Addition of missing variation items.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment 2020-12-06 09:00:15 +00:00
parent de91b6a9ee
commit e5deb906ec
3 changed files with 133 additions and 2 deletions

View File

@ -60,6 +60,44 @@
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
</item> </item>
<item id="94263" name="Stun Gauntlets" type="Armor">
<set name="icon" val="icon.armor_t85_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
<set name="immediate_effect" val="true" />
<set name="crystal_count" val="71" />
<set name="crystal_type" val="A" />
<set name="material" val="LEATHER" />
<set name="weight" val="540" />
<set name="price" val="1355000" />
<set name="enchant_enabled" val="1" />
<set name="isAppearanceable" val="true" />
<set name="commissionItemType" val="GLOVES" />
<stats>
<stat type="pDef">65</stat>
</stats>
<skills>
<skill id="50428" level="1"/>
</skills>
</item>
<item id="94264" name="Sealed Stun Gauntlets" type="Armor">
<!-- Sealed Majestic Gauntlets. The seal can be removed by a blacksmith in any village. -->
<set name="icon" val="icon.armor_t83_g_i02" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves" />
<set name="immediate_effect" val="true" />
<set name="crystal_count" val="108" />
<set name="crystal_type" val="A" />
<set name="material" val="LEATHER" />
<set name="weight" val="540" />
<set name="price" val="1355000" />
<set name="enchant_enabled" val="1" />
<set name="isAppearanceable" val="true" />
<set name="commissionItemType" val="GLOVES" />
<stats>
<stat type="pDef">65</stat>
</stats>
</item>
<item id="94269" name="Scroll: Enchant Attack" type="EtcItem"> <item id="94269" name="Scroll: Enchant Attack" type="EtcItem">
<set name="default_action" val="SKILL_REDUCE" /> <set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="SCROLL" /> <set name="etcitem_type" val="SCROLL" />
@ -92,4 +130,19 @@
<skill id="40221" level="1" /> <!-- Scroll: Enchant Protection --> <skill id="40221" level="1" /> <!-- Scroll: Enchant Protection -->
</skills> </skills>
</item> </item>
<item id="94299" name="Sigil of Inevitability" type="Armor">
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="SIGIL" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="LEATHER" />
<set name="weight" val="1200" />
<set name="enchant_enabled" val="1" />
<stats>
<stat type="pDef">56</stat>
<stat type="pAtkRange">40</stat>
</stats>
</item>
</list> </list>

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@ -1,5 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd"> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="94300" name="Sigil of Inevitability" additionalName="Sealed" type="Armor">
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="SIGIL" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="LEATHER" />
<set name="weight" val="1200" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<stats>
<stat type="pDef">56</stat>
<stat type="pAtkRange">40</stat>
</stats>
</item>
<item id="94301" name="Shield of Vengeance" type="Armor">
<set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand" />
<set name="immediate_effect" val="true" />
<set name="crystal_count" val="107" />
<set name="crystal_type" val="S" />
<set name="material" val="BONE" />
<set name="weight" val="1180" />
<set name="price" val="3355000" />
<set name="commissionItemType" val="SHIELD" />
<set name="enchant_enabled" val="1" />
<stats>
<stat type="rEvas">-9</stat>
<stat type="rShld">20</stat>
<stat type="sDef">282</stat>
</stats>
</item>
<item id="94302" name="Shield of Vengeance" additionalName="Sealed" type="Armor">
<!-- The seal can be removed by a blacksmith in any village. -->
<set name="icon" val="icon.shield_imperial_crusader_shield_i02" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="S" />
<set name="material" val="BONE" />
<set name="weight" val="1180" />
<set name="price" val="3355000" />
<set name="enchant_enabled" val="1" />
<stats>
<stat type="rEvas">-8</stat>
<stat type="rShld">20</stat>
<stat type="sDef">282</stat>
</stats>
</item>
<item id="94303" name="Life Stone - Circlet" type="EtcItem"> <item id="94303" name="Life Stone - Circlet" type="EtcItem">
<!-- A mineral formed inside a monster under immense impact. Used for weapon augmentation by Blacksmiths Jeris in Giran and Jeros in Aden.\n\nA-grade Gemstones (2 pcs.) are required for augmentation. --> <!-- A mineral formed inside a monster under immense impact. Used for weapon augmentation by Blacksmiths Jeris in Giran and Jeros in Aden.\n\nA-grade Gemstones (2 pcs.) are required for augmentation. -->
<set name="icon" val="icon.r_mineral_rare_i00" /> <set name="icon" val="icon.r_mineral_rare_i00" />

View File

@ -141,9 +141,35 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="50428" toLevel="1" name="Stun Gauntlets"> <skill id="50428" toLevel="1" name="Stun Gauntlets">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon> <icon>icon.skill0000</icon>
<operateType>A1</operateType> <operateType>P</operateType>
<operateType>P</operateType>
<effects>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
<effect name="WeightLimit">
<amount>1000</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>200</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>18</amount>
<mode>PER</mode>
</effect>
<effect name="AttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="50429" toLevel="1" name="Enchant Effect: Stun Gauntlets"> <skill id="50429" toLevel="1" name="Enchant Effect: Stun Gauntlets">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->