Skill reuse delay groups for agathions.
Contributed by gamelike85.
This commit is contained in:
		@@ -854,6 +854,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27349</reuseDelayGroup>
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		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
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		<effects>
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			<effect name="HealPercent">
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@@ -899,6 +900,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27350</reuseDelayGroup>
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		<selfEffects>
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			<effect name="Blink">
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				<!-- Teleport to Front -->
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@@ -939,6 +941,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27351</reuseDelayGroup>
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		<effects>
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			<effect name="RebalanceHP" />
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			<effect name="HealOverTime">
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@@ -980,6 +983,7 @@
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			<value level="11">75000</value>
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			<value level="12">60000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27352</reuseDelayGroup>
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		<effects>
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			<effect name="DispelBySlot">
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				<dispel>CHANGEBODY,9</dispel>
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@@ -1022,6 +1026,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27353</reuseDelayGroup>
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		<effects>
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			<effect name="PAtk">
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				<amount>100</amount>
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@@ -1070,6 +1075,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27354</reuseDelayGroup>
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		<effects>
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			<effect name="DamageBlock">
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				<type>BLOCK_HP</type>
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@@ -1118,6 +1124,7 @@
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			<value level="11">4500000</value>
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			<value level="12">3600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27355</reuseDelayGroup>
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		<effects>
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			<effect name="ResurrectionSpecial">
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				<power>100</power>
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@@ -1166,6 +1173,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27356</reuseDelayGroup>
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		<effects>
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			<effect name="BlockActions">
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				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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@@ -1224,6 +1232,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27357</reuseDelayGroup>
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		<conditions>
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			<condition name="OpCheckCrtEffect" />
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		</conditions>
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@@ -1276,6 +1285,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27358</reuseDelayGroup>
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		<effects>
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			<effect name="AbnormalShield">
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				<times>5</times>
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@@ -1310,6 +1320,7 @@
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			<value level="11">2250000</value>
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			<value level="12">1800000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27359</reuseDelayGroup>
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		<conditions>
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			<condition name="OpCallPc" />
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			<condition name="TargetMyParty">
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@@ -1350,6 +1361,7 @@
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			<value level="11">1500000</value>
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			<value level="12">1200000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27360</reuseDelayGroup>
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		<effects>
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			<effect name="DamageShield">
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				<amount>20</amount>
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@@ -1150,6 +1150,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27349</reuseDelayGroup>
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		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
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		<effects>
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			<effect name="HealPercent">
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@@ -1195,6 +1196,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27350</reuseDelayGroup>
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		<selfEffects>
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			<effect name="Blink">
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				<angle>180</angle>
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@@ -1234,6 +1236,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27351</reuseDelayGroup>
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		<effects>
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			<effect name="RebalanceHP" />
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			<effect name="HealOverTime">
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@@ -1275,6 +1278,7 @@
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			<value level="11">75000</value>
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			<value level="12">60000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27352</reuseDelayGroup>
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		<effects>
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			<effect name="DispelBySlot">
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				<dispel>CHANGEBODY,9</dispel>
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@@ -1317,6 +1321,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27353</reuseDelayGroup>
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		<effects>
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			<effect name="PAtk">
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				<amount>100</amount>
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@@ -1365,6 +1370,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27354</reuseDelayGroup>
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		<effects>
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			<effect name="DamageBlock">
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				<type>BLOCK_HP</type>
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@@ -1413,6 +1419,7 @@
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			<value level="11">4500000</value>
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			<value level="12">3600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27355</reuseDelayGroup>
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		<effects>
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			<effect name="ResurrectionSpecial">
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				<power>100</power>
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@@ -1461,6 +1468,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27356</reuseDelayGroup>
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		<effects>
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			<effect name="BlockActions">
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				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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@@ -1519,6 +1527,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27357</reuseDelayGroup>
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		<conditions>
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			<condition name="OpCheckCrtEffect" />
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		</conditions>
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@@ -1571,6 +1580,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27358</reuseDelayGroup>
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		<effects>
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			<effect name="AbnormalShield">
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				<times>5</times>
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@@ -1605,6 +1615,7 @@
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			<value level="11">2250000</value>
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			<value level="12">1800000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27359</reuseDelayGroup>
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		<conditions>
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			<condition name="OpCallPc" />
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			<condition name="TargetMyParty">
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@@ -1645,6 +1656,7 @@
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			<value level="11">1500000</value>
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			<value level="12">1200000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27360</reuseDelayGroup>
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		<effects>
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			<effect name="DamageShield">
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				<amount>20</amount>
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@@ -1676,6 +1688,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27349</reuseDelayGroup>
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		<blockedInOlympiad>true</blockedInOlympiad> <!-- Unconfirmed -->
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		<effects>
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			<effect name="HealPercent">
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@@ -1721,6 +1734,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27350</reuseDelayGroup>
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		<selfEffects>
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			<effect name="Blink">
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				<angle>180</angle>
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@@ -1760,6 +1774,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27351</reuseDelayGroup>
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		<effects>
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			<effect name="RebalanceHP" />
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			<effect name="HealOverTime">
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@@ -1801,6 +1816,7 @@
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			<value level="11">75000</value>
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			<value level="12">60000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27352</reuseDelayGroup>
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		<effects>
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			<effect name="DispelBySlot">
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				<dispel>CHANGEBODY,9</dispel>
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@@ -1843,6 +1859,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27353</reuseDelayGroup>
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		<effects>
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			<effect name="PAtk">
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				<amount>100</amount>
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@@ -1891,6 +1908,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27354</reuseDelayGroup>
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		<effects>
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			<effect name="DamageBlock">
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				<type>BLOCK_HP</type>
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@@ -29,6 +29,7 @@
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			<value level="11">4500000</value>
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			<value level="12">3600000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27355</reuseDelayGroup>
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		<effects>
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			<effect name="ResurrectionSpecial">
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				<power>100</power>
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@@ -77,6 +78,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27356</reuseDelayGroup>
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		<effects>
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			<effect name="BlockActions">
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				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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@@ -135,6 +137,7 @@
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			<value level="11">38000</value>
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			<value level="12">30000</value>
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		||||
		</reuseDelay>
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		<reuseDelayGroup>27357</reuseDelayGroup>
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		<conditions>
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			<condition name="OpCheckCrtEffect" />
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		</conditions>
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@@ -187,6 +190,7 @@
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			<value level="11">750000</value>
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			<value level="12">600000</value>
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		||||
		</reuseDelay>
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		<reuseDelayGroup>27358</reuseDelayGroup>
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		<effects>
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			<effect name="AbnormalShield">
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				<times>5</times>
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@@ -221,6 +225,7 @@
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			<value level="11">2250000</value>
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		||||
			<value level="12">1800000</value>
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		||||
		</reuseDelay>
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		||||
		<reuseDelayGroup>27359</reuseDelayGroup>
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		||||
		<conditions>
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			<condition name="OpCallPc" />
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			<condition name="TargetMyParty">
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@@ -261,6 +266,7 @@
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			<value level="11">1500000</value>
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			<value level="12">1200000</value>
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		</reuseDelay>
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		<reuseDelayGroup>27360</reuseDelayGroup>
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		<effects>
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			<effect name="DamageShield">
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				<amount>20</amount>
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		||||
 
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