Oracle is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen and the spirits of destruction and chaos that serve her. Unlike Human and Elven priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but can also curse opponents or steal their energy by means of black magic.
+The most spiritually advanced Shillien Oracles are chosen as Shillien Elders. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.
+To become a Shillien Oracle, you must pass the test and bring back the orb of abyss.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-14.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-14.html
new file mode 100644
index 0000000000..bd6e55be19
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-14.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+The orb of abyss is given only to those who have passed the Test of the Shillien Oracle. To take the Test of the Shillien Oracle, you should find Sorceress Sidra in the Dark Elven Guild of the town of Gludio. As you know, you can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is much easier.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-15.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-15.html
new file mode 100644
index 0000000000..4b61a4368d
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-15.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.
+However, it seems your level is not high enough, and you have not passed the Test of the Palus Knight, either. First, raise your level to 20 or higher. Also, seek Master Virgil of our guild in the town of Gludio to take the test. You can change profession to Palus Knight only after you take his test and bring back the gaze of the abyss as proof. You can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is faster.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-16.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-16.html
new file mode 100644
index 0000000000..025c3f221b
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-16.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You need a token to prove you have passed the Test of the Palus Knight, as well.
+It seems that you admirably passed the Test of the Palus Knight, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-17.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-17.html
new file mode 100644
index 0000000000..1c26c5e1b6
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-17.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become a Palus Knight, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. You also need a token to prove you have passed the Test of the Palus Knight, as well.
+I am satisfied with your level, but it seems that you have not passed the Test of the Palus Knight. Go to Master Virgil in the town of Gludio to take the test. You can change profession to a Palus Knight only after you take his test and bring back the gaze of the abyss as proof. You can get to the town of Gludio by following the road towards the east. Of course, using a Gatekeeper is faster.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-18.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-18.html
new file mode 100644
index 0000000000..67a4ba23ed
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-18.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+Congratulations! Now you are a proud Palus Knight of the Dark Elves. The way of the Palus Knight may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.
+In the future, may you be a proud Dark Elf of great dignity, who glorifies the name of Shilen and destroys the arrogant Elves in glorious battle. Congratulations again on becoming a Palus Knight!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-19.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-19.html
new file mode 100644
index 0000000000..cbb6b491f1
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-19.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+However, it seems your level is not high enough, and you have not passed the Test of the Assassin, either. First, raise your level to 20 or higher. To take the test, you must find Triskel and pass the test that he gives, bringing back the iron heart as proof. He is always near the Dark Elven Guild in the town of Gludio, so you will easily find him once you get there. You can get to the town of Gludio by following the road towards the east.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-20.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-20.html
new file mode 100644
index 0000000000..9875579c4a
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-20.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+It seems that you admirably passed the Test of the Assassin, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-21.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-21.html
new file mode 100644
index 0000000000..e0a3ea6581
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-21.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become an Assassin, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You also need a token that proves that you passed the Test of the Assassin.
+I am satisfied with your level, but it seems that you have not passed the Test of the Assassin. To become an Assassin, find Triskel and pass the test that he gives you, bringing back the iron heart as proof. He is always near the Dark Elven Guild in the town of Gludio, so you will easily find him nearby once you get there. You can get to the town of Gludio by following the road towards the east.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-22.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-22.html
new file mode 100644
index 0000000000..1a1ced2514
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-22.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+Congratulations! You are an Assassin of the proud Dark Elves at last. The way of the Assassin may still feel strange, but do not worry -- everything is going to be all right once you start learning from the Masters around you.
+May you be an Assassin of renown, worthy to walk in the way of Shilen. Endeavor always to be the best Assassin and Dark Elf, a true master of the night. Congratulations again on becoming an Assassin!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-23.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-23.html
new file mode 100644
index 0000000000..05632f38a3
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-23.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+However, it seems your level is not high enough, and you have not passed the Test of the Dark Wizard, either. First, raise your level to 20 or higher. Also, to take the test, look for Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She is staying at the altar of the Dark Forest. The altar is in the southern part of the forest. To reach the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-24.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-24.html
new file mode 100644
index 0000000000..e915c53c23
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-24.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+It seems that you admirably passed the Test of the Dark Wizard, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-25.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-25.html
new file mode 100644
index 0000000000..a98eb9719c
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-25.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become a Dark Wizard, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. You must also have a token that proves that you passed the Test of the Dark Wizard.
+I am satisfied with your level, but it seems that you have not passed the Test of the Dark Wizard. To take the test, you have to find the Shamaness Varika in the Dark Forest. To change profession, you must pass the test she gives and bring back the jewel of darkness as a token. She is staying at the altar of the Dark Forest. The altar is in the south part of the forest. To reach the altar, take the road north. Then you will come to the Dark Forest. Enter the forest and go down the road until you come to a road that forks to the east. Take that road until you arrive at the altar.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-26.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-26.html
new file mode 100644
index 0000000000..4bd9972ece
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-26.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+Congratulations! At last you are a Dark Wizard of the proud Dark Elves. The path of the Dark Wizard might be strange for you now, but do not worry too much -- everything is going to be all right once you start learning from the Masters around you.
+May you be a Dark Wizard of great dignity, who makes the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Dark Wizard of mighty magical power!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-27.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-27.html
new file mode 100644
index 0000000000..e114c41f5d
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-27.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.
+However, it seems your level is not high enough, and you have not yet passed the Test of the Shillien Oracle. First, try to raise your level to 20 or higher. To take the test, you should visit Sorceress Sidra of the Dark Elven Guild in the town of Gludio. You can change profession to Shillien Oracle only if you pass her test and bring back the orb of abyss as a token. You can get to the town of Gludio by following the road towards the east.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-28.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-28.html
new file mode 100644
index 0000000000..c413b02f12
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-28.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves you have passed the Test of the Shillien Oracle is required.
