Renamed items package to item.

This commit is contained in:
MobiusDevelopment
2021-11-17 07:35:23 +00:00
parent 2137ebbee3
commit e7486d6aa8
16288 changed files with 62785 additions and 62785 deletions
@@ -49,8 +49,8 @@ import org.l2jmobius.gameserver.model.actor.instance.NpcWalker;
import org.l2jmobius.gameserver.model.actor.instance.PenaltyMonster;
import org.l2jmobius.gameserver.model.actor.instance.RaidBoss;
import org.l2jmobius.gameserver.model.actor.instance.RiftInvader;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.quest.EventType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.spawn.Spawn;
@@ -35,10 +35,10 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Boat;
import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item.ItemLocation;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.instance.Item.ItemLocation;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.serverpackets.AutoAttackStop;
import org.l2jmobius.gameserver.taskmanager.AttackStanceTaskManager;
@@ -40,12 +40,12 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.RaidBoss;
import org.l2jmobius.gameserver.model.items.Armor;
import org.l2jmobius.gameserver.model.items.EtcItem;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.instance.Item.ItemLocation;
import org.l2jmobius.gameserver.model.item.Armor;
import org.l2jmobius.gameserver.model.item.EtcItem;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item.ItemLocation;
import org.l2jmobius.gameserver.util.DocumentItem;
/**
@@ -25,7 +25,7 @@ import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.util.DocumentSkill;
public class SkillTable
@@ -28,7 +28,7 @@ import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.model.StoreTradeList;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
/**
* This class manages buylists from database
@@ -35,7 +35,7 @@ import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.SkillTable;
import org.l2jmobius.gameserver.model.Augmentation;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skills.Stat;
/**
@@ -29,7 +29,7 @@ import org.w3c.dom.Node;
import org.l2jmobius.commons.util.IXmlReader;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.Henna;
import org.l2jmobius.gameserver.model.item.Henna;
/**
* This class loads and stores {@link Henna}s infos. Hennas are called "dye" ingame.
@@ -31,7 +31,7 @@ import org.l2jmobius.commons.util.IXmlReader;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.holders.SeedDataHolder;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
/**
* This class loads and stores manor seed information.
@@ -29,10 +29,10 @@ import org.w3c.dom.Node;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.Armor;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.Armor;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.multisell.MultiSellEntry;
import org.l2jmobius.gameserver.model.multisell.MultiSellIngredient;
import org.l2jmobius.gameserver.model.multisell.MultiSellListContainer;
@@ -39,7 +39,7 @@ import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.WorldRegion;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.zone.ZoneRespawn;
import org.l2jmobius.gameserver.model.zone.ZoneType;
import org.l2jmobius.gameserver.model.zone.form.ZoneCuboid;
@@ -17,7 +17,7 @@
package org.l2jmobius.gameserver.handler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
public interface IItemHandler
{
@@ -23,8 +23,8 @@ import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
@@ -18,8 +18,8 @@ package org.l2jmobius.gameserver.handler.admincommandhandlers;
import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
/**
@@ -43,8 +43,8 @@ import org.l2jmobius.gameserver.model.StoreTradeList;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.util.BuilderUtil;
@@ -20,8 +20,8 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.util.BuilderUtil;
@@ -23,8 +23,8 @@ import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.BabyPet;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.FeedableBeast;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
public class BeastSpice implements IItemHandler
@@ -23,8 +23,8 @@ import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.BabyPet;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
@@ -20,9 +20,9 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
@@ -20,7 +20,7 @@ import org.l2jmobius.gameserver.cache.HtmCache;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.network.serverpackets.RadarControl;
@@ -21,7 +21,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
@@ -20,7 +20,7 @@ import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.UserInfo;
@@ -23,7 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Chest;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
@@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.spawn.Spawn;
public class ChristmasTree implements IItemHandler
@@ -19,7 +19,7 @@ package org.l2jmobius.gameserver.handler.itemhandlers;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -19,7 +19,7 @@ package org.l2jmobius.gameserver.handler.itemhandlers;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -19,7 +19,7 @@ package org.l2jmobius.gameserver.handler.itemhandlers;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -19,7 +19,7 @@ package org.l2jmobius.gameserver.handler.itemhandlers;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
public class CrystalCarol implements IItemHandler
@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
@@ -19,7 +19,7 @@ package org.l2jmobius.gameserver.handler.itemhandlers;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ChooseInventoryItem;
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skills.handlers.SkillCharge;
import org.l2jmobius.gameserver.network.SystemMessageId;
@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.ExtractableItem;
import org.l2jmobius.gameserver.model.ExtractableProductItem;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -21,7 +21,7 @@ import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
@@ -19,10 +19,10 @@ package org.l2jmobius.gameserver.handler.itemhandlers;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.util.Broadcast;
@@ -23,7 +23,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
@@ -23,7 +23,7 @@ import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
public class HeroCustomItem implements IItemHandler
@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Gourd;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.spawn.Spawn;
