Various skill adjustments.
Contributed by jimi3.
This commit is contained in:
@@ -766,6 +766,11 @@
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</conditions>
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</conditions>
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<effects>
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<effects>
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<effect name="EnergyAttack">
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<effect name="EnergyAttack">
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<pDefMod>0.90</pDefMod>
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<overHit>true</overHit>
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<chargeConsume>3</chargeConsume>
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<criticalChance>15</criticalChance>
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<power>
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<power>
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<value level="1">1106</value>
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<value level="1">1106</value>
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<value level="2">1183</value>
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<value level="2">1183</value>
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@@ -818,9 +823,6 @@
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<value level="49">5556</value>
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<value level="49">5556</value>
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<value level="50">5623</value>
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<value level="50">5623</value>
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</power>
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</power>
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<overHit>true</overHit>
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<chargeConsume>3</chargeConsume>
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<criticalChance>15</criticalChance>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1046,7 +1048,6 @@
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<chargeConsume>2</chargeConsume>
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<chargeConsume>2</chargeConsume>
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<criticalChance>15</criticalChance>
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</effect>
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</effect>
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<effect name="BlockActions">
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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<allowedSkills>35016;35045;18103</allowedSkills>
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@@ -1211,6 +1212,7 @@
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<value level="30">482</value>
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<value level="30">482</value>
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<value level="31">495</value>
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<value level="31">495</value>
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</power>
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</power>
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<chargeConsume>2</chargeConsume>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<criticalChance>15</criticalChance>
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</effect>
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</effect>
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@@ -1459,7 +1461,7 @@
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<value level="36">465</value>
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<value level="36">465</value>
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<value level="37">469</value>
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<value level="37">469</value>
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</power>
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</power>
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<chargeConsume>3</chargeConsume>
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<chargeConsume>2</chargeConsume>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<criticalChance>15</criticalChance>
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</effect>
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</effect>
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@@ -2262,14 +2262,12 @@
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="TriggerSkillBySkill">
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
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<isCritical>true</isCritical>
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<attackerType>Creature</attackerType>
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<chance>10</chance>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<minDamage>100</minDamage>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<allowSkillAttack>true</allowSkillAttack>
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<skillId>50294</skillId>
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<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
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<castSkillId>50294</castSkillId>
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<castSkillId>50294</castSkillId>
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<skillLevel>
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<skillLevel>
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<value level="1">1</value>
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<value level="1">1</value>
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@@ -2284,15 +2282,40 @@
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<value level="10">10</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="11">11</value>
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</skillLevel>
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</skillLevel>
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</effect>
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<allowWeapons>ALL</allowWeapons>
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<effect name="TriggerSkillByAttack">
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<isCritical>true</isCritical>
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<attackerType>Creature</attackerType>
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
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<chance>10</chance>
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<targetType>SELF</targetType>
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<isCritical>false</isCritical>
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<allowSkillAttack>true</allowSkillAttack>
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<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
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<castSkillId>50294</castSkillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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</skillLevel>
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<allowWeapons>ALL</allowWeapons>
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
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<chance>5</chance>
