Proper buffs for quest Do Or Die (10734).

Contributed by Darkloud.
This commit is contained in:
MobiusDev
2018-06-19 11:25:57 +00:00
parent 122f16d3a7
commit e7504cea28
4 changed files with 36 additions and 40 deletions

View File

@@ -43,16 +43,15 @@ public final class Q10734_DoOrDie extends Quest
// Skills // Skills
private static final SkillHolder[] COMMON_BUFFS = private static final SkillHolder[] COMMON_BUFFS =
{ {
new SkillHolder(5182, 1), // Blessing of Protection new SkillHolder(15642, 1), // Horn Melody (Adventurer)
new SkillHolder(15642, 1), // Horn Melody new SkillHolder(15645, 1), // Guitar Melody (Adventurer)
new SkillHolder(15643, 1), // Drum Melody new SkillHolder(15643, 1), // Drum Melody (Adventurer)
new SkillHolder(15644, 1), // Pipe Organ Melody new SkillHolder(15646, 1), // Harp Melody (Adventurer)
new SkillHolder(15645, 1), // Guitar Melody new SkillHolder(15647, 1), // Lute Melody (Adventurer)
new SkillHolder(15646, 1), // Harp Melody new SkillHolder(15644, 1), // Pipe Organ Melody (Adventurer)
new SkillHolder(15647, 1), // Lute Melody new SkillHolder(15651, 1), // Prevailing Sonata (Adventurer)
new SkillHolder(15651, 1), // Prevailing Sonata new SkillHolder(15652, 1), // Daring Sonata (Adventurer)
new SkillHolder(15652, 1), // Daring Sonata new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer)
new SkillHolder(15653, 1), // Refreshing Sonata
}; };
private static final SkillHolder WARRIOR_HARMONY = new SkillHolder(15649, 1); private static final SkillHolder WARRIOR_HARMONY = new SkillHolder(15649, 1);
private static final SkillHolder WIZARD_HARMONY = new SkillHolder(15650, 1); private static final SkillHolder WIZARD_HARMONY = new SkillHolder(15650, 1);

View File

@@ -43,16 +43,15 @@ public final class Q10734_DoOrDie extends Quest
// Skills // Skills
private static final SkillHolder[] COMMON_BUFFS = private static final SkillHolder[] COMMON_BUFFS =
{ {
new SkillHolder(5182, 1), // Blessing of Protection new SkillHolder(15642, 1), // Horn Melody (Adventurer)
new SkillHolder(15642, 1), // Horn Melody new SkillHolder(15645, 1), // Guitar Melody (Adventurer)
new SkillHolder(15643, 1), // Drum Melody new SkillHolder(15643, 1), // Drum Melody (Adventurer)
new SkillHolder(15644, 1), // Pipe Organ Melody new SkillHolder(15646, 1), // Harp Melody (Adventurer)
new SkillHolder(15645, 1), // Guitar Melody new SkillHolder(15647, 1), // Lute Melody (Adventurer)
new SkillHolder(15646, 1), // Harp Melody new SkillHolder(15644, 1), // Pipe Organ Melody (Adventurer)
new SkillHolder(15647, 1), // Lute Melody new SkillHolder(15651, 1), // Prevailing Sonata (Adventurer)
new SkillHolder(15651, 1), // Prevailing Sonata new SkillHolder(15652, 1), // Daring Sonata (Adventurer)
new SkillHolder(15652, 1), // Daring Sonata new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer)
new SkillHolder(15653, 1), // Refreshing Sonata
}; };
private static final SkillHolder WARRIOR_HARMONY = new SkillHolder(15649, 1); private static final SkillHolder WARRIOR_HARMONY = new SkillHolder(15649, 1);
private static final SkillHolder WIZARD_HARMONY = new SkillHolder(15650, 1); private static final SkillHolder WIZARD_HARMONY = new SkillHolder(15650, 1);

View File

@@ -43,16 +43,15 @@ public final class Q10734_DoOrDie extends Quest
// Skills // Skills
private static final SkillHolder[] COMMON_BUFFS = private static final SkillHolder[] COMMON_BUFFS =
{ {
new SkillHolder(5182, 1), // Blessing of Protection new SkillHolder(15642, 1), // Horn Melody (Adventurer)
new SkillHolder(15642, 1), // Horn Melody new SkillHolder(15645, 1), // Guitar Melody (Adventurer)
new SkillHolder(15643, 1), // Drum Melody new SkillHolder(15643, 1), // Drum Melody (Adventurer)
new SkillHolder(15644, 1), // Pipe Organ Melody new SkillHolder(15646, 1), // Harp Melody (Adventurer)
new SkillHolder(15645, 1), // Guitar Melody new SkillHolder(15647, 1), // Lute Melody (Adventurer)
new SkillHolder(15646, 1), // Harp Melody new SkillHolder(15644, 1), // Pipe Organ Melody (Adventurer)
new SkillHolder(15647, 1), // Lute Melody new SkillHolder(15651, 1), // Prevailing Sonata (Adventurer)
new SkillHolder(15651, 1), // Prevailing Sonata new SkillHolder(15652, 1), // Daring Sonata (Adventurer)
new SkillHolder(15652, 1), // Daring Sonata new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer)
new SkillHolder(15653, 1), // Refreshing Sonata
}; };
private static final SkillHolder WARRIOR_HARMONY = new SkillHolder(15649, 1); private static final SkillHolder WARRIOR_HARMONY = new SkillHolder(15649, 1);
private static final SkillHolder WIZARD_HARMONY = new SkillHolder(15650, 1); private static final SkillHolder WIZARD_HARMONY = new SkillHolder(15650, 1);

View File

@@ -43,16 +43,15 @@ public final class Q10734_DoOrDie extends Quest
// Skills // Skills
private static final SkillHolder[] COMMON_BUFFS = private static final SkillHolder[] COMMON_BUFFS =
{ {
new SkillHolder(5182, 1), // Blessing of Protection new SkillHolder(15642, 1), // Horn Melody (Adventurer)
new SkillHolder(15642, 1), // Horn Melody new SkillHolder(15645, 1), // Guitar Melody (Adventurer)
new SkillHolder(15643, 1), // Drum Melody new SkillHolder(15643, 1), // Drum Melody (Adventurer)
new SkillHolder(15644, 1), // Pipe Organ Melody new SkillHolder(15646, 1), // Harp Melody (Adventurer)
new SkillHolder(15645, 1), // Guitar Melody new SkillHolder(15647, 1), // Lute Melody (Adventurer)
new SkillHolder(15646, 1), // Harp Melody new SkillHolder(15644, 1), // Pipe Organ Melody (Adventurer)
new SkillHolder(15647, 1), // Lute Melody new SkillHolder(15651, 1), // Prevailing Sonata (Adventurer)
new SkillHolder(15651, 1), // Prevailing Sonata new SkillHolder(15652, 1), // Daring Sonata (Adventurer)
new SkillHolder(15652, 1), // Daring Sonata new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer)
new SkillHolder(15653, 1), // Refreshing Sonata
}; };
private static final SkillHolder WARRIOR_HARMONY = new SkillHolder(15649, 1); private static final SkillHolder WARRIOR_HARMONY = new SkillHolder(15649, 1);
private static final SkillHolder WIZARD_HARMONY = new SkillHolder(15650, 1); private static final SkillHolder WIZARD_HARMONY = new SkillHolder(15650, 1);