Skill reuse delay groups for agathions.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-18 20:56:29 +00:00
parent 6aa8a4f9e2
commit e847e61cd5
17 changed files with 204 additions and 0 deletions

View File

@@ -882,6 +882,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
@@ -930,6 +931,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -973,6 +975,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1017,6 +1020,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1062,6 +1066,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1113,6 +1118,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1166,6 +1172,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1217,6 +1224,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1278,6 +1286,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
@@ -1331,6 +1340,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1369,6 +1379,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1412,6 +1423,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>

View File

@@ -854,6 +854,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
@@ -902,6 +903,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -945,6 +947,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -989,6 +992,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1034,6 +1038,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1085,6 +1090,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1136,6 +1142,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1187,6 +1194,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1248,6 +1256,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
@@ -1301,6 +1310,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1338,6 +1348,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1381,6 +1392,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>

View File

@@ -854,6 +854,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
@@ -902,6 +903,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -945,6 +947,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -989,6 +992,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1034,6 +1038,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1085,6 +1090,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1136,6 +1142,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1187,6 +1194,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1248,6 +1256,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
@@ -1301,6 +1310,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1338,6 +1348,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1381,6 +1392,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>

View File

@@ -854,6 +854,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
@@ -902,6 +903,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -945,6 +947,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -989,6 +992,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1034,6 +1038,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1085,6 +1090,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1136,6 +1142,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1187,6 +1194,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1248,6 +1256,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
@@ -1301,6 +1310,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1338,6 +1348,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1381,6 +1392,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>

View File

@@ -854,6 +854,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -899,6 +900,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<!-- Teleport to Front --> <!-- Teleport to Front -->
@@ -939,6 +941,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -980,6 +983,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1022,6 +1026,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1070,6 +1075,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>
@@ -1118,6 +1124,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -1166,6 +1173,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1224,6 +1232,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -1276,6 +1285,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -1310,6 +1320,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -1350,6 +1361,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>

View File

@@ -1150,6 +1150,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -1195,6 +1196,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<angle>180</angle> <angle>180</angle>
@@ -1234,6 +1236,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -1275,6 +1278,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1317,6 +1321,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1365,6 +1370,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>
@@ -1413,6 +1419,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -1461,6 +1468,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1519,6 +1527,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -1571,6 +1580,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -1605,6 +1615,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -1645,6 +1656,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>
@@ -1676,6 +1688,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -1721,6 +1734,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<angle>180</angle> <angle>180</angle>
@@ -1760,6 +1774,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -1801,6 +1816,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1843,6 +1859,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1891,6 +1908,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>

View File

@@ -29,6 +29,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -77,6 +78,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -135,6 +137,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -187,6 +190,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -221,6 +225,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -261,6 +266,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>

View File

@@ -854,6 +854,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -899,6 +900,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<!-- Teleport to Front --> <!-- Teleport to Front -->
@@ -939,6 +941,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -980,6 +983,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1022,6 +1026,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1070,6 +1075,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>
@@ -1118,6 +1124,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -1166,6 +1173,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1224,6 +1232,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -1276,6 +1285,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -1310,6 +1320,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -1350,6 +1361,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>

View File

@@ -1150,6 +1150,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -1195,6 +1196,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<angle>180</angle> <angle>180</angle>
@@ -1234,6 +1236,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -1275,6 +1278,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1317,6 +1321,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1365,6 +1370,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>
@@ -1413,6 +1419,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -1461,6 +1468,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1519,6 +1527,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -1571,6 +1580,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -1605,6 +1615,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -1645,6 +1656,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>
@@ -1676,6 +1688,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -1721,6 +1734,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<angle>180</angle> <angle>180</angle>
@@ -1760,6 +1774,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -1801,6 +1816,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1843,6 +1859,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1891,6 +1908,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>

View File

@@ -29,6 +29,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -77,6 +78,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -135,6 +137,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -187,6 +190,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -221,6 +225,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -261,6 +266,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>

View File

@@ -854,6 +854,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -899,6 +900,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<!-- Teleport to Front --> <!-- Teleport to Front -->
@@ -939,6 +941,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -980,6 +983,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1022,6 +1026,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1070,6 +1075,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>
@@ -1118,6 +1124,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -1166,6 +1173,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1224,6 +1232,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -1276,6 +1285,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -1310,6 +1320,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -1350,6 +1361,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>

View File

@@ -1150,6 +1150,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -1195,6 +1196,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<angle>180</angle> <angle>180</angle>
@@ -1234,6 +1236,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -1275,6 +1278,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1317,6 +1321,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1365,6 +1370,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>
@@ -1413,6 +1419,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -1461,6 +1468,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1519,6 +1527,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -1571,6 +1580,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -1605,6 +1615,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -1645,6 +1656,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>
@@ -1676,6 +1688,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -1721,6 +1734,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<angle>180</angle> <angle>180</angle>
@@ -1760,6 +1774,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -1801,6 +1816,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1843,6 +1859,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1891,6 +1908,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>