+It seems that you admirably passed the Test of the Shillien Oracle, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have a token. Come back when you have raised your level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-29.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-29.html
new file mode 100644
index 0000000000..c38673bfed
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-29.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+To become a Shillien Oracle, the appropriate level and token are required. Your level must be at least 20 to qualify to change profession. Also, a token that proves that you passed the Test of the Shillien Oracle is required.
+I am satisfied with your level, but it seems that you have not passed the Test of the Shillien Oracle. To take the test, you should find Sorceress Sidra in the Dark Elven Guild of the town of Gludio. You can change profession to Shillien Oracle only if you pass her test and bring back the orb of abyss as a token. You can get to the town of Gludio by following the road towards the east.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-30.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-30.html
new file mode 100644
index 0000000000..125793ac1f
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-30.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+Congratulations! At last you are a Shillien Oracle of the proud Dark Elves. The path of a Shillien Oracle might be strange for you now, but there is nothing to worry about -- everything is going to be all right once you start learning from the Masters around you.
+Strive to be a Shillien Oracle of great dignity, who increases the pride of Dark Elves everywhere. I hope you will make the names of Shilen and Gran Kain feared throughout the sunlit world. Congratulations again on becoming a Shillien Oracle, our proud Celebrant!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-31.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-31.html
new file mode 100644
index 0000000000..b1f8f63682
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-31.html
@@ -0,0 +1,3 @@
+Grand Magister Devon:
+I honor your accomplishments -- you have already changed profession twice! The future of the Dark Elves is glorious indeed with such excellent champions as yourself in our cause. Keep up the good work.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-32.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-32.html
new file mode 100644
index 0000000000..8fc73718ad
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-32.html
@@ -0,0 +1,4 @@
+Grand Magister Devon:
+You have already changed profession. You may no longer select a different profession.
+Do your best on your chosen path ... Keep up your great efforts to glorify the name of Shilen, our goddess of darkness and the first goddess of water. And never forget the pride of the Dark Elves.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-33.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-33.html
new file mode 100644
index 0000000000..0f2417d46f
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/32160-33.html
@@ -0,0 +1,3 @@
+Grand Magister Devon:
+Look here, child. Consider whether you came to the right person. I am Grand Magister Devon and I teach the Dark Elves that are led here by the will of Shilen. If you are not a Dark Elf that honors the will of Shilen, please go away.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/DarkElvenChange1.java b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/DarkElvenChange1.java
new file mode 100644
index 0000000000..6a0b5133f7
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange1/DarkElvenChange1.java
@@ -0,0 +1,154 @@
+/*
+ * Copyright (C) 2004-2015 L2J DataPack
+ *
+ * This file is part of L2J DataPack.
+ *
+ * L2J DataPack is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * L2J DataPack is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+package village_master.DarkElvenChange1;
+
+import com.l2jserver.gameserver.enums.QuestSound;
+import com.l2jserver.gameserver.enums.Race;
+import com.l2jserver.gameserver.model.actor.L2Npc;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.base.ClassId;
+import com.l2jserver.gameserver.model.quest.Quest;
+import com.l2jserver.gameserver.util.Util;
+
+/**
+ * Dark Elven Change Part 1.
+ * @author nonom
+ */
+public final class DarkElvenChange1 extends Quest
+{
+ // NPCs
+ private static int[] NPCS =
+ {
+ 30290, // Xenos
+ 30297, // Tobias
+ 30462, // Tronix
+ 32160, // Devon
+ };
+ // Items
+ private static int GAZE_OF_ABYSS = 1244;
+ private static int IRON_HEART = 1252;
+ private static int JEWEL_OF_DARKNESS = 1261;
+ private static int ORB_OF_ABYSS = 1270;
+ // Rewards
+ // private static int SHADOW_WEAPON_COUPON_DGRADE = 8869;
+ // @formatter:off
+ private static int[][] CLASSES =
+ {
+ { 32, 31, 15, 16, 17, 18, GAZE_OF_ABYSS }, // PK
+ { 35, 31, 19, 20, 21, 22, IRON_HEART }, // AS
+ { 39, 38, 23, 24, 25, 26, JEWEL_OF_DARKNESS }, // DW
+ { 42, 38, 27, 28, 29, 30, ORB_OF_ABYSS }, // SO
+ };
+ // @formatter:on
+ private DarkElvenChange1()
+ {
+ super(-1, DarkElvenChange1.class.getSimpleName(), "village_master");
+ addStartNpc(NPCS);
+ addTalkId(NPCS);
+ }
+
+ @Override
+ public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
+ {
+ if (Util.isDigit(event))
+ {
+ int i = Integer.valueOf(event);
+ final ClassId cid = player.getClassId();
+ if ((cid.getRace() == Race.DARK_ELF) && (cid.getId() == CLASSES[i][1]))
+ {
+ int suffix;
+ final boolean item = hasQuestItems(player, CLASSES[i][6]);
+ if (player.getLevel() < 20)
+ {
+ suffix = (!item) ? CLASSES[i][2] : CLASSES[i][3];
+ }
+ else
+ {
+ if (!item)
+ {
+ suffix = CLASSES[i][4];
+ }
+ else
+ {
+ suffix = CLASSES[i][5];
+ // giveItems(player, SHADOW_WEAPON_COUPON_DGRADE, 15);
+ takeItems(player, CLASSES[i][6], -1);
+ player.setClassId(CLASSES[i][0]);
+ player.setBaseClass(CLASSES[i][0]);
+ playSound(player, QuestSound.ITEMSOUND_QUEST_FANFARE_2);
+ player.broadcastUserInfo();
+ }
+ }
+ event = npc.getId() + "-" + suffix + ".html";
+ }
+ }
+ return event;
+ }
+
+ @Override
+ public String onTalk(L2Npc npc, L2PcInstance player)
+ {
+ String htmltext = getNoQuestMsg(player);
+ if (player.isSubClassActive())
+ {
+ return htmltext;
+ }
+
+ final ClassId cid = player.getClassId();
+ if (cid.getRace() == Race.DARK_ELF)
+ {
+ switch (cid)
+ {
+ case DARK_FIGHTER:
+ {
+ htmltext = npc.getId() + "-01.html";
+ break;
+ }
+ case DARK_MAGE:
+ {
+ htmltext = npc.getId() + "-08.html";
+ break;
+ }
+ default:
+ {
+ if (cid.level() == 1)
+ {
+ // first occupation change already made
+ return npc.getId() + "-32.html";
+ }
+ else if (cid.level() >= 2)
+ {
