Configurations for monster aggro distance reset.

This commit is contained in:
MobiusDevelopment
2020-02-13 19:56:19 +00:00
parent 49456557d5
commit e56dad5f81
54 changed files with 1636 additions and 170 deletions

View File

@@ -28,11 +28,6 @@ AltAttackableNpcs = True
# Default: False
AltGameViewNpc = False
# Maximum distance mobs can randomly go from spawn point.
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
# Default: 300
MaxDriftRange = 300
# Default: False
ShowNpcLevel = False
@@ -90,6 +85,31 @@ SpoiledCorpseExtendTime = 10
# Default: 2000
CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
# Maximum distance monsters can randomly move from spawn.
# Default: 300
MaxDriftRange = 300
# Enable monster aggro distance check.
# When enabled monsters will lose aggro if pulled far away from spawn.
# Default: False
AggroDistanceCheckEnabled = False
# Maximum distance monsters can be pulled away from spawn.
# Default: 1500
AggroDistanceCheckRange = 1500
# Use maximum aggro distance check for raids.
# Default: False
AggroDistanceCheckRaids = False
# Use maximum aggro distance check in instances.
# Default: False
AggroDistanceCheckInstances = False
# Restore monster HP and MP when aggro is reset by distance.
# Default: True
AggroDistanceCheckRestoreLife = True
# ---------------------------------------------------------------------------
# Guards