Replaced Trait id with ordinal.
This commit is contained in:
@ -585,7 +585,7 @@ public class CharStat
|
||||
|
||||
public float getAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraits[traitType.getId()];
|
||||
return _attackTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getAttackTraits()
|
||||
@ -595,7 +595,7 @@ public class CharStat
|
||||
|
||||
public boolean hasAttackTrait(TraitType traitType)
|
||||
{
|
||||
return _attackTraitsCount[traitType.getId()] > 0;
|
||||
return _attackTraitsCount[traitType.ordinal()] > 0;
|
||||
}
|
||||
|
||||
public int[] getAttackTraitsCount()
|
||||
@ -605,7 +605,7 @@ public class CharStat
|
||||
|
||||
public float getDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraits[traitType.getId()];
|
||||
return _defenceTraits[traitType.ordinal()];
|
||||
}
|
||||
|
||||
public float[] getDefenceTraits()
|
||||
@ -615,7 +615,7 @@ public class CharStat
|
||||
|
||||
public boolean hasDefenceTrait(TraitType traitType)
|
||||
{
|
||||
return _defenceTraitsCount[traitType.getId()] > 0;
|
||||
return _defenceTraitsCount[traitType.ordinal()] > 0;
|
||||
}
|
||||
|
||||
public int[] getDefenceTraitsCount()
|
||||
@ -625,7 +625,7 @@ public class CharStat
|
||||
|
||||
public boolean isTraitInvul(TraitType traitType)
|
||||
{
|
||||
return _traitsInvul[traitType.getId()] > 0;
|
||||
return _traitsInvul[traitType.ordinal()] > 0;
|
||||
}
|
||||
|
||||
public int[] getTraitsInvul()
|
||||
|
@ -21,76 +21,69 @@ package com.l2jmobius.gameserver.model.stats;
|
||||
*/
|
||||
public enum TraitType
|
||||
{
|
||||
NONE(0, 0),
|
||||
SWORD(1, 1),
|
||||
BLUNT(2, 1),
|
||||
DAGGER(3, 1),
|
||||
POLE(4, 1),
|
||||
FIST(5, 1),
|
||||
BOW(6, 1),
|
||||
ETC(7, 1),
|
||||
UNK_8(8, 0),
|
||||
POISON(9, 3),
|
||||
HOLD(10, 3),
|
||||
BLEED(11, 3),
|
||||
SLEEP(12, 3),
|
||||
SHOCK(13, 3),
|
||||
DERANGEMENT(14, 3),
|
||||
BUG_WEAKNESS(15, 2),
|
||||
ANIMAL_WEAKNESS(16, 2),
|
||||
PLANT_WEAKNESS(17, 2),
|
||||
BEAST_WEAKNESS(18, 2),
|
||||
DRAGON_WEAKNESS(19, 2),
|
||||
PARALYZE(20, 3),
|
||||
DUAL(21, 1),
|
||||
DUALFIST(22, 1),
|
||||
BOSS(23, 3),
|
||||
GIANT_WEAKNESS(24, 2),
|
||||
CONSTRUCT_WEAKNESS(25, 2),
|
||||
DEATH(26, 3),
|
||||
VALAKAS(27, 2),
|
||||
ANESTHESIA(28, 2),
|
||||
CRITICAL_POISON(29, 3),
|
||||
ROOT_PHYSICALLY(30, 3),
|
||||
ROOT_MAGICALLY(31, 3),
|
||||
RAPIER(32, 1),
|
||||
CROSSBOW(33, 1),
|
||||
ANCIENTSWORD(34, 1),
|
||||
TURN_STONE(35, 3),
|
||||
GUST(36, 3),
|
||||
PHYSICAL_BLOCKADE(37, 3),
|
||||
TARGET(38, 3),
|
||||
PHYSICAL_WEAKNESS(39, 3),
|
||||
MAGICAL_WEAKNESS(40, 3),
|
||||
DUALDAGGER(41, 1),
|
||||
DUALBLUNT(42, 1),
|
||||
KNOCKBACK(43, 3),
|
||||
KNOCKDOWN(44, 3),
|
||||
PULL(45, 3),
|
||||
HATE(46, 3),
|
||||
AGGRESSION(47, 3),
|
||||
AIRBIND(48, 3),
|
||||
DISARM(49, 3),
|
||||
DEPORT(50, 3),
|
||||
CHANGEBODY(51, 3),
|
||||
TWOHANDCROSSBOW(52, 1),
|
||||
ZONE(53, 3),
|
||||
PSYCHIC(54, 3);
|
||||
NONE(0),
|
||||
SWORD(1),
|
||||
BLUNT(1),
|
||||
DAGGER(1),
|
||||
POLE(1),
|
||||
FIST(1),
|
||||
BOW(1),
|
||||
ETC(1),
|
||||
UNK_8(0),
|
||||
POISON(3),
|
||||
HOLD(3),
|
||||
BLEED(3),
|
||||
SLEEP(3),
|
||||
SHOCK(3),
|
||||
DERANGEMENT(3),
|
||||
BUG_WEAKNESS(2),
|
||||
ANIMAL_WEAKNESS(2),
|
||||
PLANT_WEAKNESS(2),
|
||||
BEAST_WEAKNESS(2),
|
||||
DRAGON_WEAKNESS(2),
|
||||
PARALYZE(3),
|
||||
DUAL(1),
|
||||
DUALFIST(1),
|
||||
BOSS(3),
|
||||
GIANT_WEAKNESS(2),
|
||||
CONSTRUCT_WEAKNESS(2),
|
||||
DEATH(3),
|
||||
VALAKAS(2),
|
||||
ANESTHESIA(2),
|
||||
CRITICAL_POISON(3),
|
||||
ROOT_PHYSICALLY(3),
|
||||
ROOT_MAGICALLY(3),
|
||||
RAPIER(1),
|
||||
CROSSBOW(1),
|
||||
ANCIENTSWORD(1),
|
||||
TURN_STONE(3),
|
||||
GUST(3),
|
||||
PHYSICAL_BLOCKADE(3),
|
||||
TARGET(3),
|
||||
PHYSICAL_WEAKNESS(3),
|
||||
MAGICAL_WEAKNESS(3),
|
||||
DUALDAGGER(1),
|
||||
DUALBLUNT(1),
|
||||
KNOCKBACK(3),
|
||||
KNOCKDOWN(3),
|
||||
PULL(3),
|
||||
HATE(3),
|
||||
AGGRESSION(3),
|
||||
AIRBIND(3),
|
||||
DISARM(3),
|
||||
DEPORT(3),
|
||||
CHANGEBODY(3),
|
||||
TWOHANDCROSSBOW(1),
|
||||
ZONE(3),
|
||||
PSYCHIC(3);
|
||||
|
||||
private final int _id;
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
|
||||
TraitType(int id, int type)
|
||||
TraitType(int type)
|
||||
{
|
||||
_id = id;
|
||||
_type = type;
|
||||
}
|
||||
|
||||
public int getId()
|
||||
{
|
||||
return _id;
|
||||
}
|
||||
|
||||
|
||||
public int getType()
|
||||
{
|
||||
return _type;
|
||||
|
Reference in New Issue
Block a user