+ // second/third occupation change already made
+ return npc.getId() + "-31.html";
+ }
+ }
+ }
+ }
+ else
+ {
+ htmltext = npc.getId() + "-33.html"; // other races
+ }
+ return htmltext;
+ }
+
+ public static void main(String[] args)
+ {
+ new DarkElvenChange1();
+ }
+}
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-01.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-01.html
new file mode 100644
index 0000000000..688ed36e6c
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-01.html
@@ -0,0 +1,5 @@
+
+An occupational change means someone with certain abilities and experience gets promoted to a higher-level occupation. If you are an Palus Knight, you can change occupations to a Shillien Knight or a Bladedancer. Which occupation do you wish to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-02.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-02.html
new file mode 100644
index 0000000000..a4c0323c58
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-02.html
@@ -0,0 +1,6 @@
+
+Shillien Knights are the faithful pick of the Dark Elves. If a Palus Knight trains hard, he will become a Shillien Knight.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-03.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-03.html
new file mode 100644
index 0000000000..eaa737141d
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-03.html
@@ -0,0 +1,7 @@
+
+The Shillien Knight focuses on the balance of offense and defense like the Knights of other races. Of course they focus a little bit more on defense. However the best feature of a Shillien Knight is that he summons Cubics which use Black Magic.
+They have basic skills such as strengthening their heavy equipment and Black Magic which enable them to summon cubics to drain opponents energy, poison opponents or make their opponents slow down.
+To be a Shillien Knight, your level must be over 40 and you need to collect the Mark of Duty, the Mark of Fate and the Mark of Witchcraft.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-04.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-04.html
new file mode 100644
index 0000000000..4710fb4c7a
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-04.html
@@ -0,0 +1,7 @@
+
+You must pass individual tests to obtain marks.
+The Mark of Duty is only given to those who pass the Trial of Duty. You must be above level 35 to take the test. To receive the Mark of Dury, go to Giran Castle Town and meet Warehouse Keeper Valkon.
+The Mark of Fate is only given to those who pass the Testimony of Fate. You must be above level 37 to take the test. To take the Testimony of Fate, go to Giran Castle Town and meet Dark Elven Magister Kaira.
+And finally the Mark of Witchcraft is only given to those who pass the Test of Witchcraft. You must be above level 39 to take the test. To take the Test of Witchcraft, go to the Corridor of Death and visit Orim of the Shadow.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-05.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-05.html
new file mode 100644
index 0000000000..6da4a73b91
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-05.html
@@ -0,0 +1,6 @@
+
+If Shillien Knights focus on the balance of offence and defense, Bladedancers fight with blades and use Supplementary Magic to increase our forces.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-06.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-06.html
new file mode 100644
index 0000000000..c504de6f0e
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-06.html
@@ -0,0 +1,7 @@
+
+If Shillien Knights are just like Palus Knights but more advanced, focusing on defense, a Bladedancer is a little bit different. First of all their defense ability lacks the most among Knights. They show great ability during party play or Siege Battle using skills of dance and other Supplementary Magic together to increase their party's experience. While in party play or during blood pledge war, Bladedancers are very useful but individual skills are behind Shillien Knights.
+They have basic skills such as using the double-blades and magic skills which increase the party's attack power, hit rate, and attack speed or poisoning enemies around.
+To be a Bladedancer, your level must be over 40 and you need to collect the Mark of the Challenger, the Mark of Fate, and the Mark of the Duelist.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-07.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-07.html
new file mode 100644
index 0000000000..a226832c42
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-07.html
@@ -0,0 +1,7 @@
+
+You must pass individual tests to obtain marks.
+The Mark of the Challenger is only given to those who pass the Trial of the Challenger. You must be above level 35 to take the test. And to take the Trial of the Challenger, visit Kash of Dion Castle Town.
+The Mark of Fate is only given to those who pass the Testimony of Fate. You must be above level 37 to take the test. To take the Testimony of Fate, go to Giran Castle Town and meet Dark Elven Magister Kaira.
+And finally the Mark of the Duelist is only given to those who pass the Test of the Duelist. You must be above level 39 to take the test. To take the Test of the Duelist, meet Duelist Kaien of the Town of Oren.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-08.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-08.html
new file mode 100644
index 0000000000..6a63b50225
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-08.html
@@ -0,0 +1,4 @@
+
+An occupational change means someone with certain abilities and experience gets promoted to a higher-level occupation. The Shillien Orcale may change occupations to a Shillien Elder. Dark Elven Shillien Oracles have no choice.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-09.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-09.html
new file mode 100644
index 0000000000..7a6e01cdad
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-09.html
@@ -0,0 +1,6 @@
+
+Shillien Elder is an advance occupation of a Shillien Oracle who worships the Goddess of Darkness, Shilen. He can use both Healing Magic and Supplementary Magic.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-10.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-10.html
new file mode 100644
index 0000000000..cfc59061df
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-10.html
@@ -0,0 +1,7 @@
+
+The Shillien Elder uses Healing Magic mainly, and various Supplementary Magic together. Because they differ from the Human Bishop or Prophet, who incline to one side, they are useful in a small party.
+They have basic skills such as various Healing Magic and Supplementary Magic such as increasing the hit rate and basic abilities.