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<chance>5</chance>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<minDamage>100</minDamage>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<allowNormalAttack>true</allowNormalAttack>
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<skillId>50294</skillId>
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<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
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<castSkillId>50294</castSkillId>
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<castSkillId>50294</castSkillId>
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<skillLevel>
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<skillLevel>
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<value level="1">1</value>
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<value level="1">1</value>
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@@ -2307,6 +2330,33 @@
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<value level="10">10</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="11">11</value>
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</skillLevel>
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</skillLevel>
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<allowWeapons>ALL</allowWeapons>
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
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<chance>5</chance>
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<targetType>SELF</targetType>
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<isCritical>false</isCritical>
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<allowNormalAttack>true</allowNormalAttack>
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<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
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<castSkillId>50294</castSkillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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</skillLevel>
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<allowWeapons>ALL</allowWeapons>
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -766,6 +766,11 @@
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</conditions>
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</conditions>
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<effects>
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<effects>
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<effect name="EnergyAttack">
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<effect name="EnergyAttack">
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<pDefMod>0.90</pDefMod>
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<overHit>true</overHit>
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<chargeConsume>3</chargeConsume>
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<criticalChance>15</criticalChance>
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<power>
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<power>
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<value level="1">1106</value>
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<value level="1">1106</value>
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<value level="2">1183</value>
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<value level="2">1183</value>
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@@ -818,9 +823,6 @@
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|||||||
<value level="49">5556</value>
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<value level="49">5556</value>
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<value level="50">5623</value>
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<value level="50">5623</value>
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</power>
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</power>
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<overHit>true</overHit>
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<chargeConsume>3</chargeConsume>
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<criticalChance>15</criticalChance>
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</effect>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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@@ -1038,7 +1040,6 @@
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</power>
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</power>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<chargeConsume>2</chargeConsume>
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<chargeConsume>2</chargeConsume>
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<criticalChance>15</criticalChance>
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</effect>
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</effect>
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<effect name="CallSkill">
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<effect name="CallSkill">
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<skillId>45496</skillId> <!-- Sonic Blaster -->
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<skillId>45496</skillId> <!-- Sonic Blaster -->
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@@ -1250,6 +1251,7 @@
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<value level="30">482</value>
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<value level="30">482</value>
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<value level="31">495</value>
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<value level="31">495</value>
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</power>
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</power>
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<chargeConsume>2</chargeConsume>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<criticalChance>15</criticalChance>
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</effect>
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</effect>
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@@ -1498,7 +1500,7 @@
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<value level="36">465</value>
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<value level="36">465</value>
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<value level="37">469</value>
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<value level="37">469</value>
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</power>
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</power>
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<chargeConsume>3</chargeConsume>
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<chargeConsume>2</chargeConsume>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<criticalChance>15</criticalChance>
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<criticalChance>15</criticalChance>
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</effect>
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</effect>
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@@ -3433,14 +3433,12 @@
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</amount>
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</amount>
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<mode>DIFF</mode>
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<mode>DIFF</mode>
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</effect>
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</effect>
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<effect name="TriggerSkillBySkill">
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
