Various typo fixes.
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@@ -1,5 +1,5 @@
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<html><body>Head Blacksmith Roman:<br>
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During Lionel Hunter's reign, Innadril enjoyed a long and prosperous peace. Ah, but he was a great man! He single-handedly defeated that frightful Fafurion's golem army, you know. What a feat of strenght and skill? But now it seems that long season of peace is about to end. Why else would there be so many orders for new weapons? Trouble's coming... I don't mean to complain, but I really don't see the virtue of all that banging about. The order blacksmiths may get swept up in the fever, but it seems a waste of time to me.<br>
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During Lionel Hunter's reign, Innadril enjoyed a long and prosperous peace. Ah, but he was a great man! He single-handedly defeated that frightful Fafurion's golem army, you know. What a feat of strength and skill? But now it seems that long season of peace is about to end. Why else would there be so many orders for new weapons? Trouble's coming... I don't mean to complain, but I really don't see the virtue of all that banging about. The order blacksmiths may get swept up in the fever, but it seems a waste of time to me.<br>
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<a action="bypass -h npc_%objectId%_Quest SecondClassChange">Listen to information about second class transfer</a><br>
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<a action="bypass -h npc_%objectId%_Link villagemaster/SubClass.htm">Sub Class</a><br>
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<a action="bypass -h npc_%objectId%_Quest ClanMaster">Clan</a><br>
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@@ -148,11 +148,11 @@ public class ZoneNPoly extends ZoneForm
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}
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int vx = _x[nextIndex] - _x[i];
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int vy = _y[nextIndex] - _y[i];
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float lenght = (float) Math.sqrt((vx * vx) + (vy * vy));
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lenght /= STEP;
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for (int o = 1; o <= lenght; o++)
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float length = (float) Math.sqrt((vx * vx) + (vy * vy));
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length /= STEP;
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for (int o = 1; o <= length; o++)
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{
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float k = o / lenght;
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float k = o / length;
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dropDebugItem(id, (int) (_x[i] + (k * vx)), (int) (_y[i] + (k * vy)), z);
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}
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}
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@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.network.SystemMessageId;
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public class RequestMakeMacro extends GameClientPacket
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{
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private Macro _macro;
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private int _commandsLenght = 0;
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private int _commandsLength = 0;
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private static final int MAX_MACRO_LENGTH = 12;
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/**
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@@ -56,7 +56,7 @@ public class RequestMakeMacro extends GameClientPacket
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final int d1 = readD(); // skill or page number for shortcuts
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final int d2 = readC();
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final String command = readS();
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_commandsLenght += command.length() + 1;
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_commandsLength += command.length() + 1;
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commands[i] = new MacroCmd(entry, type, d1, d2, command);
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}
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_macro = new Macro(id, icon, name, desc, acronym, commands);
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@@ -77,7 +77,7 @@ public class RequestMakeMacro extends GameClientPacket
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return;
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}
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if (_commandsLenght > 255)
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if (_commandsLength > 255)
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{
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// Invalid macro. Refer to the Help file for instructions.
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player.sendPacket(SystemMessageId.INVALID_MACRO_REFER_TO_THE_HELP_FILE_FOR_INSTRUCTIONS);
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@@ -48,7 +48,7 @@ public class MultiSellList extends GameServerPacket
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writeD(_page); // page
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writeD(_finished); // finished
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writeD(0x28); // size of pages
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writeD(_list == null ? 0 : _list.getEntries().size()); // list lenght
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writeD(_list == null ? 0 : _list.getEntries().size()); // list length
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if (_list != null)
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{
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