Some quest additions.

Contributed by hlwrave.
This commit is contained in:
MobiusDev
2016-02-11 22:55:43 +00:00
parent 9239dbfd4f
commit e78681a002
76 changed files with 1334 additions and 2 deletions

View File

@@ -0,0 +1,144 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10386_MysteriousJourney;
import com.l2jmobius.gameserver.enums.QuestSound;
import com.l2jmobius.gameserver.enums.QuestType;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
/**
* @author hlwrave
* @URL https://l2wiki.com/Mysterious_Journey
*/
public class Q10386_MysteriousJourney extends Quest
{
// Npcs
private static final int TOPOI = 30499;
private static final int HESET = 33780;
private static final int BERNA = 33796;
// Misc
public static final int MIN_LEVEL = 93;
public Q10386_MysteriousJourney()
{
super(10386, Q10386_MysteriousJourney.class.getSimpleName(), "Mysterious Journey");
addStartNpc(TOPOI);
addTalkId(TOPOI, HESET, BERNA);
addCondMinLevel(MIN_LEVEL, "nolevel.html");
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = event;
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return getNoQuestMsg(player);
}
switch (event)
{
case "accepted.html":
{
qs.startQuest();
break;
}
case "acceptedHeset.html":
{
qs.setCond(3);
break;
}
case "acceptedBerma.html":
{
qs.setCond(4);
break;
}
case "endquest.html":
{
addExpAndSp(player, 27244350, 2724435);
giveAdena(player, 58707, true);
giveItems(player, 17526, 1);
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
qs.exitQuest(QuestType.ONE_TIME, true);
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
final QuestState qs = getQuestState(player, true);
String htmltext = getNoQuestMsg(player);
switch (npc.getId())
{
case TOPOI:
{
if (qs.isCreated())
{
htmltext = "start.htm";
}
else if (qs.isCompleted())
{
htmltext = "completed.html";
}
break;
}
case HESET:
{
if (qs.isStarted())
{
if (qs.isCond(1))
{
htmltext = "hesetCond1.html";
}
else if (qs.isCond(4))
{
htmltext = "collected.html";
}
}
else if (qs.isCompleted())
{
htmltext = "completed.html";
}
break;
}
case BERNA:
{
if (qs.isStarted())
{
if (qs.isCond(3))
{
htmltext = "berna.html";
}
}
else if (qs.isCompleted())
{
htmltext = "completed.html";
}
break;
}
}
return htmltext;
}
}

View File

@@ -0,0 +1,3 @@
<html><body>tapas:<br>
Alas, but I do not know about that, they say that the Heceta Island shower knows something about it, but not the fact that tell you something, try something there, good luck!
</body></html>

View File

@@ -0,0 +1,3 @@
<html><body>Bern:<br>
Go with God .. oh .. this Heceta
</body></html>

View File

@@ -0,0 +1,3 @@
<html><body>Heceta:<br>
Bern is located at the Altar Normil, you must be met for it, so it knows everything, hehe ..
</body></html>

View File

@@ -0,0 +1,4 @@
<html><body>Bern:<br>
Oh, let guess you sent me to this wonderful Heceta? All he knows only very few people trust you ... I know this will not ask for much, tell him to "cats come in the summer," and he will answer all your questions ..<br><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10386_MysteriousJourney acceptedBerma.html">"Thank you!"</button>
</body></html>

View File

@@ -0,0 +1,4 @@
<html><body>Heceta:<br>
What people looked to us .. you want me to say something ...?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10386_MysteriousJourney endquest.html">"Cats come in the summer!"</button>
</body></html>

View File

@@ -0,0 +1,3 @@
<html><body>
(Quest is already completed.)<br>
</body></html>

View File

@@ -0,0 +1,5 @@
<html><body>Heceta:<br><br>
I agree with that ... now listen ...<br>
<font color="LEVEL"> 30 minutes later </font><br>
I hope everything is clear, go with God, here's a reward for what you do not tell anyone our secret word.
</body></html>

View File

@@ -0,0 +1,4 @@
<html><body>Heceta:<br>
What? Sorry but you just tell me? You do not know ha ha! I do not quite understand, bring a translation Bernie, I beg of you and waste my precious time.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10386_MysteriousJourney acceptedHeset.html">"Where is she?"</button>
</body></html>

View File

@@ -0,0 +1,4 @@
<html><body>
You have not inspire me enough confidence. I can not charge you a job. Someday you will be able to help us, but that time has not come yet.<br>
(This quest is available after the 93th level.)
</body></html>

View File

@@ -0,0 +1,4 @@
<html><body>tapas:<br>
No not even tell you ... come .. because you have something important to know, and it's something related to the norm! Am I right oink-oink?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10386_MysteriousJourney accepted.html">"Yes, it's awesome!"</button>
</body></html>