Cleanup of unnecessary void method and class modifiers.
This commit is contained in:
@@ -435,7 +435,7 @@ public class Gallias extends AbstractNpcAI
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return "DualSkill-" + level;
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}
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private final void takeSkills(Player player, String type)
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private void takeSkills(Player player, String type)
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{
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final PlayerVariables vars = player.getVariables();
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final String list = vars.getString(type, "");
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@@ -453,7 +453,7 @@ public class Gallias extends AbstractNpcAI
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}
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}
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private final void giveSkills(Player player, String type)
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private void giveSkills(Player player, String type)
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{
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final String list = player.getVariables().getString(type, "");
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if (!list.isEmpty())
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@@ -25,7 +25,7 @@ import ai.AbstractNpcAI;
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* Soul Summon Stone AI.
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* @author NviX
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*/
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public final class SoulSummonStone extends AbstractNpcAI
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public class SoulSummonStone extends AbstractNpcAI
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{
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// NPCs
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private static final int SOUL_SUMMON_STONE = 34434;
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@@ -26,7 +26,7 @@ import ai.AbstractNpcAI;
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* Valleria AI.
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* @author CostyKiller
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*/
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public final class Valleria extends AbstractNpcAI
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public class Valleria extends AbstractNpcAI
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{
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// NPC
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private static final int VALLERIA = 34435;
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@@ -73,7 +73,7 @@ public class HarnakUndergroundRuinsZone extends AbstractNpcAI
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return super.onAdvEvent(event, npc, player);
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}
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private static final class zoneInfo
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private static class zoneInfo
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{
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private int currentPoints = 0;
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private int currentMonitorizedDamage = 0;
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@@ -121,7 +121,7 @@ public class HarnakUndergroundRuinsZone extends AbstractNpcAI
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}
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}
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private static final class changeZoneStage implements Runnable
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private static class changeZoneStage implements Runnable
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{
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private final ZoneType _zone;
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@@ -453,7 +453,7 @@ public class Trandon extends AbstractNpcAI
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return "DualSkill-" + level;
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}
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private final void takeSkills(Player player, String type)
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private void takeSkills(Player player, String type)
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{
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final PlayerVariables vars = player.getVariables();
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final String list = vars.getString(type, "");
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@@ -471,7 +471,7 @@ public class Trandon extends AbstractNpcAI
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}
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}
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private final void giveSkills(Player player, String type)
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private void giveSkills(Player player, String type)
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{
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final String list = player.getVariables().getString(type, "");
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if (!list.isEmpty())
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@@ -98,12 +98,12 @@ public class AnakimBoss extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -93,12 +93,12 @@ public class AnakimElitePriest extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -457,7 +457,7 @@ public class Antharas extends AbstractInstance
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return super.onSpellFinished(npc, player, skill);
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}
