Configurations for monster aggro distance reset.

This commit is contained in:
MobiusDevelopment
2020-02-13 19:56:19 +00:00
parent 49456557d5
commit e56dad5f81
54 changed files with 1636 additions and 170 deletions

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@@ -583,8 +583,30 @@ ForceInventoryUpdate = False
# WARNING: Higher traffic loads.
ForceCompletePlayerStatusUpdate = True
# The maximum deviation from the point of Spawn mobs
MaxDriftRange = 200
# Maximum distance monsters can randomly move from spawn.
# Default: 300
MaxDriftRange = 300
# Enable monster aggro distance check.
# When enabled monsters will lose aggro if pulled far away from spawn.
# Default: False
AggroDistanceCheckEnabled = False
# Maximum distance monsters can be pulled away from spawn.
# Default: 1500
AggroDistanceCheckRange = 1500
# Use maximum aggro distance check for raids.
# Default: False
AggroDistanceCheckRaids = False
# Use maximum aggro distance check in instances.
# Default: False
AggroDistanceCheckInstances = False
# Restore monster HP and MP when aggro is reset by distance.
# Default: True
AggroDistanceCheckRestoreLife = True
# Minimum and maximum variables in seconds for NPC animation delay.
# You must keep MinNpcAnimation lower or equal to MaxNpcAnimation.