+To be a Shillien Elder, your level must be over 40 and you need to collect the Mark of the Pilgrim, the Mark of Fate, and the Mark of the Reformer.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-11.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-11.html
new file mode 100644
index 0000000000..d36ec23561
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-11.html
@@ -0,0 +1,7 @@
+
+You must pass individual tests to obtain marks.
+The Mark of the Pilgrim is only given to those who pass the Trial of the Pilgrim. You must be above level 35 to take the test. And to take the Trial of the Pilgrim, visit Hermit Santiago in the Estate of Gludio. Oh, and he lives with Peter at a farm.
+The Mark of Fate is only given to those who pass the Testimony of Fate. You must be above level 37 to take the test. To take the Testimony of Fate, go to Giran Castle Town and meet Dark Elven Magister Kaira.
+And finally the Mark of the Reformer is only given to those who pass the Trial of the Reformer. You must be above level 39 to take the test. To take the Trial of the Reformer, visit Priestess Rupino at the temple of Giran Castle Town.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-12.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-12.html
new file mode 100644
index 0000000000..7adc854c46
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-12.html
@@ -0,0 +1,5 @@
+
+An occupational change means someone with certain abilities and experience gets promoted to a higher-level occupation. The Assassin may change occupations to a Abyss Walker or a Phantom Ranger. Which occupation do you want to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-13.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-13.html
new file mode 100644
index 0000000000..9d74795a9c
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-13.html
@@ -0,0 +1,6 @@
+
+Compared to a Phantom Ranger who uses the bow professionally, the Abyss Walker is called a 'Assassin who fights with a dagger professionally'. He is a fighter who always looks for profit and is the best at running away from dangerous situations.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-14.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-14.html
new file mode 100644
index 0000000000..63d2de3c9a
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-14.html
@@ -0,0 +1,7 @@
+
+The Abyss Walker is almost similar to the Human Mercenary. However they are stronger than the Mercenary. The Abyss Walker has certain qualities that other occupations have which help its party. They act as an Assassin during Siege Battle. They greatly damage opponents with sudden blows.
+They have basic skills such as strengthening their light equipment and other various skills such as sneaking up to enemies and striking deadly blows, dodging first attacks done by monsters.
+To be an Abyss Walker, your level must be over 40 and you need to collect the Mark of the Seeker, the Mark of Fate, and the Mark of the Searcher.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-15.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-15.html
new file mode 100644
index 0000000000..a99f24755e
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-15.html
@@ -0,0 +1,7 @@
+
+You must pass individual tests to obtain marks.
+The Mark of the Seeker is only given to those who pass the Trial of the Seeker. You must be above level 35 to take the test. And to take the Trial of the Seeker, visit Master Dufner of Giran Castle Town.
+The Mark of Fate is only given to those who pass the Testimony of Fate. You must be above level 37 to take the test. To take the Testimony of Fate, go to Giran Castle Town and meet Dark Elven Magister Kaira.
+And finally, the Mark of the Searcher is only given to those who pass the Test of the Searcher. You must be above level 39 to take the test. To take the Test of the Searcher, visit Master Luther at the Hunters' Village.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-16.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-16.html
new file mode 100644
index 0000000000..803c704800
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-16.html
@@ -0,0 +1,6 @@
+
+The Phantom Ranger is the final stage for a Dark Elf preparing to use a bow. Honestly, an attack done by a group of Phantom Rangers is as strong as those of the Human Hawkeyes.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-17.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-17.html
new file mode 100644
index 0000000000..b7b96f2a31
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-17.html
@@ -0,0 +1,7 @@
+
+The Phantom Ranger is almost similar to the Human Hawkeye or the Elven Silver Ranger. But evasion and hit rate are better than that of Men. And even though lack in stamina, they have much a stronger offensive skills and they are the most feared during Siege Battle. Even a Paladin would not outlast an attack by a group of them.
+They have basic skills such as strengthening their bows and various other skills such as shooting several arrows simultaneously.
+To be a Phantom Ranger, your level must be over 40 and you need to collect the Mark of the Seeker, the Mark of Fate, and the Mark of the Sagittarius.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-18.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-18.html
new file mode 100644
index 0000000000..74aed60e95
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-18.html
@@ -0,0 +1,7 @@
+
+You must pass individual tests to obtain marks.
+The Mark of the Seeker is only given to those who pass the Trial of the Seeker. You must be above level 35 to take the test. And to take the Trial of the Seeker, visit Master Dufner of Giran Castle Town.
+The Mark of Fate is only given to those who pass the Testimony of Fate. You must be above level 37 to take the test. To take the Testimony of Fate, go to Giran Castle Town and meet Dark Elven Magister Kaira.
+And finally the Mark of the Sagittarius is only given to those who pass the Test of the Sagittarius. You must be above level 39 to take the test. To take the Test of the Sagittarius, visit Union President Bernard at the Hunters' Village.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-19.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-19.html
new file mode 100644
index 0000000000..ddd764490a
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-19.html
@@ -0,0 +1,5 @@
+
+An occupational change means someone with certain abilities and experience gets promoted to a higher-level occupation. Dark Wizards like yourself may change occupations to a Spellhowler or Phantom Summoner. Which occupation do you wish to learn about?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-20.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-20.html
new file mode 100644
index 0000000000..c01af7f27b
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-20.html
@@ -0,0 +1,6 @@
+
+A Spellhowler is the advanced form of a Dark Wizard who uses strong attack magic and Black Magic.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-21.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-21.html
new file mode 100644
index 0000000000..39edf1823f
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-21.html
@@ -0,0 +1,7 @@
+
+The Spellhowler is just between the Human Sorcerer or the Necromancer. In other words, they have both the strong magical strength of a Sorcerer and the Black Magic of a Necromancer. They exterminate an enemy with a single blow but because of their weak stamina they need help from others. However it is easier to fight alone compared to a Sorcerer, because they can use Black Magic.
