Improved auto play attack and move logic.

This commit is contained in:
MobiusDevelopment 2022-09-11 21:02:40 +00:00
parent a6d05be982
commit e6921efacb
8 changed files with 144 additions and 32 deletions

View File

@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -76,7 +77,7 @@ public class AutoPlayTaskManager implements Runnable
{
player.setTarget(null);
}
else if (monster.getTarget() == player)
else if ((monster.getTarget() == player) || (monster.getTarget() == null))
{
// We take granted that mage classes do not auto hit.
if (isMageCaster(player))
@ -84,10 +85,23 @@ public class AutoPlayTaskManager implements Runnable
continue PLAY;
}
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
// Attack and add aggro to the monster.
if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
}
// Make sure monster is engaged.
if (monster.hasAI() && !monster.getAI().isAutoAttacking())
{
((Attackable) monster).addDamageHate(player, 0, 100);
}
}
continue PLAY;
}

View File

@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -76,7 +77,7 @@ public class AutoPlayTaskManager implements Runnable
{
player.setTarget(null);
}
else if (monster.getTarget() == player)
else if ((monster.getTarget() == player) || (monster.getTarget() == null))
{
// We take granted that mage classes do not auto hit.
if (isMageCaster(player))
@ -84,10 +85,23 @@ public class AutoPlayTaskManager implements Runnable
continue PLAY;
}
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
// Attack and add aggro to the monster.
if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
}
// Make sure monster is engaged.
if (monster.hasAI() && !monster.getAI().isAutoAttacking())
{
((Attackable) monster).addDamageHate(player, 0, 100);
}
}
continue PLAY;
}

View File

@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -76,7 +77,7 @@ public class AutoPlayTaskManager implements Runnable
{
player.setTarget(null);
}
else if (monster.getTarget() == player)
else if ((monster.getTarget() == player) || (monster.getTarget() == null))
{
// We take granted that mage classes do not auto hit.
if (isMageCaster(player))
@ -84,10 +85,23 @@ public class AutoPlayTaskManager implements Runnable
continue PLAY;
}
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
// Attack and add aggro to the monster.
if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
}
// Make sure monster is engaged.
if (monster.hasAI() && !monster.getAI().isAutoAttacking())
{
((Attackable) monster).addDamageHate(player, 0, 100);
}
}
continue PLAY;
}

View File

@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -76,7 +77,7 @@ public class AutoPlayTaskManager implements Runnable
{
player.setTarget(null);
}
else if (monster.getTarget() == player)
else if ((monster.getTarget() == player) || (monster.getTarget() == null))
{
// We take granted that mage classes do not auto hit.
if (isMageCaster(player))
@ -84,10 +85,23 @@ public class AutoPlayTaskManager implements Runnable
continue PLAY;
}
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
// Attack and add aggro to the monster.
if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
}
// Make sure monster is engaged.
if (monster.hasAI() && !monster.getAI().isAutoAttacking())
{
((Attackable) monster).addDamageHate(player, 0, 100);
}
}
continue PLAY;
}

View File

@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -76,7 +77,7 @@ public class AutoPlayTaskManager implements Runnable
{
player.setTarget(null);
}
else if (monster.getTarget() == player)
else if ((monster.getTarget() == player) || (monster.getTarget() == null))
{
// We take granted that mage classes do not auto hit.
if (isMageCaster(player))
@ -84,10 +85,23 @@ public class AutoPlayTaskManager implements Runnable
continue PLAY;
}
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
// Attack and add aggro to the monster.
if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
}
// Make sure monster is engaged.
if (monster.hasAI() && !monster.getAI().isAutoAttacking())
{
((Attackable) monster).addDamageHate(player, 0, 100);
}
}
continue PLAY;
}

View File

@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -77,7 +78,7 @@ public class AutoPlayTaskManager implements Runnable
{
player.setTarget(null);
}
else if (monster.getTarget() == player)
else if ((monster.getTarget() == player) || (monster.getTarget() == null))
{
// We take granted that mage classes do not auto hit.
if (isMageCaster(player))
@ -85,10 +86,23 @@ public class AutoPlayTaskManager implements Runnable
continue PLAY;
}
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
// Attack and add aggro to the monster.
if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
}
// Make sure monster is engaged.
if (monster.hasAI() && !monster.getAI().isAutoAttacking())
{
((Attackable) monster).addDamageHate(player, 0, 100);
}
}
continue PLAY;
}

View File

@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -77,7 +78,7 @@ public class AutoPlayTaskManager implements Runnable
{
player.setTarget(null);
}
else if (monster.getTarget() == player)
else if ((monster.getTarget() == player) || (monster.getTarget() == null))
{
// We take granted that mage classes do not auto hit.
if (isMageCaster(player))
@ -85,10 +86,23 @@ public class AutoPlayTaskManager implements Runnable
continue PLAY;
}
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
// Attack and add aggro to the monster.
if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
}
// Make sure monster is engaged.
if (monster.hasAI() && !monster.getAI().isAutoAttacking())
{
((Attackable) monster).addDamageHate(player, 0, 100);
}
}
continue PLAY;
}

View File

@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -77,7 +78,7 @@ public class AutoPlayTaskManager implements Runnable
{
player.setTarget(null);
}
else if (monster.getTarget() == player)
else if ((monster.getTarget() == player) || (monster.getTarget() == null))
{
// We take granted that mage classes do not auto hit.
if (isMageCaster(player))
@ -85,10 +86,23 @@ public class AutoPlayTaskManager implements Runnable
continue PLAY;
}
// Check if actually attacking.
if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
// Attack and add aggro to the monster.
if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
}
else
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
}
// Make sure monster is engaged.
if (monster.hasAI() && !monster.getAI().isAutoAttacking())
{
((Attackable) monster).addDamageHate(player, 0, 100);
}
}
continue PLAY;
}