Removed stream usage from Op2hWeaponSkillCondition.
This commit is contained in:
parent
f1cf75d6e7
commit
e751bfbd47
@ -16,8 +16,9 @@
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*/
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*/
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package handlers.skillconditionhandlers;
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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public Op2hWeaponSkillCondition(StatSet params)
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{
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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if (weaponTypes != null)
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{
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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return false;
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return false;
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}
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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}
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@ -16,8 +16,9 @@
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*/
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*/
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package handlers.skillconditionhandlers;
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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public Op2hWeaponSkillCondition(StatSet params)
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{
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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if (weaponTypes != null)
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{
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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return false;
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return false;
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}
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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}
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@ -16,8 +16,9 @@
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*/
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*/
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package handlers.skillconditionhandlers;
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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public Op2hWeaponSkillCondition(StatSet params)
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{
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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if (weaponTypes != null)
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{
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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return false;
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return false;
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}
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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}
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@ -16,8 +16,9 @@
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*/
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*/
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package handlers.skillconditionhandlers;
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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public Op2hWeaponSkillCondition(StatSet params)
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{
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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if (weaponTypes != null)
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{
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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return false;
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return false;
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}
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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}
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@ -16,8 +16,9 @@
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*/
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*/
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package handlers.skillconditionhandlers;
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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public Op2hWeaponSkillCondition(StatSet params)
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{
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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if (weaponTypes != null)
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{
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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return false;
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return false;
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}
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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}
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@ -16,8 +16,9 @@
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*/
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*/
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package handlers.skillconditionhandlers;
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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public Op2hWeaponSkillCondition(StatSet params)
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{
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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final List<String> weaponTypes = params.getList("weaponType", String.class);
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if (weaponTypes != null)
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if (weaponTypes != null)
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{
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{
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weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
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for (String type : weaponTypes)
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{
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_weaponTypes.add(WeaponType.valueOf(type));
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}
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}
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}
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}
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}
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@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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return false;
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return false;
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}
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}
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return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
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for (WeaponType weaponType : _weaponTypes)
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{
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if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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}
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@ -16,8 +16,9 @@
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*/
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*/
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package handlers.skillconditionhandlers;
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package handlers.skillconditionhandlers;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.WorldObject;
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@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.skill.Skill;
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/**
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/**
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* @author UnAfraid
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* @author UnAfraid, Mobius
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*/
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*/
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public class Op2hWeaponSkillCondition implements ISkillCondition
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public class Op2hWeaponSkillCondition implements ISkillCondition
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{
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{
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private final List<WeaponType> _weaponTypes = new ArrayList<>();
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private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
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public Op2hWeaponSkillCondition(StatSet params)
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public Op2hWeaponSkillCondition(StatSet params)
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{
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{
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final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,9 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.skillconditionhandlers;
|
package handlers.skillconditionhandlers;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.EnumSet;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Set;
|
||||||
|
|
||||||
import org.l2jmobius.gameserver.model.StatSet;
|
import org.l2jmobius.gameserver.model.StatSet;
|
||||||
import org.l2jmobius.gameserver.model.WorldObject;
|
import org.l2jmobius.gameserver.model.WorldObject;
|
||||||
@ -29,18 +30,21 @@ import org.l2jmobius.gameserver.model.skill.ISkillCondition;
|
|||||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author UnAfraid
|
* @author UnAfraid, Mobius
|
||||||
*/
|
*/
|
||||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||||
{
|
{
|
||||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
private final Set<WeaponType> _weaponTypes = EnumSet.noneOf(WeaponType.class);
|
||||||
|
|
||||||
public Op2hWeaponSkillCondition(StatSet params)
|
public Op2hWeaponSkillCondition(StatSet params)
|
||||||
{
|
{
|
||||||
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
final List<String> weaponTypes = params.getList("weaponType", String.class);
|
||||||
if (weaponTypes != null)
|
if (weaponTypes != null)
|
||||||
{
|
{
|
||||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
for (String type : weaponTypes)
|
||||||
|
{
|
||||||
|
_weaponTypes.add(WeaponType.valueOf(type));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,6 +56,15 @@ public class Op2hWeaponSkillCondition implements ISkillCondition
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0));
|
|
||||||
|
for (WeaponType weaponType : _weaponTypes)
|
||||||
|
{
|
||||||
|
if ((weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & ItemTemplate.SLOT_LR_HAND) != 0))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user