+They have basic skills such as attack magic which damages their enemies greatly and various Black Magic.
+To be a Spellhowler, your level must be over 40 and you need to collect the Mark of the Scholar, the Mark of Fate, and the Mark of the Magus.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-22.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-22.html
new file mode 100644
index 0000000000..5c777cb71d
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-22.html
@@ -0,0 +1,7 @@
+
+You must pass individual tests to obtain marks.
+The Mark of the Scholar is only given to those who pass the Trial of the Scholar. You must be above level 35 to take the test. To take the Trial of the Scholar, visit Magister Mirien in the temple of Dion Castle Town.
+The Mark of Fate is only given to those who pass the Testimony of Fate. You must be above level 37 to take the test. To take the Testimony of Fate, go to Giran Castle Town and meet Dark Elven Magister Kaira.
+And finally the Mark of the Magus is only given to those who pass the Test of the Magus. You must be above level 39 to take the test. To take the Test of Magus, visit Bard Rukal of Dion Castle Town.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-23.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-23.html
new file mode 100644
index 0000000000..13a48f4ca9
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-23.html
@@ -0,0 +1,6 @@
+
+The Phantom Summoner is the final stage of a Dark Wizard preparing to learn Summoning Magic. They are the best in summoning various creatures and using their powers.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-24.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-24.html
new file mode 100644
index 0000000000..24f9860fcc
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-24.html
@@ -0,0 +1,7 @@
+
+The Phantom Summoner is almost similar to the Human Warlock and the Elven Elemental Summoner. But the creatures they summon are basically different. The Phantom Summoner is a occupation which goes hunting alone with the creature he has summoned. The summoned creature attacks and the character supports or vice versa, or they can both attack. But they must summon enough creatures depending on the situation to have a proper fight. During party play, the Phantom Summoner can summon various creatures to help the party. He can supplement the weak spots of a party depending on the party's characteristics.
+They have basic skills such as summoning various creatures and have magical skills to support the creatures.
+To be a Phantom Summoner, your level must be over 40 and you need to collect the Mark of the Scholar, the Mark of Fate, and the Mark of the Summoner.
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-25.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-25.html
new file mode 100644
index 0000000000..31c5a4ad9f
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-25.html
@@ -0,0 +1,7 @@
+
+You must pass individual tests to obtain marks.
+The Mark of the Scholar is only given to those who pass the Trial of the Scholar. You must be above level 35 to take the test. To take the Trial of the Scholar, visit Magister Mirien in the temple of Dion Castle Town.
+The Mark of Fate is only given to those who pass the Testimony of Fate. You must be above level 37 to take the test. To take the Testimony of Fate, go to Giran Castle Town and meet Dark Elven Magister Kaira.
+And finally, the Mark of the Summoner is only given to those who pass the Test of the Summoner. You must be above level 39 to take the test. To take the Test of the Summoner, visit High Summoner Galatea of Gludin.
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-26.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-26.html
new file mode 100644
index 0000000000..b96397c234
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-26.html
@@ -0,0 +1,4 @@
+
+To be a Shillien Knight, your level must be over 40 and you need to collect the Mark of Duty, the Mark of Fate and the Mark of Witchcraft.
+But what is this, you level is not high enough and you haven't even collected all of the marks. Come back after collecting the marks and after more training. If you fulfill these obligations I will change your occupation in to a Shilien Knight.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-27.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-27.html
new file mode 100644
index 0000000000..a796262a6f
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-27.html
@@ -0,0 +1,4 @@
+
+To be a Shillien Knight, your level must be over 40 and you need to collect the Mark of Duty, the Mark of Fate and the Mark of Witchcraft.
+You did collect all of the marks, but your level is not high enough. Come back to me after more training. Then I will change your occupation to a Shilien Knight.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-28.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-28.html
new file mode 100644
index 0000000000..ab42e36c76
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-28.html
@@ -0,0 +1,4 @@
+
+To be a Shillien Knight, your level must be over 40 and you need to collect the Mark of Duty, the Mark of Fate and the Mark of Witchcraft.
+You have acquired the level but you still haven't brought me all of the marks. Come back after collecting all of the marks. If you collect all of them and come to me I will change your occupation to a Shilien Knight.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-29.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-29.html
new file mode 100644
index 0000000000..1422feef79
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-29.html
@@ -0,0 +1,4 @@
+
+Congratulations! At last, you have become a Shillien Knight of the proud Dark Elves. The life of a Shillien Knight may still feel strange but you do not need to worry. Everything is going to be all right once you start learning from the Masters around you.
+In the future, I hope you become a proud Dark Elf with high dignity who glorifies the name of Shilen and magnificently destroys the arrogant Elves. Congratulations again on becoming a Shillien Knight!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-30.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-30.html
new file mode 100644
index 0000000000..15a7d1a300
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-30.html
@@ -0,0 +1,4 @@
+
+To be a Bladedancer, your level must be over 40 and you need to collect the Mark of the Challenger, the Mark of Fate, and the Mark of the Duelist.
+But what is this, you level is not high enough and you haven't even collected all of the marks. Come back after collecting the marks and after more training. If you fulfill these obligations I will change your occupation in to Bladedancer.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-31.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-31.html
new file mode 100644
index 0000000000..d8691efe47
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-31.html
@@ -0,0 +1,4 @@
+
+To be a Bladedancer, your level must be over 40 and you need to collect the Mark of the Challenger, the Mark of Fate, and the Mark of the Duelist.
+You did collect all of the marks, but your level is not high enough. Come back to me after more training. Then I will change your occupation to a Bladedancer.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-32.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-32.html
new file mode 100644
index 0000000000..9e48d19541
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-32.html
@@ -0,0 +1,4 @@
+
+To be a Bladedancer, your level must be over 40 and you need to collect the Mark of the Challenger, the Mark of Fate, and the Mark of the Duelist.
