Removed double PhysicalAttackSpeed effect from Energy of Speed (50294).

Contributed by MacuK.
This commit is contained in:
MobiusDevelopment 2021-12-11 03:30:02 +00:00
parent 076d8852f0
commit e7a7d4a78d
3 changed files with 0 additions and 48 deletions

View File

@ -2366,22 +2366,6 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">30</value>
<value level="4">50</value>
<value level="5">30</value>
<value level="6">60</value>
<value level="7">100</value>
<value level="8">300</value>
<value level="9">600</value>
<value level="10">1100</value>
<value level="11">1500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<amount> <amount>
<value level="5">30</value> <value level="5">30</value>

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@ -3537,22 +3537,6 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">30</value>
<value level="4">50</value>
<value level="5">30</value>
<value level="6">60</value>
<value level="7">100</value>
<value level="8">300</value>
<value level="9">600</value>
<value level="10">1100</value>
<value level="11">1500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<amount> <amount>
<value level="5">30</value> <value level="5">30</value>

View File

@ -3537,22 +3537,6 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">30</value>
<value level="4">50</value>
<value level="5">30</value>
<value level="6">60</value>
<value level="7">100</value>
<value level="8">300</value>
<value level="9">600</value>
<value level="10">1100</value>
<value level="11">1500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCriticalDamage"> <effect name="SkillCriticalDamage">
<amount> <amount>
<value level="5">30</value> <value level="5">30</value>