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private final void refreshAiParams(Player attacker, int damage)
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private void refreshAiParams(Player attacker, int damage)
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{
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final Instance world = attacker.getInstanceWorld();
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if (world == null)
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@@ -614,12 +614,12 @@ public class Baium extends AbstractNpcAI
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return super.unload(removeFromList);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -95,12 +95,12 @@ public class Cyrax extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -91,12 +91,12 @@ public class TempleEliteWizard extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -91,12 +91,12 @@ public class ChoirOfDarkness extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -94,12 +94,12 @@ public class Etina extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -91,12 +91,12 @@ public class GreatTempleDarkJudge extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -91,12 +91,12 @@ public class GreatTempleSoulGuide extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -91,12 +91,12 @@ public class JudgeOfHeresy extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -93,12 +93,12 @@ public class Kain extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -91,12 +91,12 @@ public class LiberatorOfLust extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -91,12 +91,12 @@ public class SeekerOfDespair extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -91,12 +91,12 @@ public class SoulDestroyer extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -91,12 +91,12 @@ public class TempleArchon extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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@@ -91,12 +91,12 @@ public class TempleDarkWizard extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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|
@@ -91,12 +91,12 @@ public class TempleFlameMaster extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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|
@@ -91,12 +91,12 @@ public class TempleHighPriest extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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|
@@ -91,12 +91,12 @@ public class EliteWizard extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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|
@@ -107,12 +107,12 @@ public class FafurionBoss extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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|
@@ -92,12 +92,12 @@ public class Helios1 extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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|
@@ -92,12 +92,12 @@ public class Helios2 extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
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refreshAiParams(attacker, npc, damage, damage);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
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{
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final int newAggroVal = damage + getRandom(3000);
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final int aggroVal = aggro + 1000;
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|
@@ -93,12 +93,12 @@ public class Helios3 extends AbstractNpcAI
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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private final void refreshAiParams(Creature attacker, Npc npc, int damage)
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private void refreshAiParams(Creature attacker, Npc npc, int damage)
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{
|
||||
refreshAiParams(attacker, npc, damage, damage);
|
||||
}
|
||||
|
||||
private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
|
||||
private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
|
||||
{
|
||||
final int newAggroVal = damage + getRandom(3000);
|
||||
final int aggroVal = aggro + 1000;
|
||||
|
@@ -91,12 +91,12 @@ public class RoyalArchmageMinion extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
private final void refreshAiParams(Creature attacker, Npc npc, int damage)
|
||||
private void refreshAiParams(Creature attacker, Npc npc, int damage)
|
||||
{
|
||||
refreshAiParams(attacker, npc, damage, damage);
|
||||
}
|
||||
|
||||
private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
|
||||
private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
|
||||
{
|
||||
final int newAggroVal = damage + getRandom(3000);
|
||||
final int aggroVal = aggro + 1000;
|
||||
|
@@ -98,12 +98,12 @@ public class LilithBoss extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
private final void refreshAiParams(Creature attacker, Npc npc, int damage)
|
||||
private void refreshAiParams(Creature attacker, Npc npc, int damage)
|
||||
{
|
||||
refreshAiParams(attacker, npc, damage, damage);
|
||||
}
|
||||
|
||||
private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
|
||||
private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
|
||||
{
|
||||
final int newAggroVal = damage + getRandom(3000);
|
||||
final int aggroVal = aggro + 1000;
|
||||
|
@@ -94,12 +94,12 @@ public class LilithEliteShaman extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
private final void refreshAiParams(Creature attacker, Npc npc, int damage)
|
||||
private void refreshAiParams(Creature attacker, Npc npc, int damage)
|
||||
{
|
||||
refreshAiParams(attacker, npc, damage, damage);
|
||||
}
|
||||
|
||||
private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
|
||||
private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
|
||||
{
|
||||
final int newAggroVal = damage + getRandom(3000);
|
||||
final int aggroVal = aggro + 1000;
|
||||
|
@@ -42,7 +42,7 @@ import ai.AbstractNpcAI;
|
||||
* OK - All Raid Bosses who use Limit Barrier are listed below:
|
||||
*/
|
||||
@Disabled // Behaviour does not go well with low population servers.