+You have acquired the level but you still haven't brought me all of the marks. Come back after collecting all of the marks. If you collect all of them and come to me I will change your occupation to a Bladedancer.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-33.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-33.html
new file mode 100644
index 0000000000..55184aa420
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-33.html
@@ -0,0 +1,4 @@
+
+Congratulations! You have become a Bladedancer of the proud Dark Elves at last. The life of a Bladedancer may still feel strange, but you do not need to worry. Everything is going to be all right once you start learning from the Masters around you.
+I hope you become a dignified Bladedancer, who lives up to the name of Shilen. And try harder to become the best swordsman. Congratulations again on becoming a Bladedancer!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-34.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-34.html
new file mode 100644
index 0000000000..babc47a769
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-34.html
@@ -0,0 +1,4 @@
+
+To be a Shillien Elder, your level must be over 40 and you need to collect the Mark of the Pilgrim, the Mark of Fate, and the Mark of the Reformer.
+But what is this, you level is not high enough and you haven't even collected all of the marks. Come back after collecting the marks and after more training. If you fulfill these obligations I will change your occupation in to a Shillien Elder.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-35.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-35.html
new file mode 100644
index 0000000000..55991a8ccb
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-35.html
@@ -0,0 +1,4 @@
+
+To be a Shillien Elder, your level must be over 40 and you need to collect the Mark of the Pilgrim, the Mark of Fate, and the Mark of the Reformer.
+You did collect all of the marks, but your level is not high enough. Come back to me after more training. Then I will change your occupation to a Shillien Elder.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-36.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-36.html
new file mode 100644
index 0000000000..bfaf9991cb
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-36.html
@@ -0,0 +1,4 @@
+
+To be a Shillien Elder, your level must be over 40 and you need to collect the Mark of the Pilgrim, the Mark of Fate, and the Mark of the Reformer.
+You have acquired the level but you still haven't brought me all of the marks. Come back after collecting all of the marks. If you collect all of them and come to me I will change your occupation to a Shillien Elder.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-37.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-37.html
new file mode 100644
index 0000000000..d059adcd89
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-37.html
@@ -0,0 +1,4 @@
+
+Congratulations! You have become an Shillien Elder of the proud Dark Elves at last. The life of a Shillien Elder might be strange for you now, but there is nothing to worry about. Everything is going to be all right once you start learning from the Masters around you.
+From now on do your best to become a dignified Shillien Elder that increases the pride of the Dark Elves. I hope you will make the name of Shilen widely known in the world and cause everyone to tremble in fear.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-38.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-38.html
new file mode 100644
index 0000000000..0468487b54
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-38.html
@@ -0,0 +1,4 @@
+
+To be an Abyss Walker, your level must be over 40 and you need to collect the Mark of the Seeker, the Mark of Fate, and the Mark of the Searcher.
+But what is this, you level is not high enough and you haven't even collected all of the marks. Come back after collecting the marks and after more training. If you fulfill these obligations I will change your occupation in to an Abyss Walker.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-39.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-39.html
new file mode 100644
index 0000000000..69d9f95f62
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-39.html
@@ -0,0 +1,4 @@
+
+To be an Abyss Walker, your level must be over 40 and you need to collect the Mark of the Seeker, the Mark of Fate, and the Mark of the Searcher.
+You did collect all of the marks, but your level is not high enough. Come back to me after more training. Then I will change your occupation to an Abyss Walker.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-40.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-40.html
new file mode 100644
index 0000000000..b05a80c491
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-40.html
@@ -0,0 +1,4 @@
+
+To be an Abyss Walker, your level must be over 40 and you need to collect the Mark of the Seeker, the Mark of Fate, and the Mark of the Searcher.
+You have acquired the level but you still haven't brought me all of the marks. Come back after collecting all of the marks. If you collect all of them and come to me I will change your occupation to an Abyss Walker.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-41.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-41.html
new file mode 100644
index 0000000000..c337fbc281
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-41.html
@@ -0,0 +1,4 @@
+
+Congratulations! You have become an Abyss Walker of the proud Dark Elves at last. The life of an Abyss Walker might be strange for you now, but do not worry too much. Everything is going to be all right once you start learning from the Masters around you.
+I hope you become a dignified Abyss Walker, who lives up to the name of Shilen. And try harder to become the best swordsman. Congratulations again on becoming a Abyss Walker!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-42.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-42.html
new file mode 100644
index 0000000000..4bd9d389e5
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-42.html
@@ -0,0 +1,4 @@
+
+To be a Phantom Ranger, your level must be over 40 and you need to collect the Mark of the Seeker, the Mark of Fate, and the Mark of the Sagittarius.
+But what is this, you level is not high enough and you haven't even collected all of the marks. Come back after collecting the marks and after more training. If you fulfill these obligations I will change your occupation in to a Phantom Ranger.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-43.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-43.html
new file mode 100644
index 0000000000..898f974914
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-43.html
@@ -0,0 +1,4 @@
+
+To be a Phantom Ranger, your level must be over 40 and you need to collect the Mark of the Seeker, the Mark of Fate, and the Mark of the Sagittarius.
+You did collect all of the marks, but your level is not high enough. Come back to me after more training. Then I will change your occupation to a Phantom Ranger.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-44.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-44.html
new file mode 100644
index 0000000000..fbf3af4bd3
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-44.html
@@ -0,0 +1,4 @@
+
+To be a Phantom Ranger, your level must be over 40 and you need to collect the Mark of the Seeker, the Mark of Fate, and the Mark of the Sagittarius.
