Homunculus branch.
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L2J_Mobius_8.0_Homunculus/dist/game/config/Feature.ini
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L2J_Mobius_8.0_Homunculus/dist/game/config/Feature.ini
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# ---------------------------------------------------------------------------
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# Alternative Feature Settings
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# ---------------------------------------------------------------------------
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# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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# Warning:
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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# ---------------------------------------------------------------------------
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# Castle
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# ---------------------------------------------------------------------------
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# Siege Time rules
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# Which hours can change Castle Lords
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# Default: 16,20
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SiegeHourList = 16,20
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# Taxes for castles
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# Buy tax in percent when is castle owned by NPCs.
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# Default: 10
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BuyTaxForNeutralSide = 10
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# Buy tax in percent when is castle owned by players and castle is on light side.
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# Default: 5
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BuyTaxForLightSide = 5
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# Buy tax in percent when is castle owned by players and castle is on dark side.
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# Default: 20
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BuyTaxForDarkSide = 20
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# Sell tax in percent when is castle owned by NPCs.
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# Default: 10
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SellTaxForNeutralSide = 10
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# Sell tax in percent when is castle owned by players and castle is on light side.
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# Default: 5
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SellTaxForLightSide = 5
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# Sell tax in percent when is castle owned by players and castle is on dark side.
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# Default: 20
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SellTaxForDarkSide = 20
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# Teleport Function price
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# Price = 7 days
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CastleTeleportFunctionFeeRatio = 604800000
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CastleTeleportFunctionFeeLvl1 = 1000
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CastleTeleportFunctionFeeLvl2 = 10000
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# Support magic buff price
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# Price = 7 day
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CastleSupportFunctionFeeRatio = 604800000
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CastleSupportFeeLvl1 = 49000
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CastleSupportFeeLvl2 = 120000
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# MP Regeneration price
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# Price = 7 day
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CastleMpRegenerationFunctionFeeRatio = 604800000
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CastleMpRegenerationFeeLvl1 = 45000
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CastleMpRegenerationFeeLvl2 = 65000
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# Hp Regeneration price
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# Price = 7 day
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CastleHpRegenerationFunctionFeeRatio = 604800000
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CastleHpRegenerationFeeLvl1 = 12000
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CastleHpRegenerationFeeLvl2 = 20000
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# Exp Regeneration price
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# Price = 7 day
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CastleExpRegenerationFunctionFeeRatio = 604800000
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CastleExpRegenerationFeeLvl1 = 63000
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CastleExpRegenerationFeeLvl2 = 70000
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# Outer Door upgrade price
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OuterDoorUpgradePriceLvl2 = 3000000
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OuterDoorUpgradePriceLvl3 = 4000000
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OuterDoorUpgradePriceLvl5 = 5000000
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# Inner Door upgrade price
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InnerDoorUpgradePriceLvl2 = 750000
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InnerDoorUpgradePriceLvl3 = 900000
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InnerDoorUpgradePriceLvl5 = 1000000
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# Wall upgrade price
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WallUpgradePriceLvl2 = 1600000
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WallUpgradePriceLvl3 = 1800000
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WallUpgradePriceLvl5 = 2000000
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# Trap upgrade price
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TrapUpgradePriceLvl1 = 3000000
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TrapUpgradePriceLvl2 = 4000000
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TrapUpgradePriceLvl3 = 5000000
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TrapUpgradePriceLvl4 = 6000000
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# ---------------------------------------------------------------------------
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# Fortress
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# ---------------------------------------------------------------------------
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# Teleport Function price
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# Price = 7 days
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FortressTeleportFunctionFeeRatio = 604800000
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FortressTeleportFunctionFeeLvl1 = 1000
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FortressTeleportFunctionFeeLvl2 = 10000
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# Support magic buff price
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# Price = 1 day
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FortressSupportFunctionFeeRatio = 86400000
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FortressSupportFeeLvl1 = 7000
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FortressSupportFeeLvl2 = 17000
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# MP Regeneration price
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# Price = 1 day
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FortressMpRegenerationFunctionFeeRatio = 86400000
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FortressMpRegenerationFeeLvl1 = 6500
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FortressMpRegenerationFeeLvl2 = 9300
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# Hp Regeneration price
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# Price = 1 day
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FortressHpRegenerationFunctionFeeRatio = 86400000
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FortressHpRegenerationFeeLvl1 = 2000
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FortressHpRegenerationFeeLvl2 = 3500
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# Exp Regeneration price
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# Price = 1 day
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FortressExpRegenerationFunctionFeeRatio = 86400000
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FortressExpRegenerationFeeLvl1 = 9000
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FortressExpRegenerationFeeLvl2 = 10000
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# This is the time frequently when Fort owner gets Blood Oath, supply level raised and Fort fee is payed
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# Default 360 mins
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FortressPeriodicUpdateFrequency = 360
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# The number of Blood Oath which given to the Fort owner clan when Fort Updater runs
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# Default: 1
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FortressBloodOathCount = 1
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# The maximum Fort supply level
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# Max lvl what you can define here is 21!
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# Default: 6
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FortressMaxSupplyLevel = 6
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# Fort fee which payed to the Castle
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# Default: 25000
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FortressFeeForCastle = 25000
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# The maximum time while a clan can own a fortress
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# Deafault: 168 hours
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FortressMaximumOwnTime = 168
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# ---------------------------------------------------------------------------
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# Clan Reputation Points
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# ---------------------------------------------------------------------------
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# Reputation score gained by taking Fortress.
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TakeFortPoints = 200
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# Reputation score gained by taking Castle.
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TakeCastlePoints = 1500
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# Reputation score gained by defended Castle.
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CastleDefendedPoints = 750
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# Reputation score gained per clan members of festival winning party.
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FestivalOfDarknessWin = 200
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# Reputation score gained for per hero clan members.
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HeroPoints = 1000
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# Minimum Reputation score gained after completing 2nd class transfer under Academy.
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CompleteAcademyMinPoints = 190
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# Maximum Reputation score gained after completing 2nd class transfer under Academy.
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CompleteAcademyMaxPoints = 650
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# Reputation score gained per killed ballista.
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KillBallistaPoints = 500
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# Reputation score gained for one Blood Alliance.
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BloodAlliancePoints = 500
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# Reputation score gained for 10 Blood Oaths.
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BloodOathPoints = 200
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# Reputation score gained for 100 Knight's Epaulettes.
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KnightsEpaulettePoints = 20
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# Reputation score gained/reduced per kill during a clan war or siege war.
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ReputationScorePerKill = 1
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# Reputation score reduced by loosing Fortress in battle.
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LooseFortPoints = 0
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# Reputation score reduced by loosing Castle in battle.
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LooseCastlePoints = 3000
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# Reputation score reduced by creating Royal Guard.
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CreateRoyalGuardCost = 5000
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# Reputation score reduced by creating Knight Unit.
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CreateKnightUnitCost = 10000
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# Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more).
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ReinforceKnightUnitCost = 5000
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# ---------------------------------------------------------------------------
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# Other
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# ---------------------------------------------------------------------------
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# Allow riding wyvern ignoring 7 Signs status
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# This will allow Castle Lords to ride wyvern even when Dusk has won Seal of Strife
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# Default: False
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AllowRideWyvernAlways = False
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# Allow riding wyvern during Castle/Fort Siege
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# Default: True
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AllowRideWyvernDuringSiege = True
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# Allow riding mounts (wyvern excluded) during Castle/Fort Siege
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# Default: False
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AllowRideMountsDuringSiege = False
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