|
||||
public final class LimitBarrier extends AbstractNpcAI
|
||||
public class LimitBarrier extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static final int[] RAID_BOSSES =
|
||||
|
@@ -447,12 +447,12 @@ public class Ramona extends AbstractNpcAI
|
||||
return super.onAttack(npc, attacker, damage, isSummon);
|
||||
}
|
||||
|
||||
private final void refreshAiParams(Creature attacker, Npc npc, int damage)
|
||||
private void refreshAiParams(Creature attacker, Npc npc, int damage)
|
||||
{
|
||||
refreshAiParams(attacker, npc, damage, damage);
|
||||
}
|
||||
|
||||
private final void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
|
||||
private void refreshAiParams(Creature attacker, Npc npc, int damage, int aggro)
|
||||
{
|
||||
final int newAggroVal = damage + getRandom(3000);
|
||||
final int aggroVal = aggro + 1000;
|
||||
|
@@ -178,7 +178,7 @@ public class CastleChamberlain extends AbstractNpcAI
|
||||
return "chamberlain-21.html";
|
||||
}
|
||||
|
||||
private final void funcReplace(Castle castle, NpcHtmlMessage html, int func, String str)
|
||||
private void funcReplace(Castle castle, NpcHtmlMessage html, int func, String str)
|
||||
{
|
||||
final CastleFunction function = castle.getCastleFunction(func);
|
||||
if (function == null)
|
||||
|
@@ -31,7 +31,7 @@ import ai.AbstractNpcAI;
|
||||
* @URL https://dev.l2central.info/main/articles/355.html
|
||||
* @author CostyKiller, NasSeKa
|
||||
*/
|
||||
public final class GreedyTreasureChests extends AbstractNpcAI
|
||||
public class GreedyTreasureChests extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static final int CHEST_LV110 = 8710;
|
||||
|
@@ -1589,7 +1589,7 @@ public class AdminEditChar implements IAdminCommandHandler
|
||||
activeChar.sendPacket(adminReply);
|
||||
}
|
||||
|
||||
private final class IpPack
|
||||
private class IpPack
|
||||
{
|
||||
String ip;
|
||||
int[][] tracert;
|
||||
|
@@ -77,7 +77,7 @@ public class AdminHtml implements IAdminCommandHandler
|
||||
* @param activeChar activeChar where html is shown
|
||||
* @param path relative path from directory data/html/admin/ to html
|
||||
*/
|
||||
static void showAdminHtml(Player activeChar, String path)
|
||||
public static void showAdminHtml(Player activeChar, String path)
|
||||
{
|
||||
showHtml(activeChar, "data/html/admin/" + path, false);
|
||||
}
|
||||
|
@@ -110,7 +110,7 @@ public abstract class AbstractInstance extends AbstractNpcAI
|
||||
* @param npc NPC which allows to enter into instance
|
||||
* @param templateId template ID of instance where player wants to enter
|
||||
*/
|
||||
protected final void enterInstance(Player player, Npc npc, int templateId)
|
||||
protected void enterInstance(Player player, Npc npc, int templateId)
|
||||
{
|
||||
Instance instance = getPlayerInstance(player);
|
||||
if (instance != null) // Player has already any instance active
|
||||
|
@@ -568,7 +568,7 @@ public class Kamaloka extends AbstractInstance
|
||||
* Spawn all NPCs in kamaloka
|
||||
* @param world instanceWorld
|
||||
*/
|
||||
private final void spawnKama(Instance world)
|
||||
private void spawnKama(Instance world)
|
||||
{
|
||||
int[] npcs;
|
||||
int[][] spawns;
|
||||
|
@@ -42,7 +42,7 @@ import ai.AbstractNpcAI;
|
||||
|
||||
public abstract class AirShipController extends AbstractNpcAI
|
||||
{
|
||||
private final class DecayTask implements Runnable
|
||||
private class DecayTask implements Runnable
|
||||
{
|
||||
public DecayTask()
|
||||
{
|
||||
@@ -58,7 +58,7 @@ public abstract class AirShipController extends AbstractNpcAI
|
||||
}
|
||||
}
|
||||
|
||||
private final class DepartTask implements Runnable
|
||||
private class DepartTask implements Runnable
|
||||
{
|
||||
public DepartTask()
|
||||
{
|
||||
|
@@ -119,7 +119,7 @@ public class AirShipGludioGracia extends AbstractNpcAI implements Runnable
|
||||
_ship.runEngine(60000);
|
||||
}
|
||||
|
||||
private final void broadcastInGludio(NpcStringId npcString)
|
||||
private void broadcastInGludio(NpcStringId npcString)
|
||||
{
|
||||
if (!_foundAtcGludio)
|
||||
{
|
||||
@@ -132,7 +132,7 @@ public class AirShipGludioGracia extends AbstractNpcAI implements Runnable
|
||||
}
|
||||
}
|
||||
|
||||
private final void broadcastInGracia(NpcStringId npcStringId)
|
||||
private void broadcastInGracia(NpcStringId npcStringId)
|
||||
{
|
||||
if (!_foundAtcGracia)
|
||||
{
|
||||
|
Reference in New Issue
Block a user