Improved auto play attack and move logic.
This commit is contained in:
parent
a6d05be982
commit
e6921efacb
@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.actor.Summon;
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import org.l2jmobius.gameserver.model.actor.instance.Monster;
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@ -76,7 +77,7 @@ public class AutoPlayTaskManager implements Runnable
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{
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player.setTarget(null);
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}
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else if (monster.getTarget() == player)
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else if ((monster.getTarget() == player) || (monster.getTarget() == null))
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{
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// We take granted that mage classes do not auto hit.
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if (isMageCaster(player))
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@ -84,10 +85,23 @@ public class AutoPlayTaskManager implements Runnable
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continue PLAY;
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}
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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// Attack and add aggro to the monster.
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if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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else
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
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}
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// Make sure monster is engaged.
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if (monster.hasAI() && !monster.getAI().isAutoAttacking())
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{
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((Attackable) monster).addDamageHate(player, 0, 100);
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}
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}
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continue PLAY;
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}
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.actor.Summon;
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import org.l2jmobius.gameserver.model.actor.instance.Monster;
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@ -76,7 +77,7 @@ public class AutoPlayTaskManager implements Runnable
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{
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player.setTarget(null);
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}
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else if (monster.getTarget() == player)
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else if ((monster.getTarget() == player) || (monster.getTarget() == null))
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{
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// We take granted that mage classes do not auto hit.
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if (isMageCaster(player))
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@ -84,10 +85,23 @@ public class AutoPlayTaskManager implements Runnable
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continue PLAY;
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}
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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// Attack and add aggro to the monster.
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if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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else
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
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}
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// Make sure monster is engaged.
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if (monster.hasAI() && !monster.getAI().isAutoAttacking())
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{
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((Attackable) monster).addDamageHate(player, 0, 100);
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}
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}
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continue PLAY;
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}
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.actor.Summon;
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import org.l2jmobius.gameserver.model.actor.instance.Monster;
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@ -76,7 +77,7 @@ public class AutoPlayTaskManager implements Runnable
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{
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player.setTarget(null);
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}
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else if (monster.getTarget() == player)
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else if ((monster.getTarget() == player) || (monster.getTarget() == null))
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{
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// We take granted that mage classes do not auto hit.
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if (isMageCaster(player))
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@ -84,10 +85,23 @@ public class AutoPlayTaskManager implements Runnable
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continue PLAY;
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}
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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// Attack and add aggro to the monster.
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if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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else
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
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}
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// Make sure monster is engaged.
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if (monster.hasAI() && !monster.getAI().isAutoAttacking())
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{
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((Attackable) monster).addDamageHate(player, 0, 100);
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}
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}
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continue PLAY;
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}
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.actor.Summon;
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import org.l2jmobius.gameserver.model.actor.instance.Monster;
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@ -76,7 +77,7 @@ public class AutoPlayTaskManager implements Runnable
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{
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player.setTarget(null);
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}
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else if (monster.getTarget() == player)
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else if ((monster.getTarget() == player) || (monster.getTarget() == null))
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{
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// We take granted that mage classes do not auto hit.
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if (isMageCaster(player))
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@ -84,10 +85,23 @@ public class AutoPlayTaskManager implements Runnable
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continue PLAY;
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}
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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// Attack and add aggro to the monster.
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if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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else
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
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}
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// Make sure monster is engaged.
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if (monster.hasAI() && !monster.getAI().isAutoAttacking())
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{
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((Attackable) monster).addDamageHate(player, 0, 100);
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}
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}
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continue PLAY;
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}
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.actor.Summon;
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import org.l2jmobius.gameserver.model.actor.instance.Monster;
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@ -76,7 +77,7 @@ public class AutoPlayTaskManager implements Runnable
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{
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player.setTarget(null);
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}
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else if (monster.getTarget() == player)
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else if ((monster.getTarget() == player) || (monster.getTarget() == null))
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{
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// We take granted that mage classes do not auto hit.
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if (isMageCaster(player))
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@ -84,10 +85,23 @@ public class AutoPlayTaskManager implements Runnable
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continue PLAY;
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}
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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// Attack and add aggro to the monster.
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if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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else
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
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}
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// Make sure monster is engaged.
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if (monster.hasAI() && !monster.getAI().isAutoAttacking())
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{
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((Attackable) monster).addDamageHate(player, 0, 100);
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}
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}
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continue PLAY;
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}
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.actor.Summon;
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import org.l2jmobius.gameserver.model.actor.instance.Monster;
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@ -77,7 +78,7 @@ public class AutoPlayTaskManager implements Runnable
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{
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player.setTarget(null);
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}
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else if (monster.getTarget() == player)
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else if ((monster.getTarget() == player) || (monster.getTarget() == null))
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{
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// We take granted that mage classes do not auto hit.
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if (isMageCaster(player))
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@ -85,10 +86,23 @@ public class AutoPlayTaskManager implements Runnable
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continue PLAY;
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}
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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// Attack and add aggro to the monster.
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if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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else
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
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}
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// Make sure monster is engaged.
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if (monster.hasAI() && !monster.getAI().isAutoAttacking())
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{
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((Attackable) monster).addDamageHate(player, 0, 100);
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}
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}
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continue PLAY;
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}
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.actor.Summon;
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import org.l2jmobius.gameserver.model.actor.instance.Monster;
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@ -77,7 +78,7 @@ public class AutoPlayTaskManager implements Runnable
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{
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player.setTarget(null);
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}
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else if (monster.getTarget() == player)
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else if ((monster.getTarget() == player) || (monster.getTarget() == null))
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{
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// We take granted that mage classes do not auto hit.
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if (isMageCaster(player))
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@ -85,10 +86,23 @@ public class AutoPlayTaskManager implements Runnable
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continue PLAY;
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}
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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// Attack and add aggro to the monster.
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if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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else
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
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}
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// Make sure monster is engaged.
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if (monster.hasAI() && !monster.getAI().isAutoAttacking())
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{
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((Attackable) monster).addDamageHate(player, 0, 100);
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}
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}
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continue PLAY;
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}
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.enums.Race;
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import org.l2jmobius.gameserver.geoengine.GeoEngine;
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import org.l2jmobius.gameserver.model.World;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.actor.Summon;
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import org.l2jmobius.gameserver.model.actor.instance.Monster;
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@ -77,7 +78,7 @@ public class AutoPlayTaskManager implements Runnable
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{
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player.setTarget(null);
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}
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else if (monster.getTarget() == player)
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else if ((monster.getTarget() == player) || (monster.getTarget() == null))
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{
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// We take granted that mage classes do not auto hit.
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if (isMageCaster(player))
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@ -85,10 +86,23 @@ public class AutoPlayTaskManager implements Runnable
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continue PLAY;
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}
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// Check if actually attacking.
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if (player.hasAI() && player.getAI().isAutoAttacking() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving())
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// Attack and add aggro to the monster.
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if (player.hasAI() && !player.isAttackingNow() && !player.isCastingNow() && !player.isMoving() && !player.isDisabled())
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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if (player.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, monster);
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}
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else
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{
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player.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, monster);
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}
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// Make sure monster is engaged.
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if (monster.hasAI() && !monster.getAI().isAutoAttacking())
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{
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((Attackable) monster).addDamageHate(player, 0, 100);
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}
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}
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continue PLAY;
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}
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