Configurations for monster aggro distance reset.
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								L2J_Mobius_3.0_Helios/dist/game/config/NPC.ini
									
									
									
									
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								L2J_Mobius_3.0_Helios/dist/game/config/NPC.ini
									
									
									
									
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							@@ -28,11 +28,6 @@ AltAttackableNpcs = True
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# Default: False
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AltGameViewNpc = False
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# Maximum distance mobs can randomly go from spawn point.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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# Default: 300
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MaxDriftRange = 300
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# Default: False
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ShowNpcLevel = False
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@@ -90,6 +85,31 @@ SpoiledCorpseExtendTime = 10
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# Default: 2000
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CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
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# Maximum distance monsters can randomly move from spawn.
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# Default: 300
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MaxDriftRange = 300
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# Enable monster aggro distance check.
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# When enabled monsters will lose aggro if pulled far away from spawn.
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# Default: False
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AggroDistanceCheckEnabled = False
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# Maximum distance monsters can be pulled away from spawn.
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# Default: 1500
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AggroDistanceCheckRange = 1500
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# Use maximum aggro distance check for raids.
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# Default: False
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AggroDistanceCheckRaids = False
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# Use maximum aggro distance check in instances.
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# Default: False
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AggroDistanceCheckInstances = False
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# Restore monster HP and MP when aggro is reset by distance.
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# Default: True
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AggroDistanceCheckRestoreLife = True
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# ---------------------------------------------------------------------------
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# Guards
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