Sync with L2JServer Jan 30th 2015.
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@ -35,16 +35,16 @@ import com.l2jserver.gameserver.network.SystemMessageId;
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/**
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* @author Erlandys
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*/
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public class AuctionManager
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public class AuctionHouseManager
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{
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Connection con = null;
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private static final Logger _log = Logger.getLogger(AuctionManager.class.getName());
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private static final Logger _log = Logger.getLogger(AuctionHouseManager.class.getName());
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private static ArrayList<Auctions> auctions;
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private static HashMap<String, Integer> categoryType;
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private static HashMap<Integer, Integer> categoryConvert;
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private static HashMap<Integer, Integer> massCategoryConvert;
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public AuctionManager()
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public AuctionHouseManager()
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{
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_log.info(getClass().getSimpleName() + ": Initializing");
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loadCategories();
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@ -980,13 +980,13 @@ public class AuctionManager
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}
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}
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public static final AuctionManager getInstance()
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public static final AuctionHouseManager getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final AuctionManager _instance = new AuctionManager();
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protected static final AuctionHouseManager _instance = new AuctionHouseManager();
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}
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}
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@ -30,7 +30,7 @@ import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.model.entity.Auction;
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/**
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* Zoey76: TODO: Rewrite it and unharcode it.
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* Zoey76: TODO: Rewrite it and unhardcode it.
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*/
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public final class ClanHallAuctionManager
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{
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