Addition of ranking skill bonuses.

This commit is contained in:
MobiusDevelopment
2020-01-01 23:19:34 +00:00
parent 0150feee05
commit e85db6c835
4 changed files with 738 additions and 50 deletions

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@@ -1114,59 +1114,360 @@
<skill id="32877" toLevel="1" name="Human Level Ranking 1st Class">
<!-- Benefits for ranks 1-10 amongst Humans. P. Atk. / M. Atk. / P. Def. / M. Def. / Max HP / Max MP +1% -->
<icon>icon.race_ranking_1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PsysicalDefence">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32878" toLevel="1" name="Elf Level Ranking 1st Class">
<!-- Benefits for ranks 1-10 amongst Elves. Speed while not in combat +8, Damage received -1% -->
<icon>icon.race_ranking_1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>-1</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>-1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>-1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>-1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>-1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32879" toLevel="1" name="Dark Elf Level Ranking 1st Class">
<skill id="32879" toLevel="1" name="Dark Elf Level Ranking 1st Class">
<!-- Benefits for ranks 1-10 amongst Dark Elves. CHA +1, STR/DEX/CON/INT/WIT/MEN +2 at night -->
<icon>icon.race_ranking_1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CHA</stat>
</effect>
</effects>
</skill>
<skill id="32880" toLevel="1" name="Orc Level Ranking 1st Class">
<!-- Benefits for ranks 1-10 amongst Orcs. P. Atk. / Max HP +2% -->
<icon>icon.race_ranking_1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32881" toLevel="1" name="Dwarf Level Ranking 1st Class">
<!-- Benefits for ranks 1-10 amongst Dwarves. Weapon/Armor Enchant Rate +1%, Max HP / P. Def. / M. Def. +2% -->
<icon>icon.race_ranking_1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32882" toLevel="1" name="Kamael Level Ranking 1st Class">
<!-- Benefits for ranks 1-10 amongst Kamaels. PvP Damage +2% -->
<icon>icon.race_ranking_1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="PvePhysicalAttackDamageBonus">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32883" toLevel="1" name="Ertheia Level Ranking 1st Class">
<!-- Benefits for ranks 1-10 amongst Ertheias. P./M. Skill Power +1%, Skill Cooldown - 1% -->
<icon>icon.race_ranking_1</icon>
<operateType>A1</operateType>
<isMagic>3</isMagic> <!-- Dance Skill -->
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalSkillPower">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="32884" toLevel="1" name="Server Ranking Benefit 1">
<!-- All Stats +1, Recovery Potion / Elixir Effect +500 -->
<icon>icon.UI_server_ranking_1</icon>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>LUC</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CHA</stat>
</effect>
<effect name="HealEffect">
<amount>+500</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="32885" toLevel="1" name="Server Ranking Benefit 2">
<!-- Normal Attack/M. Critical Rate Limit +50, Speed Limit +20 -->
<icon>icon.UI_server_ranking_2</icon>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="32886" toLevel="1" name="Server Ranking Benefit 3">
<!-- Max HP Limit +30000, Max HP +15000 -->
<icon>icon.UI_server_ranking_3</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>15000</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="32887" toLevel="1" name="Race Ranking Benefit">
<!-- Humans: P. Atk. / M. Atk. / P. Def. / M. Def. / Max HP / Max MP +1% Elves: Speed when not in combat +8, Damage received -1% Dark Elves: CHA +1, STR/DEX/CON/INT/WIT/MEN +2 at night Orcs: P. Atk. / Max HP +2% Dwarves: Weapon/Armor Enchant Rate +1%, Max HP / P. Def. / M. Def. +2% Kamaels: PvP Damage +2% Ertheias: P./M. Skill Power +1%, Skill Cooldown - 1% -->