+You have acquired the level but you still haven't brought me all of the marks. Come back after collecting all of the marks. If you collect all of them and come to me I will change your occupation to a Phantom Ranger.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-45.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-45.html
new file mode 100644
index 0000000000..6818a0d4fe
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-45.html
@@ -0,0 +1,4 @@
+
+Congratulations! You have become a Phantom Ranger of the proud Dark Elves at last. The life of a Phantom Ranger may still feel strange, but you do not need to worry. Everything is going to be all right once you start learning from the Masters around you.
+I hope you become a dignified Phantom Ranger, who lives up to the name of Shilen. And try harder to become the best swordsman. Congratulations again on becoming a Phantom Ranger!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-46.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-46.html
new file mode 100644
index 0000000000..e2e9047dd4
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-46.html
@@ -0,0 +1,4 @@
+
+To be a Spellhowler, your level must be over 40 and you need to collect the Mark of the Scholar, the Mark of Fate, and the Mark of the Magus.
+But what is this, you level is not high enough and you haven't even collected all of the marks. Come back after collecting the marks and after more training. If you fulfill these obligations I will change your occupation in to a Spellhowler.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-47.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-47.html
new file mode 100644
index 0000000000..21a3ccb3de
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-47.html
@@ -0,0 +1,4 @@
+
+To be a Spellhowler, your level must be over 40 and you need to collect the Mark of the Scholar, the Mark of Fate, and the Mark of the Magus.
+You did collect all of the marks, but your level is not high enough. Come back to me after more training. Then I will change your occupation to a Spellhowler.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-48.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-48.html
new file mode 100644
index 0000000000..95dc6efe6b
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-48.html
@@ -0,0 +1,4 @@
+
+To be a Spellhowler, your level must be over 40 and you need to collect the Mark of the Scholar, the Mark of Fate, and the Mark of the Magus.
+You have acquired the level but you still haven't brought me all of the marks. Come back after collecting all of the marks. If you collect all of them and come to me I will change your occupation to a Spellhowler.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-49.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-49.html
new file mode 100644
index 0000000000..e6932f19a1
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-49.html
@@ -0,0 +1,4 @@
+
+Congratulations! You have become a Spellhowler of the proud Dark Elves at last. The life of a Spellhowler may feel strange now, but you do not need to worry. Everything is going to be all right once you start learning from the Masters around you.
+I hope you become a dignified Spellhowler, who lives up to the name of Shilen. Congratulations again on becoming a Spellhowler with strong magical powers.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-50.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-50.html
new file mode 100644
index 0000000000..fedaa941b1
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-50.html
@@ -0,0 +1,4 @@
+
+To be a Phantom Summoner, your level must be over 40 and you need to collect the Mark of the Scholar, the Mark of Fate, and the Mark of the Summoner.
+But what is this, you level is not high enough and you haven't even collected all of the marks. Come back after collecting the marks and after more training. If you fulfill these obligations I will change your occupation in to a Phantom Summoner.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-51.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-51.html
new file mode 100644
index 0000000000..a19b3d592a
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-51.html
@@ -0,0 +1,4 @@
+
+To be a Phantom Summoner, your level must be over 40 and you need to collect the Mark of the Scholar, the Mark of Fate, and the Mark of the Summoner.
+You did collect all of the marks, but your level is not high enough. Come back to me after more training. Then I will change your occupation to a Phantom Summoner.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-52.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-52.html
new file mode 100644
index 0000000000..360753f4b8
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-52.html
@@ -0,0 +1,4 @@
+
+To be a Phantom Summoner, your level must be over 40 and you need to collect the Mark of the Scholar, the Mark of Fate, and the Mark of the Summoner.
+You have acquired the level but you still haven't brought me all of the marks. Come back after collecting all of the marks. If you collect all of them and come to me I will change your occupation to a Phantom Summoner.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-53.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-53.html
new file mode 100644
index 0000000000..87714827f0
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-53.html
@@ -0,0 +1,4 @@
+
+Congratulations! You have become an Phantom Summoner of the proud Dark Elves at last. The life of a Phantom Summoner may still feel strange, but you do not need to worry. Everything is going to be all right once you start learning from the Masters around you.
+From now on do your best to become a dignified Shilien Oracle that increases the pride of the Dark Elves. I hope you will make the name of Shilen widely known in the world and cause everyone to tremble in fear.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-54.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-54.html
new file mode 100644
index 0000000000..738d3fbfd4
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-54.html
@@ -0,0 +1,4 @@
+
+What a splendid fellow you are. You have already changed occupations twice! But even if you want to change your occupation again it is not possible because you have already done it.
+The future of the Dark Elves is very bright with such excellent Dark Elves like yourself. I await your great expectations.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-55.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-55.html
new file mode 100644
index 0000000000..30c113e926
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-55.html
@@ -0,0 +1,4 @@
+
+You still have not underwent your 1st occupational change! You have qualifications to learn from me. I only teach advanced Fighters and Mages.
+Hurry off to Gludio to have your 1st occupational change. Then I will tell you how to change your occupation to a higher level.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-56.html b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-56.html
new file mode 100644
index 0000000000..2c27b53181
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/30474-56.html
@@ -0,0 +1,3 @@
+
+I prepare Dark Elves to elevate to advanced Fighters. I certainly don't have time for someone like you. Go away!
+
\ No newline at end of file
diff --git a/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/DarkElvenChange2.java b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/DarkElvenChange2.java
new file mode 100644
index 0000000000..2da7e5440a
--- /dev/null
+++ b/trunk/dist/game/data_classic/scripts/village_master/DarkElvenChange2/DarkElvenChange2.java
@@ -0,0 +1,190 @@
+/*
+ * Copyright (C) 2004-2015 L2J DataPack
+ *
+ * This file is part of L2J DataPack.
+ *
+ * L2J DataPack is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * L2J DataPack is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+package village_master.DarkElvenChange2;
+
+import com.l2jserver.gameserver.enums.QuestSound;
+import com.l2jserver.gameserver.enums.Race;
+import com.l2jserver.gameserver.model.actor.L2Npc;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.base.ClassId;
+import com.l2jserver.gameserver.model.quest.Quest;
+import com.l2jserver.gameserver.util.Util;
+
+/**
+ * Dark Elven Change Part 2.
