Homunculus branch.
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L2J_Mobius_8.0_Homunculus/dist/game/config/NPC.ini
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L2J_Mobius_8.0_Homunculus/dist/game/config/NPC.ini
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# ---------------------------------------------------------------------------
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# NPC Settings
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# ---------------------------------------------------------------------------
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# This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
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# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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# Warning:
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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# ---------------------------------------------------------------------------
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# General
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# ---------------------------------------------------------------------------
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# Global announcements will be made indicating Blacksmith/Merchant of Mammon
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# Spawning points.
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# Default: False
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AnnounceMammonSpawn = False
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# True - Mobs can be aggressive while in peace zones.
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# False - Mobs can NOT be aggressive while in peace zones.
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# Default: True
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AltMobAgroInPeaceZone = True
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# Defines whether NPCs are attackable by default
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# Retail: True
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AltAttackableNpcs = True
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# Allows non-GM players to view NPC stats via shift-click
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# Default: False
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AltGameViewNpc = False
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# Default: False
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ShowNpcLevel = False
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# Default: False
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ShowNpcAggression = False
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# Show clan, alliance crests for territory NPCs without quests
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# Default: False
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ShowCrestWithoutQuest = False
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# Custom random EnchantEffect
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# All npcs with weapons get random weapon enchanted value
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# Enchantment is only visual, range is 4-21
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# Default: False
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EnableRandomEnchantEffect = False
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# The minimum NPC level for the Gracia Epilogue rule:
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# "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
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# Notes:
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# If you want to disable this feature then set it to max player level.
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# Default: 78
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MinNPCLevelForDmgPenalty = 78
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# The penalty in percent for -2 till -9 level differences
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# Default: 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
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DmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
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CritDmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
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SkillDmgPenaltyForLvLDifferences = 0.8, 0.6, 0.5, 0.42, 0.36, 0.32, 0.28, 0.25
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# The minimum NPC level for the Gracia Epilogue rule:
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# "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
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# Notes:
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# If you want to disable this feature then set it to max player level.
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# Default: 78
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MinNPCLevelForMagicPenalty = 78
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# The penalty in percent for -3 till -6 level differences
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# Default: unknown
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SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
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# ---------------------------------------------------------------------------
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# Monsters
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# ---------------------------------------------------------------------------
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# This is the default corpse time (in seconds).
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# Default: 7
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DefaultCorpseTime = 7
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# This is the time that will be added to spoiled corpse time (in seconds).
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# Default: 10
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SpoiledCorpseExtendTime = 10
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# The time allowed to use a corpse consume skill before the corpse decays.
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# Default: 2000
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CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
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# Maximum distance monsters can randomly move from spawn.
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# Default: 300
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MaxDriftRange = 300
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# Enable monster aggro distance check.
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# When enabled monsters will lose aggro if pulled far away from spawn.
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# Default: True
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AggroDistanceCheckEnabled = True
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# Maximum distance monsters can be pulled away from spawn.
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# Default: 1500
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AggroDistanceCheckRange = 1500
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# Use maximum aggro distance check for raids.
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# Grandbosses are excluded.
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# Default: False
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AggroDistanceCheckRaids = False
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# Maximum distance raids can be pulled away from spawn.
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# Default: 3000
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AggroDistanceCheckRaidRange = 3000
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# Use maximum aggro distance check in instances.
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# Default: False
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AggroDistanceCheckInstances = False
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# Restore monster HP and MP when aggro is reset by distance.
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# Default: True
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AggroDistanceCheckRestoreLife = True
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# ---------------------------------------------------------------------------
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# Guards
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# ---------------------------------------------------------------------------
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# True - Allows guards to attack aggressive mobs within range.
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# Default: False
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GuardAttackAggroMob = False
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# ---------------------------------------------------------------------------
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# Pets
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# ---------------------------------------------------------------------------
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# This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
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# Default: 12
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MaximumSlotsForPet = 12
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# HP/MP Regen Multiplier for Pets
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# Default: 100, 100
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PetHpRegenMultiplier = 100
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PetMpRegenMultiplier = 100
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# ---------------------------------------------------------------------------
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# Raid Bosses
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# ---------------------------------------------------------------------------
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# Percent of HP and MP regeneration for raid bosses.
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# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
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# Default: 100, 100
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RaidHpRegenMultiplier = 100
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RaidMpRegenMultiplier = 100
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# Percent of physical and magical defense for raid bosses.
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# Example: A setting of 10 will cause defense to be 90% lower than normal,
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# while 110 will cause defense to be 10% higher than normal.
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# Default: 100, 100
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RaidPDefenceMultiplier = 100
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RaidMDefenceMultiplier = 100
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# Percent of physical and magical attack for raid bosses.
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# Example: A setting of 10 will cause attack to be 90% lower than normal,
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# while 110 will cause attack to be 10% higher than normal.
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# Default: 100, 100
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RaidPAttackMultiplier = 100
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RaidMAttackMultiplier = 100
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# Configure Minimum and Maximum time multiplier between raid boss re-spawn.
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# By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
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# Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
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# re-spawn 24 hours to 48 hours.
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# Default: 1.0, 1.0
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RaidMinRespawnMultiplier = 1.0
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RaidMaxRespawnMultiplier = 1.0
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# Configure the interval at which raid boss minions will re-spawn.
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# This time is in milliseconds, 1 minute is 60000 milliseconds.
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# Default: 300000
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RaidMinionRespawnTime = 300000
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# Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
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# Format: minionId1,timeInSec1;minionId2,timeInSec2
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CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
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# Force delete spawned minions upon master death.
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# By default minions are deleted only for raidbosses.
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# Default: False
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ForceDeleteMinions = False
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# Disable Raid Curse if raid more than 8 levels lower.
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# Retail: True
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DisableRaidCurse = True
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# Configure the interval at which raid bosses and minions wont reconsider their target
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# This time is in seconds, 1 minute is 60 seconds.
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# Default: 10,10,10
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RaidChaosTime = 10
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GrandChaosTime = 10
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MinionChaosTime = 10
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# ---------------------------------------------------------------------------
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# Vitality
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# ---------------------------------------------------------------------------
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# Vitality decrease multiplier for mob after awakening
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VitalityConsumeByMob=2250
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# Vitality increase multiplier for raid and world boss after awakening
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VitalityConsumeByBoss=1125
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