Various skill and item changes.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment 2019-04-16 12:41:25 +00:00
parent 36d9d95040
commit e5670811fe
21 changed files with 105 additions and 39 deletions

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@ -1375,6 +1375,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13652" level="1" /> <!-- Tiat's Belt Skill -->
</skills>
@ -1390,6 +1391,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13653" level="1" /> <!-- Ekimus' Belt Skill -->
</skills>

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@ -1375,6 +1375,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13652" level="1" /> <!-- Tiat's Belt Skill -->
</skills>
@ -1390,6 +1391,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13653" level="1" /> <!-- Ekimus' Belt Skill -->
</skills>

View File

@ -1266,7 +1266,7 @@
<icon>icon.ensoul_big_p</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value fromLevel="1" toLevel="15">{5+index}</value>
</amount>
@ -1562,7 +1562,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -1728,7 +1728,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -2396,7 +2396,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>

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@ -804,6 +804,9 @@
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
<skills>
<skill id="27745" level="1" /> <!-- Chef Monkey's Belt -->
</skills>
<stats>
<stat type="pDef">35</stat>
</stats>

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@ -1375,6 +1375,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13652" level="1" /> <!-- Tiat's Belt Skill -->
</skills>
@ -1390,6 +1391,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13653" level="1" /> <!-- Ekimus' Belt Skill -->
</skills>

View File

@ -1266,7 +1266,7 @@
<icon>icon.ensoul_big_p</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value fromLevel="1" toLevel="15">{5+index}</value>
</amount>
@ -1562,7 +1562,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -1728,7 +1728,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -2396,7 +2396,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>

View File

@ -804,6 +804,9 @@
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
<skills>
<skill id="27745" level="1" /> <!-- Chef Monkey's Belt -->
</skills>
<stats>
<stat type="pDef">35</stat>
</stats>

View File

@ -1363,6 +1363,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13652" level="1" /> <!-- Tiat's Belt Skill -->
</skills>
@ -1378,6 +1379,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13653" level="1" /> <!-- Ekimus' Belt Skill -->
</skills>

View File

@ -1759,7 +1759,7 @@
<icon>icon.ensoul_big_p</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value fromLevel="1" toLevel="15">{5+index}</value>
</amount>
@ -2055,7 +2055,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -2221,7 +2221,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -2889,7 +2889,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>

View File

@ -804,6 +804,9 @@
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
<skills>
<skill id="27745" level="1" /> <!-- Chef Monkey's Belt -->
</skills>
<stats>
<stat type="pDef">35</stat>
</stats>

View File

@ -1363,6 +1363,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13652" level="1" /> <!-- Tiat's Belt Skill -->
</skills>
@ -1378,6 +1379,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13653" level="1" /> <!-- Ekimus' Belt Skill -->
</skills>

View File

@ -1759,7 +1759,7 @@
<icon>icon.ensoul_big_p</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value fromLevel="1" toLevel="15">{5+index}</value>
</amount>
@ -2055,7 +2055,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -2221,7 +2221,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -2889,7 +2889,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>

View File

@ -804,6 +804,9 @@
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
<skills>
<skill id="27745" level="1" /> <!-- Chef Monkey's Belt -->
</skills>
<stats>
<stat type="pDef">35</stat>
</stats>

View File

@ -1363,6 +1363,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13652" level="1" /> <!-- Tiat's Belt Skill -->
</skills>
@ -1378,6 +1379,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13653" level="1" /> <!-- Ekimus' Belt Skill -->
</skills>

View File

@ -214,9 +214,22 @@
<skill id="7014" toLevel="1" name="Test - Critical Damage Up">
<!-- Increases received Critical Damage -->
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3</abnormalTime>
<effects>
<effect name="CriticalDamage">
<amount>100</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="7015" toLevel="1" name="Test - Critical Damage Down">
<!-- Decreases received Critical Damage -->

View File

@ -1759,7 +1759,7 @@
<icon>icon.ensoul_big_p</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value fromLevel="1" toLevel="15">{5+index}</value>
</amount>
@ -2055,7 +2055,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -2221,7 +2221,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -2889,7 +2889,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>

View File

@ -807,6 +807,9 @@
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<set name="is_sellable" val="false" />
<skills>
<skill id="27745" level="1" /> <!-- Chef Monkey's Belt -->
</skills>
<stats>
<stat type="pDef">35</stat>
</stats>

