Remove previous summon when summoning skill finishes casting.
This commit is contained in:
parent
d70d89bdd1
commit
e58a5a4ae4
@ -19,7 +19,6 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -45,14 +44,7 @@ public class CanSummonSkillCondition implements ISkillCondition
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boolean canSummon = true;
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boolean canSummon = true;
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if (player.hasServitors())
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if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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canSummon = false;
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canSummon = false;
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}
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}
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@ -19,7 +19,6 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -45,14 +44,7 @@ public class CanSummonSkillCondition implements ISkillCondition
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boolean canSummon = true;
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boolean canSummon = true;
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if (player.hasServitors())
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if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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canSummon = false;
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canSummon = false;
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}
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}
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@ -19,7 +19,6 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -45,14 +44,7 @@ public class CanSummonSkillCondition implements ISkillCondition
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boolean canSummon = true;
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boolean canSummon = true;
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if (player.hasServitors())
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if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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canSummon = false;
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canSummon = false;
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}
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}
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@ -19,7 +19,6 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -45,14 +44,7 @@ public class CanSummonSkillCondition implements ISkillCondition
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boolean canSummon = true;
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boolean canSummon = true;
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if (player.hasServitors())
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if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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canSummon = false;
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canSummon = false;
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}
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}
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@ -19,7 +19,6 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -45,14 +44,7 @@ public class CanSummonSkillCondition implements ISkillCondition
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boolean canSummon = true;
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boolean canSummon = true;
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if (player.hasServitors())
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if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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canSummon = false;
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canSummon = false;
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}
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}
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@ -19,7 +19,6 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -45,14 +44,7 @@ public class CanSummonSkillCondition implements ISkillCondition
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boolean canSummon = true;
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boolean canSummon = true;
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if (player.hasServitors())
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if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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canSummon = false;
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canSummon = false;
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}
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}
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@ -19,7 +19,6 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -45,14 +44,7 @@ public class CanSummonSkillCondition implements ISkillCondition
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boolean canSummon = true;
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boolean canSummon = true;
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if (player.hasServitors())
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if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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canSummon = false;
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canSummon = false;
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}
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}
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@ -19,7 +19,6 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -45,14 +44,7 @@ public class CanSummonSkillCondition implements ISkillCondition
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boolean canSummon = true;
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boolean canSummon = true;
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if (player.hasServitors())
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if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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canSummon = false;
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canSummon = false;
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}
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}
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@ -19,7 +19,6 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -45,14 +44,7 @@ public class CanSummonSkillCondition implements ISkillCondition
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boolean canSummon = true;
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boolean canSummon = true;
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if (player.hasServitors())
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if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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canSummon = false;
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canSummon = false;
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}
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}
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@ -19,7 +19,6 @@ package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.Skill;
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@ -45,14 +44,7 @@ public class CanSummonSkillCondition implements ISkillCondition
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boolean canSummon = true;
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boolean canSummon = true;
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if (player.hasServitors())
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if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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for (L2Summon summon : player.getServitors().values())
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{
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summon.unSummon(player);
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}
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}
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else if (player.isFlyingMounted() || player.isMounted() || player.inObserverMode() || player.isTeleporting())
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{
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{
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canSummon = false;
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canSummon = false;
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}
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}
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