View File

@@ -29,6 +29,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -77,6 +78,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -135,6 +137,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -187,6 +190,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -221,6 +225,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -261,6 +266,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>

View File

@@ -854,6 +854,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -899,6 +900,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<!-- Teleport to Front --> <!-- Teleport to Front -->
@@ -939,6 +941,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -980,6 +983,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1022,6 +1026,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1070,6 +1075,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>
@@ -1118,6 +1124,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -1166,6 +1173,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1224,6 +1232,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -1276,6 +1285,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -1310,6 +1320,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -1350,6 +1361,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>

View File

@@ -1150,6 +1150,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -1195,6 +1196,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<angle>180</angle> <angle>180</angle>
@@ -1234,6 +1236,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -1275,6 +1278,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1317,6 +1321,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1365,6 +1370,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>
@@ -1413,6 +1419,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -1461,6 +1468,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -1519,6 +1527,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -1571,6 +1580,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -1605,6 +1615,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -1645,6 +1656,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>
@@ -1676,6 +1688,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<effects> <effects>
<effect name="HealPercent"> <effect name="HealPercent">
@@ -1721,6 +1734,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<selfEffects> <selfEffects>
<effect name="Blink"> <effect name="Blink">
<angle>180</angle> <angle>180</angle>
@@ -1760,6 +1774,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<effects> <effects>
<effect name="RebalanceHP" /> <effect name="RebalanceHP" />
<effect name="HealOverTime"> <effect name="HealOverTime">
@@ -1801,6 +1816,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<effects> <effects>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
<dispel>CHANGEBODY,9</dispel> <dispel>CHANGEBODY,9</dispel>
@@ -1843,6 +1859,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<effects> <effects>
<effect name="PAtk"> <effect name="PAtk">
<amount>100</amount> <amount>100</amount>
@@ -1891,6 +1908,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<effects> <effects>
<effect name="DamageBlock"> <effect name="DamageBlock">
<type>BLOCK_HP</type> <type>BLOCK_HP</type>

View File

@@ -29,6 +29,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<effects> <effects>
<effect name="ResurrectionSpecial"> <effect name="ResurrectionSpecial">
<power>100</power> <power>100</power>
@@ -77,6 +78,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<effects> <effects>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> <allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
@@ -135,6 +137,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
</conditions> </conditions>
@@ -187,6 +190,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<effects> <effects>
<effect name="AbnormalShield"> <effect name="AbnormalShield">
<times>5</times> <times>5</times>
@@ -221,6 +225,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpCallPc" /> <condition name="OpCallPc" />
<condition name="TargetMyParty"> <condition name="TargetMyParty">
@@ -261,6 +266,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<effects> <effects>
<effect name="DamageShield"> <effect name="DamageShield">
<amount>20</amount> <amount>20</amount>

View File

@@ -854,6 +854,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27349</reuseDelayGroup>
<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed --> <blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
@@ -902,6 +903,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27350</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -945,6 +947,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27351</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -989,6 +992,7 @@
<value level="11">75000</value> <value level="11">75000</value>
<value level="12">60000</value> <value level="12">60000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27352</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1034,6 +1038,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27353</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1085,6 +1090,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27354</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1136,6 +1142,7 @@
<value level="11">4500000</value> <value level="11">4500000</value>
<value level="12">3600000</value> <value level="12">3600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27355</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1187,6 +1194,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27356</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1248,6 +1256,7 @@
<value level="11">38000</value> <value level="11">38000</value>
<value level="12">30000</value> <value level="12">30000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27357</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
<condition name="OpCheckCrtEffect" /> <condition name="OpCheckCrtEffect" />
@@ -1301,6 +1310,7 @@
<value level="11">750000</value> <value level="11">750000</value>
<value level="12">600000</value> <value level="12">600000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27358</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1338,6 +1348,7 @@
<value level="11">2250000</value> <value level="11">2250000</value>
<value level="12">1800000</value> <value level="12">1800000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27359</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>
@@ -1381,6 +1392,7 @@
<value level="11">1500000</value> <value level="11">1500000</value>
<value level="12">1200000</value> <value level="12">1200000</value>
</reuseDelay> </reuseDelay>
<reuseDelayGroup>27360</reuseDelayGroup>
<conditions> <conditions>
<condition name="OpNeedAgathion" /> <condition name="OpNeedAgathion" />
</conditions> </conditions>