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<isCritical>true</isCritical>
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<attackerType>Creature</attackerType>
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<chance>10</chance>
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<chance>10</chance>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<minDamage>100</minDamage>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
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<allowSkillAttack>true</allowSkillAttack>
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<skillId>50294</skillId>
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<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
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<castSkillId>50294</castSkillId>
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<castSkillId>50294</castSkillId>
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<skillLevel>
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<skillLevel>
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<value level="1">1</value>
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<value level="1">1</value>
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@@ -3455,15 +3453,40 @@
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<value level="10">10</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="11">11</value>
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</skillLevel>
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</skillLevel>
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</effect>
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<allowWeapons>ALL</allowWeapons>
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<effect name="TriggerSkillByAttack">
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<isCritical>true</isCritical>
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<attackerType>Creature</attackerType>
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
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<chance>10</chance>
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<targetType>SELF</targetType>
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<isCritical>false</isCritical>
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<allowSkillAttack>true</allowSkillAttack>
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<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
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<castSkillId>50294</castSkillId>
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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</skillLevel>
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<allowWeapons>ALL</allowWeapons>
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
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<chance>5</chance>
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<chance>5</chance>
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<minDamage>100</minDamage>
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<isCritical>true</isCritical>
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<allowWeapons>ALL</allowWeapons>
|
<allowNormalAttack>true</allowNormalAttack>
|
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<skillId>50294</skillId>
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<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
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<castSkillId>50294</castSkillId>
|
<castSkillId>50294</castSkillId>
|
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<skillLevel>
|
<skillLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
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||||||
@@ -3478,6 +3501,33 @@
|
|||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">11</value>
|
<value level="11">11</value>
|
||||||
</skillLevel>
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</skillLevel>
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||||||
|
<allowWeapons>ALL</allowWeapons>
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||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
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</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
|
||||||
|
<chance>5</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<isCritical>false</isCritical>
|
||||||
|
<allowNormalAttack>true</allowNormalAttack>
|
||||||
|
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
|
||||||
|
<castSkillId>50294</castSkillId>
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
</skillLevel>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
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||||||
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<attackerType>Creature</attackerType>
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||||||
|
<minDamage>1</minDamage>
|
||||||
</effect>
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</effect>
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||||||
</effects>
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</effects>
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||||||
</skill>
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</skill>
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||||||
|
@@ -770,6 +770,11 @@
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|||||||
</conditions>
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</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
|
<pDefMod>0.90</pDefMod>
|
||||||
|
<overHit>true</overHit>
|
||||||
|
<chargeConsume>3</chargeConsume>
|
||||||
|
<criticalChance>15</criticalChance>
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1106</value>
|
<value level="1">1106</value>
|
||||||
<value level="2">1183</value>
|
<value level="2">1183</value>
|
||||||
@@ -822,9 +827,6 @@
|
|||||||
<value level="49">5556</value>
|
<value level="49">5556</value>
|
||||||
<value level="50">5623</value>
|
<value level="50">5623</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<chargeConsume>3</chargeConsume>
|
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -1042,7 +1044,6 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<chargeConsume>2</chargeConsume>
|
<chargeConsume>2</chargeConsume>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>45496</skillId> <!-- Sonic Blaster -->
|
<skillId>45496</skillId> <!-- Sonic Blaster -->
|
||||||
@@ -1254,6 +1255,7 @@
|
|||||||
<value level="30">482</value>
|
<value level="30">482</value>
|
||||||
<value level="31">495</value>
|
<value level="31">495</value>
|
||||||
</power>
|
</power>
|
||||||
|
<chargeConsume>2</chargeConsume>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1502,7 +1504,7 @@
|
|||||||
<value level="36">465</value>
|
<value level="36">465</value>
|
||||||
<value level="37">469</value>
|
<value level="37">469</value>
|
||||||
</power>
|
</power>
|
||||||
<chargeConsume>3</chargeConsume>
|
<chargeConsume>2</chargeConsume>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -3433,14 +3433,12 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillBySkill">
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
|
||||||
<isCritical>true</isCritical>
|
|
||||||
<attackerType>Creature</attackerType>
|
|
||||||
<chance>10</chance>
|
<chance>10</chance>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<minDamage>100</minDamage>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>ALL</allowWeapons>
|
<allowSkillAttack>true</allowSkillAttack>
|
||||||
<skillId>50294</skillId>
|
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
