Various skill adjustments.

Contributed by jimi3.
This commit is contained in:
MobiusDevelopment
2022-04-22 00:47:15 +00:00
parent ef780cd30d
commit e761083186
8 changed files with 276 additions and 68 deletions

View File

@@ -766,6 +766,11 @@
</conditions> </conditions>
<effects> <effects>
<effect name="EnergyAttack"> <effect name="EnergyAttack">
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.90</pDefMod>
<overHit>true</overHit>
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
<power> <power>
<value level="1">1106</value> <value level="1">1106</value>
<value level="2">1183</value> <value level="2">1183</value>
@@ -818,9 +823,6 @@
<value level="49">5556</value> <value level="49">5556</value>
<value level="50">5623</value> <value level="50">5623</value>
</power> </power>
<overHit>true</overHit>
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1046,7 +1048,6 @@
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<chargeConsume>2</chargeConsume> <chargeConsume>2</chargeConsume>
<criticalChance>15</criticalChance>
</effect> </effect>
<effect name="BlockActions"> <effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills> <allowedSkills>35016;35045;18103</allowedSkills>
@@ -1211,6 +1212,7 @@
<value level="30">482</value> <value level="30">482</value>
<value level="31">495</value> <value level="31">495</value>
</power> </power>
<chargeConsume>2</chargeConsume>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>
@@ -1459,7 +1461,7 @@
<value level="36">465</value> <value level="36">465</value>
<value level="37">469</value> <value level="37">469</value>
</power> </power>
<chargeConsume>3</chargeConsume> <chargeConsume>2</chargeConsume>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>

View File

@@ -2262,14 +2262,12 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType>
<chance>10</chance> <chance>10</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>100</minDamage> <isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons> <allowSkillAttack>true</allowSkillAttack>
<skillId>50294</skillId> <skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId> <castSkillId>50294</castSkillId>
<skillLevel> <skillLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -2284,15 +2282,40 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</skillLevel> </skillLevel>
</effect> <allowWeapons>ALL</allowWeapons>
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>10</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>5</chance> <chance>5</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>100</minDamage> <isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons> <allowNormalAttack>true</allowNormalAttack>
<skillId>50294</skillId> <skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId> <castSkillId>50294</castSkillId>
<skillLevel> <skillLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -2307,6 +2330,33 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</skillLevel> </skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>5</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowNormalAttack>true</allowNormalAttack>
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -766,6 +766,11 @@
</conditions> </conditions>
<effects> <effects>
<effect name="EnergyAttack"> <effect name="EnergyAttack">
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.90</pDefMod>
<overHit>true</overHit>
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
<power> <power>
<value level="1">1106</value> <value level="1">1106</value>
<value level="2">1183</value> <value level="2">1183</value>
@@ -818,9 +823,6 @@
<value level="49">5556</value> <value level="49">5556</value>
<value level="50">5623</value> <value level="50">5623</value>
</power> </power>
<overHit>true</overHit>
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1038,7 +1040,6 @@
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<chargeConsume>2</chargeConsume> <chargeConsume>2</chargeConsume>
<criticalChance>15</criticalChance>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45496</skillId> <!-- Sonic Blaster --> <skillId>45496</skillId> <!-- Sonic Blaster -->
@@ -1250,6 +1251,7 @@
<value level="30">482</value> <value level="30">482</value>
<value level="31">495</value> <value level="31">495</value>
</power> </power>
<chargeConsume>2</chargeConsume>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>
@@ -1498,7 +1500,7 @@
<value level="36">465</value> <value level="36">465</value>
<value level="37">469</value> <value level="37">469</value>
</power> </power>
<chargeConsume>3</chargeConsume> <chargeConsume>2</chargeConsume>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>

View File

@@ -3433,14 +3433,12 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType>
<chance>10</chance> <chance>10</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>100</minDamage> <isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons> <allowSkillAttack>true</allowSkillAttack>
<skillId>50294</skillId> <skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId> <castSkillId>50294</castSkillId>
<skillLevel> <skillLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3455,15 +3453,40 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</skillLevel> </skillLevel>
</effect> <allowWeapons>ALL</allowWeapons>
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>10</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>5</chance> <chance>5</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>100</minDamage> <isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons> <allowNormalAttack>true</allowNormalAttack>
<skillId>50294</skillId> <skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId> <castSkillId>50294</castSkillId>
<skillLevel> <skillLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3478,6 +3501,33 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</skillLevel> </skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>5</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowNormalAttack>true</allowNormalAttack>
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -770,6 +770,11 @@
</conditions> </conditions>
<effects> <effects>
<effect name="EnergyAttack"> <effect name="EnergyAttack">
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.90</pDefMod>
<overHit>true</overHit>
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
<power> <power>
<value level="1">1106</value> <value level="1">1106</value>
<value level="2">1183</value> <value level="2">1183</value>
@@ -822,9 +827,6 @@
<value level="49">5556</value> <value level="49">5556</value>
<value level="50">5623</value> <value level="50">5623</value>
</power> </power>
<overHit>true</overHit>
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1042,7 +1044,6 @@
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<chargeConsume>2</chargeConsume> <chargeConsume>2</chargeConsume>
<criticalChance>15</criticalChance>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45496</skillId> <!-- Sonic Blaster --> <skillId>45496</skillId> <!-- Sonic Blaster -->
@@ -1254,6 +1255,7 @@
<value level="30">482</value> <value level="30">482</value>
<value level="31">495</value> <value level="31">495</value>
</power> </power>
<chargeConsume>2</chargeConsume>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>
@@ -1502,7 +1504,7 @@
<value level="36">465</value> <value level="36">465</value>
<value level="37">469</value> <value level="37">469</value>
</power> </power>
<chargeConsume>3</chargeConsume> <chargeConsume>2</chargeConsume>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>