+ * @author nonom
+ */
+public final class DarkElvenChange2 extends Quest
+{
+ // NPCs
+ private static int[] NPCS =
+ {
+ 31328, // Innocentin
+ 30195, // Brecson
+ 30699, // Medown
+ 30474, // Angus
+ 31324, // Andromeda
+ 30862, // Oltran
+ 30910, // Xairakin
+ 31285, // Samael
+ 31331, // Valdis
+ 31334, // Tifaren
+ 31974, // Drizzit
+ 32096, // Helminter
+ };
+ // Items
+ private static int MARK_OF_CHALLENGER = 2627;
+ private static int MARK_OF_DUTY = 2633;
+ private static int MARK_OF_SEEKER = 2673;
+ private static int MARK_OF_SCHOLAR = 2674;
+ private static int MARK_OF_PILGRIM = 2721;
+ private static int MARK_OF_DUELIST = 2762;
+ private static int MARK_OF_SEARCHER = 2809;
+ private static int MARK_OF_REFORMER = 2821;
+ private static int MARK_OF_MAGUS = 2840;
+ private static int MARK_OF_FATE = 3172;
+ private static int MARK_OF_SAGITTARIUS = 3293;
+ private static int MARK_OF_WITCHCRAFT = 3307;
+ private static int MARK_OF_SUMMONER = 3336;
+ // @formatter:off
+ private static int[][] CLASSES =
+ {
+ { 33, 32, 26, 27, 28, 29, MARK_OF_DUTY, MARK_OF_FATE, MARK_OF_WITCHCRAFT }, // SK
+ { 34, 32, 30, 31, 32, 33, MARK_OF_CHALLENGER, MARK_OF_FATE, MARK_OF_DUELIST }, // BD
+ { 43, 42, 34, 35, 36, 37, MARK_OF_PILGRIM, MARK_OF_FATE, MARK_OF_REFORMER }, // SE
+ { 36, 35, 38, 39, 40, 41, MARK_OF_SEEKER, MARK_OF_FATE, MARK_OF_SEARCHER }, // AW
+ { 37, 35, 42, 43, 44, 45, MARK_OF_SEEKER, MARK_OF_FATE, MARK_OF_SAGITTARIUS }, // PR
+ { 40, 39, 46, 47, 48, 49, MARK_OF_SCHOLAR, MARK_OF_FATE, MARK_OF_MAGUS }, // SH
+ { 41, 39, 50, 51, 52, 53, MARK_OF_SCHOLAR, MARK_OF_FATE, MARK_OF_SUMMONER }, // PS
+ };
+ // @formatter:on
+ private DarkElvenChange2()
+ {
+ super(-1, DarkElvenChange2.class.getSimpleName(), "village_master");
+ addStartNpc(NPCS);
+ addTalkId(NPCS);
+ }
+
+ @Override
+ public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
+ {
+ if (Util.isDigit(event))
+ {
+ int i = Integer.valueOf(event);
+ final ClassId cid = player.getClassId();
+ if ((cid.getRace() == Race.DARK_ELF) && (cid.getId() == CLASSES[i][1]))
+ {
+ int suffix;
+ final boolean item1 = hasQuestItems(player, CLASSES[i][6]);
+ final boolean item2 = hasQuestItems(player, CLASSES[i][7]);
+ final boolean item3 = hasQuestItems(player, CLASSES[i][8]);
+ if (player.getLevel() < 40)
+ {
+ suffix = (!item1 || !item2 || !item3) ? CLASSES[i][2] : CLASSES[i][3];
+ }
+ else
+ {
+ if (!item1 || !item2 || !item3)
+ {
+ suffix = CLASSES[i][4];
+ }
+ else
+ {
+ suffix = CLASSES[i][5];
+ takeItems(player, CLASSES[i][6], -1);
+ takeItems(player, CLASSES[i][7], -1);
+ takeItems(player, CLASSES[i][8], -1);
+ playSound(player, QuestSound.ITEMSOUND_QUEST_FANFARE_2);
+ player.setClassId(CLASSES[i][0]);
+ player.setBaseClass(CLASSES[i][0]);
+ player.broadcastUserInfo();
+ }
+ }
+ event = "30474-" + suffix + ".html";
+ }
+ }
+ return event;
+ }
+
+ @Override
+ public String onTalk(L2Npc npc, L2PcInstance player)
+ {
+ String htmltext = getNoQuestMsg(player);
+ if (player.isSubClassActive())
+ {
+ return htmltext;
+ }
+
+ final ClassId cid = player.getClassId();
+ if (cid.getRace() == Race.DARK_ELF)
+ {
+ switch (cid)
+ {
+ case PALUS_KNIGHT:
+ {
+ htmltext = "30474-01.html";
+ break;
+ }
+ case SHILLIEN_ORACLE:
+ {
+ htmltext = "30474-08.html";
+ break;
+ }
+ case ASSASSIN:
+ {
+ htmltext = "30474-12.html";
+ break;
+ }
+ case DARK_WIZARD:
+ {
+ htmltext = "30474-19.html";
+ break;
+ }
+ default:
+ {
+ if (cid.level() == 0)
+ {
+ // first occupation not made yet
+ htmltext = "30474-55.html";
+ }
+ else if (cid.level() >= 2)
+ {
+ // second/third occupation change already made
+ htmltext = "30474-54.html";
+ }
+ else
+ {
+ htmltext = "30474-56.html";
+ }
+
+ }
+ }
+ }
+ else
+ {
+ htmltext = "30474-56.html"; // other races
+ }
+ return htmltext;
+ }
+
+ public static void main(String[] args)
+ {
+ new DarkElvenChange2();
+ }
+}