public class JackpotSeed implements IItemHandler
@@ -23,7 +23,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
@@ -19,7 +19,7 @@ package org.l2jmobius.gameserver.handler.itemhandlers;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
public class MapForestOfTheDead implements IItemHandler
@@ -19,7 +19,7 @@ package org.l2jmobius.gameserver.handler.itemhandlers;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.RadarControl;
import org.l2jmobius.gameserver.network.serverpackets.ShowMiniMap;
@@ -21,7 +21,7 @@ import org.l2jmobius.gameserver.instancemanager.CastleManager;
import org.l2jmobius.gameserver.instancemanager.MercTicketManager;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.siege.Castle;
public class MercTicket implements IItemHandler
@@ -20,7 +20,7 @@ import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Gourd;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
public class Nectar implements IItemHandler
@@ -20,7 +20,7 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
public class NobleCustomItem implements IItemHandler
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
@@ -35,7 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.RecipeList;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.Dice;
@@ -28,7 +28,7 @@ import org.l2jmobius.gameserver.instancemanager.FortManager;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import org.l2jmobius.gameserver.network.serverpackets.SetupGauge;
@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.siege.Castle;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
@@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.model.actor.instance.Chest;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.actor.instance.RaidBoss;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
@@ -20,7 +20,7 @@ import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.SSQStatus;
/**
@@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -20,9 +20,9 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
@@ -19,7 +19,7 @@ package org.l2jmobius.gameserver.handler.itemhandlers;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ShowXMasSeal;
@@ -20,9 +20,9 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
@@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.holders.SkillUseHolder;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
@@ -28,8 +28,8 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Servitor;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.skills.BaseStat;
import org.l2jmobius.gameserver.model.skills.Formulas;
@@ -28,10 +28,10 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.zone.type.FishingZone;
import org.l2jmobius.gameserver.model.zone.type.WaterZone;
import org.l2jmobius.gameserver.network.SystemMessageId;
@@ -24,9 +24,9 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable.RewardItem;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
@@ -32,8 +32,8 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.skills.BaseStat;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
@@ -27,8 +27,8 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.siege.Castle;
import org.l2jmobius.gameserver.model.siege.Fort;
import org.l2jmobius.gameserver.model.skills.Formulas;
@@ -25,9 +25,9 @@ import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Attackable.RewardItem;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
@@ -29,7 +29,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.sevensigns.SevenSigns;
import org.l2jmobius.gameserver.model.siege.Castle;
@@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
@@ -22,7 +22,7 @@ import org.l2jmobius.gameserver.data.CrownTable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.siege.Castle;
/**
@@ -47,7 +47,7 @@ import org.l2jmobius.gameserver.model.actor.instance.FortSiegeGuard;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.RiftInvader;
import org.l2jmobius.gameserver.model.actor.instance.SiegeGuard;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
@@ -44,7 +44,7 @@ import org.l2jmobius.gameserver.model.DimensionalRift;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
import org.l2jmobius.gameserver.util.Util;
@@ -41,7 +41,7 @@ import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.actor.instance.SepulcherMonster;
import org.l2jmobius.gameserver.model.actor.instance.SepulcherNpc;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.model.zone.type.BossZone;
@@ -30,8 +30,8 @@ import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.EtcItemType;
import org.l2jmobius.gameserver.taskmanager.ItemsAutoDestroyTaskManager;
/**
@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.SiegeGuard;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.siege.Castle;
/**
@@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.data.xml.ExperienceData;
import org.l2jmobius.gameserver.enums.ChatType;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;
@@ -33,8 +33,8 @@ import org.l2jmobius.gameserver.model.RecipeList;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.RecipeHolder;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
@@ -30,7 +30,7 @@ import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.model.StoreTradeList;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.taskmanager.BuyListTaskManager;
/**
@@ -29,7 +29,7 @@ import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Chronos;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.sql.AnnouncementsTable;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.util.Broadcast;
@@ -17,8 +17,8 @@
package org.l2jmobius.gameserver.model;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.items.instance.Item;
/**
* @author Luno
@@ -26,7 +26,7 @@ import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.data.SkillTable;
import org.l2jmobius.gameserver.data.xml.AugmentationData;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skills.funcs.FuncAdd;
import org.l2jmobius.gameserver.model.skills.funcs.LambdaConst;
@@ -20,7 +20,7 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.data.SkillTable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
@@ -31,9 +31,9 @@ import org.l2jmobius.gameserver.instancemanager.CursedWeaponsManager;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.Earthquake;
import org.l2jmobius.gameserver.network.serverpackets.ExRedSky;
@@ -16,8 +16,8 @@
*/
package org.l2jmobius.gameserver.model;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.instance.Item;
/**
* Get all information from Item to generate ItemInfo.