View File

@@ -3433,14 +3433,12 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType>
<chance>10</chance> <chance>10</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>100</minDamage> <isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons> <allowSkillAttack>true</allowSkillAttack>
<skillId>50294</skillId> <skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId> <castSkillId>50294</castSkillId>
<skillLevel> <skillLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3455,15 +3453,40 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</skillLevel> </skillLevel>
</effect> <allowWeapons>ALL</allowWeapons>
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>10</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>5</chance> <chance>5</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>100</minDamage> <isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons> <allowNormalAttack>true</allowNormalAttack>
<skillId>50294</skillId> <skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId> <castSkillId>50294</castSkillId>
<skillLevel> <skillLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3478,6 +3501,33 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</skillLevel> </skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>5</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowNormalAttack>true</allowNormalAttack>
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -770,6 +770,11 @@
</conditions> </conditions>
<effects> <effects>
<effect name="EnergyAttack"> <effect name="EnergyAttack">
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.90</pDefMod>
<overHit>true</overHit>
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
<power> <power>
<value level="1">1106</value> <value level="1">1106</value>
<value level="2">1183</value> <value level="2">1183</value>
@@ -822,9 +827,6 @@
<value level="49">5556</value> <value level="49">5556</value>
<value level="50">5623</value> <value level="50">5623</value>
</power> </power>
<overHit>true</overHit>
<chargeConsume>3</chargeConsume>
<criticalChance>15</criticalChance>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -1042,7 +1044,6 @@
</power> </power>
<overHit>true</overHit> <overHit>true</overHit>
<chargeConsume>2</chargeConsume> <chargeConsume>2</chargeConsume>
<criticalChance>15</criticalChance>
</effect> </effect>
<effect name="CallSkill"> <effect name="CallSkill">
<skillId>45496</skillId> <!-- Sonic Blaster --> <skillId>45496</skillId> <!-- Sonic Blaster -->
@@ -1254,6 +1255,7 @@
<value level="30">482</value> <value level="30">482</value>
<value level="31">495</value> <value level="31">495</value>
</power> </power>
<chargeConsume>2</chargeConsume>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>
@@ -1502,7 +1504,7 @@
<value level="36">465</value> <value level="36">465</value>
<value level="37">469</value> <value level="37">469</value>
</power> </power>
<chargeConsume>3</chargeConsume> <chargeConsume>2</chargeConsume>
<overHit>true</overHit> <overHit>true</overHit>
<criticalChance>15</criticalChance> <criticalChance>15</criticalChance>
</effect> </effect>

View File

@@ -3433,14 +3433,12 @@
</amount> </amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="TriggerSkillBySkill"> <effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType>
<chance>10</chance> <chance>10</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>100</minDamage> <isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons> <allowSkillAttack>true</allowSkillAttack>
<skillId>50294</skillId> <skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId> <castSkillId>50294</castSkillId>
<skillLevel> <skillLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3455,15 +3453,40 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</skillLevel> </skillLevel>
</effect> <allowWeapons>ALL</allowWeapons>
<effect name="TriggerSkillByAttack">
<isCritical>true</isCritical>
<attackerType>Creature</attackerType> <attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>10</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowSkillAttack>true</allowSkillAttack>
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>5</chance> <chance>5</chance>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<minDamage>100</minDamage> <isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons> <allowNormalAttack>true</allowNormalAttack>
<skillId>50294</skillId> <skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId> <castSkillId>50294</castSkillId>
<skillLevel> <skillLevel>
<value level="1">1</value> <value level="1">1</value>
@@ -3478,6 +3501,33 @@
<value level="10">10</value> <value level="10">10</value>
<value level="11">11</value> <value level="11">11</value>
</skillLevel> </skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect>
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
<chance>5</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowNormalAttack>true</allowNormalAttack>
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
<castSkillId>50294</castSkillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
<allowWeapons>ALL</allowWeapons>
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
</effect> </effect>
</effects> </effects>
</skill> </skill>