Removed Devastated Castle and Wild Beast Reserve.

This commit is contained in:
MobiusDevelopment
2023-02-04 02:57:41 +02:00
parent fecb1728ff
commit e8d6f2d037
11 changed files with 6 additions and 1691 deletions

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@@ -2,19 +2,6 @@
# Conquerable Clan Halls
# ---------------------------------------------------------------------------
# -------------------------------
# Devastated castle
# -------------------------------
# Day of week for the siege "Devastated castle".
# 1 - Monday, 2 - Tuesday, 3 - Wednesday, etc.
# NOT recommended to put siege
# In the day that Tan and siege castles (Saturday, Sunday)
DevastatedDay = 1
# Time start registration siege "Devastated castle", in hours.
DevastatedHour = 18
# Time to gain "Devastated castle", in minutes.
DevastatedMinutes = 0
# ------------------------------
# Partisan Hideout
# ------------------------------

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@@ -1,103 +0,0 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.bosses;
import java.util.Collection;
import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.siege.clanhalls.DevastatedCastle;
/**
* @author Mobius
* @note Based on python script
*/
public class Gustav extends Quest
{
// NPCs
private static final int GUSTAV = 35410;
private static final int MESSENGER = 35420;
// Misc
private static final Collection<Clan> _clans = ConcurrentHashMap.newKeySet();
private Gustav()
{
super(-1, "ai/bosses");
addTalkId(MESSENGER);
addStartNpc(MESSENGER);
addAttackId(GUSTAV);
addKillId(GUSTAV);
}
@Override
public String onTalk(Npc npc, Player player)
{
final Clan playerClan = player.getClan();
for (Clan clan : _clans)
{
if (clan == playerClan)
{
return "<html><body>You already registered!</body></html>";
}
}
if (DevastatedCastle.getInstance().Conditions(player))
{
if (!_clans.contains(playerClan))
{
_clans.add(playerClan);
}
return "<html><body>You have successful registered on a siege.</body></html>";
}
return "<html><body>You are not allowed to do that!</body></html>";
}
@Override
public String onAttack(Npc npc, Player attacker, int damage, boolean isPet)
{
final Clan playerClan = attacker.getClan();
if (playerClan != null)
{
for (Clan clan : _clans)
{
if (clan == playerClan)
{
DevastatedCastle.getInstance().addSiegeDamage(clan, damage);
break;
}
}
}
return super.onAttack(npc, attacker, damage, isPet);
}
@Override
public String onKill(Npc npc, Player killer, boolean isPet)
{
DevastatedCastle.getInstance().SiegeFinish();
return super.onKill(npc, killer, isPet);
}
public static void main(String[] args)
{
new Gustav();
}
}