@@ -32,7 +32,7 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.actor.instance.Servitor;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.partymatching.PartyMatchRoom;
import org.l2jmobius.gameserver.model.partymatching.PartyMatchRoomList;
import org.l2jmobius.gameserver.model.sevensigns.SevenSignsFestival;
@@ -26,8 +26,8 @@ import java.util.logging.Logger;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.EtcItemType;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.ShortCutInit;
@@ -21,8 +21,8 @@ import java.util.List;
import java.util.logging.Logger;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.items.instance.Item;
/**
* @version $Revision: 1.4.2.1.2.5 $ $Date: 2005/03/27 15:29:33 $
@@ -25,10 +25,10 @@ import org.l2jmobius.Config;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.data.sql.OfflineTraderTable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.EtcItemType;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;
@@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.instancemanager.MercTicketManager;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.knownlist.WorldObjectKnownList;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.GetItem;
@@ -52,9 +52,9 @@ import org.l2jmobius.gameserver.model.actor.instance.SiegeGuard;
import org.l2jmobius.gameserver.model.actor.instance.Servitor;
import org.l2jmobius.gameserver.model.actor.knownlist.AttackableKnownList;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.EtcItemType;
import org.l2jmobius.gameserver.model.quest.EventType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.skills.Stat;
@@ -82,10 +82,10 @@ import org.l2jmobius.gameserver.model.actor.status.CreatureStatus;
import org.l2jmobius.gameserver.model.actor.templates.CreatureTemplate;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.holders.SkillUseHolder;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.quest.EventType;
import org.l2jmobius.gameserver.model.quest.Quest;
@@ -65,10 +65,10 @@ import org.l2jmobius.gameserver.model.actor.status.NpcStatus;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.holders.HelperBuffHolder;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.quest.EventType;
import org.l2jmobius.gameserver.model.quest.Quest;
@@ -132,20 +132,20 @@ import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.holders.PlayerStatsHolder;
import org.l2jmobius.gameserver.model.holders.SkillUseHolder;
import org.l2jmobius.gameserver.model.holders.SummonRequestHolder;
import org.l2jmobius.gameserver.model.item.Armor;
import org.l2jmobius.gameserver.model.item.Henna;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.ArmorType;
import org.l2jmobius.gameserver.model.item.type.EtcItemType;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.itemcontainer.ItemContainer;
import org.l2jmobius.gameserver.model.itemcontainer.PetInventory;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerFreight;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerWarehouse;
import org.l2jmobius.gameserver.model.items.Armor;
import org.l2jmobius.gameserver.model.items.Henna;
import org.l2jmobius.gameserver.model.items.ItemTemplate;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.items.type.ArmorType;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.olympiad.Hero;
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.partymatching.PartyMatchRoom;
@@ -37,9 +37,9 @@ import org.l2jmobius.gameserver.model.actor.knownlist.SummonKnownList;
import org.l2jmobius.gameserver.model.actor.stat.SummonStat;
import org.l2jmobius.gameserver.model.actor.status.SummonStatus;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.PetInventory;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.MyTargetSelected;
@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
/**
* @version $Revision: 1.15.2.10.2.16 $ $Date: 2005/04/06 16:13:40 $
@@ -29,8 +29,8 @@ import org.l2jmobius.gameserver.model.actor.knownlist.BoatKnownList;
import org.l2jmobius.gameserver.model.actor.templates.CreatureTemplate;
import org.l2jmobius.gameserver.model.holders.BoatPathHolder;
import org.l2jmobius.gameserver.model.holders.BoatPathHolder.BoatPoint;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import org.l2jmobius.gameserver.network.serverpackets.OnVehicleCheckLocation;
@@ -23,7 +23,7 @@ import org.l2jmobius.gameserver.data.xml.PlayerTemplateData;
import org.l2jmobius.gameserver.enums.ClassId;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
@@ -41,8 +41,8 @@ import org.l2jmobius.gameserver.model.actor.stat.DoorStat;
import org.l2jmobius.gameserver.model.actor.status.DoorStatus;
import org.l2jmobius.gameserver.model.actor.templates.CreatureTemplate;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.items.Weapon;
import org.l2jmobius.gameserver.model.items.instance.Item;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.residences.ClanHall;
import org.l2jmobius.gameserver.model.siege.Castle;
import org.l2jmobius.gameserver.model.siege.Fort;
@@ -20,7 +20,7 @@ import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.sql.FakePlayerTable;
import org.l2jmobius.gameserver.enums.ClassId;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.items.type.WeaponType;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
/**
* This class manages Fake Player instances, they look like regular players. This effect will show up on all clients.

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