View File

@ -1363,6 +1363,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13652" level="1" /> <!-- Tiat's Belt Skill -->
</skills>
@ -1378,6 +1379,7 @@
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="weight" val="440" />
<set name="enchant_enabled" val="1" />
<skills>
<skill id="13653" level="1" /> <!-- Ekimus' Belt Skill -->
</skills>

View File

@ -214,9 +214,22 @@
<skill id="7014" toLevel="1" name="Test - Critical Damage Up">
<!-- Increases received Critical Damage -->
<magicLvl>85</magicLvl>
<operateType>T</operateType>
<operateType>A2</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3</abnormalTime>
<effects>
<effect name="CriticalDamage">
<amount>100</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
<item>DUALDAGGER</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="7015" toLevel="1" name="Test - Critical Damage Down">
<!-- Decreases received Critical Damage -->

View File

@ -223,16 +223,22 @@
</effects>
<pveEffects>
<effect name="PhysicalDefence">
<amount>50</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
</pveEffects>
</skill>
<skill id="10704" toLevel="5" name="Grim Reaper Possession">
<!-- Raids the target in the distance of $s1 to inflict short Stun and increase your critical damage by $s3 for $s2. Requires dagger/ dual dagger. Consumes $s4 Soulstones. -->
<!-- Raids the target in the distance of 1300 to inflict short Stun and increase your critical damage by 100% for 5 sec.. Requires dagger/ dual dagger. Consumes 2 Soulstones. -->
<icon>icon.skill10704</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
@ -240,7 +246,7 @@
<value fromLevel="1" toLevel="5" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectRange>1300</affectRange> <!-- Fafurion -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<itemConsumeCount>2</itemConsumeCount>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstones -->
<operateType>A2</operateType>
@ -248,7 +254,13 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<trait>DERANGEMENT</trait>
<mpConsume>155</mpConsume>
<mpConsume>
<value level="1">145</value>
<value level="2">150</value>
<value level="3">155</value>
<value level="4">160</value>
<value level="5">165</value>
</mpConsume>
<castRange>1300</castRange>
<hitTime>1000</hitTime>
<reuseDelay>30000</reuseDelay>
@ -274,6 +286,11 @@
</effect>
<effect name="BlockActions" />
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>7014</skillId>
</effect>
</selfEffects>
</skill>
<skill id="10705" toLevel="5" name="Easterly Wind Strike">
<!-- Moves to the left side of the target to attempt Deadly Attack with $s1 power added to P. Atk. Causes Bleed on the target for $s2 Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/ dual dagger to be equipped. -->
@ -461,8 +478,8 @@
</effect>
</effects>
</skill>
<skill id="10751" toLevel="10" name="Superior Bow/ Crossbow Mastery">
<!-- P. Atk. +$s1, additional P. Atk. +$s2, Atk. Spd. +$s3, P. Accuracy +$s4 when using a bow or crossbow. STR +$s5. Depending on your STR, the Cooldown resets or the abnormal status duration increases $s6 times. -->
<skill id="10751" toLevel="7" name="Superior Bow/ Crossbow Mastery">
<!-- P. Atk. +10%, additional P. Atk. +3208, Atk. Spd. +15%, P. Accuracy +8 when using a bow or crossbow. STR +2. Depending on your STR, the Cooldown resets or the abnormal status duration increases 2 times. -->
<icon>icon.skill10751</icon>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@ -473,9 +490,6 @@
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<operateType>P</operateType>
<effects>
@ -500,9 +514,6 @@
<value level="5">2850</value>
<value level="6">3023</value>
<value level="7">3208</value>
<value level="8">3403</value>
<value level="9">3610</value>
<value level="10">3830</value>
</amount>
<mode>DIFF</mode>
<weaponType>

View File

@ -1759,7 +1759,7 @@
<icon>icon.ensoul_big_p</icon>
<operateType>P</operateType>
<effects>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value fromLevel="1" toLevel="15">{5+index}</value>
</amount>
@ -2055,7 +2055,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -2221,7 +2221,7 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>
@ -2889,7 +2889,7 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>
<value level="1">3</value>
<value fromLevel="2" toLevel="3">4</value>