Removed Glorious Cloak from Monument of Heroes script.
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@ -47,7 +47,7 @@ public final class MonumentOfHeroes extends AbstractNpcAI
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};
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};
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// Items
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// Items
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private static final int HERO_CLOAK = 30372;
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private static final int HERO_CLOAK = 30372;
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private static final int GLORIOUS_CLOAK = 30373;
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// private static final int GLORIOUS_CLOAK = 30373;
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private static final int WINGS_OF_DESTINY_CIRCLET = 6842;
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private static final int WINGS_OF_DESTINY_CIRCLET = 6842;
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private static final int[] WEAPONS =
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private static final int[] WEAPONS =
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{
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{
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@ -97,7 +97,7 @@ public final class MonumentOfHeroes extends AbstractNpcAI
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final int olympiadRank = getOlympiadRank(player);
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final int olympiadRank = getOlympiadRank(player);
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if (olympiadRank == 1)
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if (olympiadRank == 1)
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{
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{
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if (!hasAtLeastOneQuestItem(player, HERO_CLOAK, GLORIOUS_CLOAK))
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if (!hasAtLeastOneQuestItem(player, HERO_CLOAK/* , GLORIOUS_CLOAK */))
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{
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{
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if (player.isInventoryUnder80(false))
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if (player.isInventoryUnder80(false))
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{
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{
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@ -113,24 +113,10 @@ public final class MonumentOfHeroes extends AbstractNpcAI
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htmltext = "MonumentOfHeroes-cloakHave.html";
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htmltext = "MonumentOfHeroes-cloakHave.html";
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}
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}
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}
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}
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else if ((olympiadRank == 2) || (olympiadRank == 3))
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/*
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{
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* else if ((olympiadRank == 2) || (olympiadRank == 3)) { if (!hasAtLeastOneQuestItem(player, HERO_CLOAK, GLORIOUS_CLOAK)) { if (player.isInventoryUnder80(false)) { giveItems(player, GLORIOUS_CLOAK, 1); } else {
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if (!hasAtLeastOneQuestItem(player, HERO_CLOAK, GLORIOUS_CLOAK))
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* player.sendPacket(SystemMessageId.UNABLE_TO_PROCESS_THIS_REQUEST_UNTIL_YOUR_INVENTORY_S_WEIGHT_AND_SLOT_COUNT_ARE_LESS_THAN_80_PERCENT_OF_CAPACITY); } } else { htmltext = "MonumentOfHeroes-cloakHave.html"; } }
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{
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*/
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if (player.isInventoryUnder80(false))
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{
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giveItems(player, GLORIOUS_CLOAK, 1);
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}
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else
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{
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player.sendPacket(SystemMessageId.UNABLE_TO_PROCESS_THIS_REQUEST_UNTIL_YOUR_INVENTORY_S_WEIGHT_AND_SLOT_COUNT_ARE_LESS_THAN_80_PERCENT_OF_CAPACITY);
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}
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}
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else
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{
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htmltext = "MonumentOfHeroes-cloakHave.html";
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}
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}
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else
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else
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{
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{
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htmltext = "MonumentOfHeroes-cloakNo.html";
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htmltext = "MonumentOfHeroes-cloakNo.html";
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