Cleanup of unnecessary void method and class modifiers.
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@@ -768,7 +768,7 @@ public class Antharas extends AbstractNpcAI
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GrandBossManager.getInstance().getStatSet(ANTHARAS).set("respawn_time", System.currentTimeMillis() + respawnTime);
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}
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private final void refreshAiParams(Player attacker, int damage)
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private void refreshAiParams(Player attacker, int damage)
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{
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if ((attacker_1 != null) && (attacker == attacker_1))
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{
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@@ -621,12 +621,12 @@ public class Baium extends AbstractNpcAI
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return super.unload(removeFromList);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -43,7 +43,7 @@ import ai.AbstractNpcAI;
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* OK - All Raid Bosses who use Limit Barrier are listed below:
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*/
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@Disabled // Behaviour does not go well with low population servers.
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public final class LimitBarrier extends AbstractNpcAI
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public class LimitBarrier extends AbstractNpcAI
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{
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// NPCs
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private static final int[] RAID_BOSSES =
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@@ -178,7 +178,7 @@ public class CastleChamberlain extends AbstractNpcAI
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return "chamberlain-21.html";
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}
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private final void funcReplace(Castle castle, NpcHtmlMessage html, int func, String str)
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private void funcReplace(Castle castle, NpcHtmlMessage html, int func, String str)
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{
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final CastleFunction function = castle.getCastleFunction(func);
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if (function == null)
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@@ -1575,7 +1575,7 @@ public class AdminEditChar implements IAdminCommandHandler
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activeChar.sendPacket(adminReply);
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}
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private final class IpPack
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private class IpPack
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{
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String ip;
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int[][] tracert;
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@@ -77,7 +77,7 @@ public class AdminHtml implements IAdminCommandHandler
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* @param activeChar activeChar where html is shown
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* @param path relative path from directory data/html/admin/ to html
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*/
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static void showAdminHtml(Player activeChar, String path)
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public static void showAdminHtml(Player activeChar, String path)
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{
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showHtml(activeChar, "data/html/admin/" + path, false);
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}
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@@ -110,7 +110,7 @@ public abstract class AbstractInstance extends AbstractNpcAI
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* @param npc NPC which allows to enter into instance
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* @param templateId template ID of instance where player wants to enter
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*/
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protected final void enterInstance(Player player, Npc npc, int templateId)
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protected void enterInstance(Player player, Npc npc, int templateId)
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{
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Instance instance = getPlayerInstance(player);
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if (instance != null) // Player has already any instance active
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