|
||||||
<castSkillId>50294</castSkillId>
|
<castSkillId>50294</castSkillId>
|
||||||
<skillLevel>
|
<skillLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
@@ -3455,15 +3453,40 @@
|
|||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">11</value>
|
<value level="11">11</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
</effect>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
<effect name="TriggerSkillByAttack">
|
|
||||||
<isCritical>true</isCritical>
|
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
|
||||||
|
<chance>10</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<isCritical>false</isCritical>
|
||||||
|
<allowSkillAttack>true</allowSkillAttack>
|
||||||
|
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
|
||||||
|
<castSkillId>50294</castSkillId>
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
</skillLevel>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
|
||||||
<chance>5</chance>
|
<chance>5</chance>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<minDamage>100</minDamage>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>ALL</allowWeapons>
|
<allowNormalAttack>true</allowNormalAttack>
|
||||||
<skillId>50294</skillId>
|
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
|
||||||
<castSkillId>50294</castSkillId>
|
<castSkillId>50294</castSkillId>
|
||||||
<skillLevel>
|
<skillLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
@@ -3478,6 +3501,33 @@
|
|||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">11</value>
|
<value level="11">11</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
|
||||||
|
<chance>5</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<isCritical>false</isCritical>
|
||||||
|
<allowNormalAttack>true</allowNormalAttack>
|
||||||
|
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
|
||||||
|
<castSkillId>50294</castSkillId>
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
</skillLevel>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
@@ -770,6 +770,11 @@
|
|||||||
</conditions>
|
</conditions>
|
||||||
<effects>
|
<effects>
|
||||||
<effect name="EnergyAttack">
|
<effect name="EnergyAttack">
|
||||||
|
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||||
|
<pDefMod>0.90</pDefMod>
|
||||||
|
<overHit>true</overHit>
|
||||||
|
<chargeConsume>3</chargeConsume>
|
||||||
|
<criticalChance>15</criticalChance>
|
||||||
<power>
|
<power>
|
||||||
<value level="1">1106</value>
|
<value level="1">1106</value>
|
||||||
<value level="2">1183</value>
|
<value level="2">1183</value>
|
||||||
@@ -822,9 +827,6 @@
|
|||||||
<value level="49">5556</value>
|
<value level="49">5556</value>
|
||||||
<value level="50">5623</value>
|
<value level="50">5623</value>
|
||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
|
||||||
<chargeConsume>3</chargeConsume>
|
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
@@ -1042,7 +1044,6 @@
|
|||||||
</power>
|
</power>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<chargeConsume>2</chargeConsume>
|
<chargeConsume>2</chargeConsume>
|
||||||
<criticalChance>15</criticalChance>
|
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="CallSkill">
|
<effect name="CallSkill">
|
||||||
<skillId>45496</skillId> <!-- Sonic Blaster -->
|
<skillId>45496</skillId> <!-- Sonic Blaster -->
|
||||||
@@ -1254,6 +1255,7 @@
|
|||||||
<value level="30">482</value>
|
<value level="30">482</value>
|
||||||
<value level="31">495</value>
|
<value level="31">495</value>
|
||||||
</power>
|
</power>
|
||||||
|
<chargeConsume>2</chargeConsume>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
@@ -1502,7 +1504,7 @@
|
|||||||
<value level="36">465</value>
|
<value level="36">465</value>
|
||||||
<value level="37">469</value>
|
<value level="37">469</value>
|
||||||
</power>
|
</power>
|
||||||
<chargeConsume>3</chargeConsume>
|
<chargeConsume>2</chargeConsume>
|
||||||
<overHit>true</overHit>
|
<overHit>true</overHit>
|
||||||
<criticalChance>15</criticalChance>
|
<criticalChance>15</criticalChance>
|
||||||
</effect>
|
</effect>
|
||||||
|
@@ -3433,14 +3433,12 @@
|
|||||||
</amount>
|
</amount>
|
||||||
<mode>DIFF</mode>
|
<mode>DIFF</mode>
|
||||||
</effect>
|
</effect>
|
||||||
<effect name="TriggerSkillBySkill">
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
|
||||||
<isCritical>true</isCritical>
|
|
||||||
<attackerType>Creature</attackerType>
|
|
||||||
<chance>10</chance>
|
<chance>10</chance>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<minDamage>100</minDamage>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>ALL</allowWeapons>
|
<allowSkillAttack>true</allowSkillAttack>
|
||||||
<skillId>50294</skillId>
|
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
|
||||||
<castSkillId>50294</castSkillId>
|
<castSkillId>50294</castSkillId>
|
||||||
<skillLevel>
|
<skillLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
@@ -3455,15 +3453,40 @@
|
|||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">11</value>
|
<value level="11">11</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
</effect>
|
<allowWeapons>ALL</allowWeapons>
|
||||||
<effect name="TriggerSkillByAttack">
|
|
||||||
<isCritical>true</isCritical>
|
|
||||||
<attackerType>Creature</attackerType>
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
|
||||||
|
<chance>10</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<isCritical>false</isCritical>
|
||||||
|
<allowSkillAttack>true</allowSkillAttack>
|
||||||
|
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
|
||||||
|
<castSkillId>50294</castSkillId>
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
</skillLevel>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
|
||||||
<chance>5</chance>
|
<chance>5</chance>
|
||||||
<targetType>SELF</targetType>
|
<targetType>SELF</targetType>
|
||||||
<minDamage>100</minDamage>
|
<isCritical>true</isCritical>
|
||||||
<allowWeapons>ALL</allowWeapons>
|
<allowNormalAttack>true</allowNormalAttack>
|
||||||
<skillId>50294</skillId>
|
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
|
||||||
<castSkillId>50294</castSkillId>
|
<castSkillId>50294</castSkillId>
|
||||||
<skillLevel>
|
<skillLevel>
|
||||||
<value level="1">1</value>
|
<value level="1">1</value>
|
||||||
@@ -3478,6 +3501,33 @@
|
|||||||
<value level="10">10</value>
|
<value level="10">10</value>
|
||||||
<value level="11">11</value>
|
<value level="11">11</value>
|
||||||
</skillLevel>
|
</skillLevel>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
|
</effect>
|
||||||
|
<effect name="TriggerSkillByAttack" fromLevel="1" toLevel="11">
|
||||||
|
<chance>5</chance>
|
||||||
|
<targetType>SELF</targetType>
|
||||||
|
<isCritical>false</isCritical>
|
||||||
|
<allowNormalAttack>true</allowNormalAttack>
|
||||||
|
<skillId>50294</skillId> <!-- Elmoreden Spirit Hit -->
|
||||||
|
<castSkillId>50294</castSkillId>
|
||||||
|
<skillLevel>
|
||||||
|
<value level="1">1</value>
|
||||||
|
<value level="2">2</value>
|
||||||
|
<value level="3">3</value>
|
||||||
|
<value level="4">4</value>
|
||||||
|
<value level="5">5</value>
|
||||||
|
<value level="6">6</value>
|
||||||
|
<value level="7">7</value>
|
||||||
|
<value level="8">8</value>
|
||||||
|
<value level="9">9</value>
|
||||||
|
<value level="10">10</value>
|
||||||
|
<value level="11">11</value>
|
||||||
|
</skillLevel>
|
||||||
|
<allowWeapons>ALL</allowWeapons>
|
||||||
|
<attackerType>Creature</attackerType>
|
||||||
|
<minDamage>1</minDamage>
|
||||||
</effect>
|
</effect>
|
||||||
</effects>
|
</effects>
|
||||||
</skill>
|
</skill>
|
||||||
|
Reference in New Issue
Block a user