Armor Breaker and Power Bluff skills.

Contributed by hitnar.
This commit is contained in:
MobiusDev 2016-02-18 09:39:31 +00:00
parent b0f569aa61
commit e5420a9aa2
7 changed files with 134 additions and 8 deletions

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@ -156,6 +156,7 @@ final class EffectMasterHandler
RefuelAirship.class,
Relax.class,
RemoteControl.class,
RemoveArmor.class,
RemoveTarget.class,
ResistSkill.class,
Restoration.class,

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@ -0,0 +1,53 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.EffectFlag;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
/**
* Disarm effect implementation.
* @author hitnar
*/
public final class RemoveArmor extends AbstractEffect
{
public RemoveArmor(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
}
@Override
public boolean canStart(BuffInfo info)
{
return info.getEffected().isPlayer();
}
@Override
public int getEffectFlags()
{
return EffectFlag.DISARMED.getMask();
}
@Override
public void onStart(BuffInfo info)
{
info.getEffected().getActingPlayer().disarmArmor();
}
}

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@ -933,7 +933,7 @@
<set name="reuseDelay" val="60000" />
<set name="magicLvl" val="#magicLvl" />
<set name="targetType" val="SELF" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
<enchant9 name="reuseDelay" val="#ench9Reuse" />
@ -1877,9 +1877,15 @@
<using kind="DAGGER, DUALDAGGER" />
</cond>
<for>
<effect name="Bluff" />
<effect name="Stun" />
<effect name="TargetCancel" />
<effect name="Bluff">
<param chance="80" />
</effect>
<effect name="TargetCancel">
<param chance="80" />
</effect>
<effect name="DeleteHateOfMe">
<param chance="80" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="70" />

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@ -50,10 +50,34 @@
</skill>
<!-- Cancels target's armor for $s1. Requires dagger/dual dagger. Consumes $s2 Soulstones. -->
<skill id="10703" levels="3" name="Armor Breaker">
<!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="ACTIVE_INSTANT" />
<set name="targetType" val="SELF" />
<set name="icon" val="icon.skill10703" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISBODY" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
<set name="activateRate" val="90" />
<set name="power" val="50" />
<set name="basicProperty" val="STR" />
<set name="castRange" val="40" />
<set name="coolTime" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="200" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="99" />
<set name="mpConsume" val="77" />
<set name="operateType" val="ACTIVE_CONTINUOUS" />
<set name="reuseDelay" val="90000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<set name="itemConsumeCount" val="2" />
<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
<for>
<effect name="RemoveArmor">
<param chance="80" />
</effect>
</for>
</skill>
<!-- Reveals the enemy's back and inflicts Stun for $s1. Requires dagger/dual dagger. Consumes $s2 Soulstones. -->
<skill id="10704" levels="3" name="Mass Power Bluff">

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@ -6607,6 +6607,47 @@ public final class L2PcInstance extends L2Playable
return true;
}
/**
* Disarm the player's Armor.
* @return {@code true}.
*/
public boolean disarmArmor()
{
final L2ItemInstance chest = getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
if (chest != null)
{
final L2ItemInstance[] unequiped = getInventory().unEquipItemInBodySlotAndRecord(chest.getItem().getBodyPart());
final InventoryUpdate iu = new InventoryUpdate();
for (L2ItemInstance itm : unequiped)
{
iu.addModifiedItem(itm);
}
sendPacket(iu);
abortAttack();
broadcastUserInfo();
// this can be 0 if the user pressed the right mousebutton twice very fast
if (unequiped.length > 0)
{
SystemMessage sm = null;
if (unequiped[0].getEnchantLevel() > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.THE_EQUIPMENT_S1_S2_HAS_BEEN_REMOVED);
sm.addInt(unequiped[0].getEnchantLevel());
sm.addItemName(unequiped[0]);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_BEEN_UNEQUIPPED);
sm.addItemName(unequiped[0]);
}
sendPacket(sm);
}
}
return true;
}
public boolean mount(L2Summon pet)
{
if (!Config.ALLOW_MOUNTS_DURING_SIEGE && isInsideZone(ZoneId.SIEGE))

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@ -117,6 +117,7 @@ public enum AbnormalType
DERANGEMENT,
DETECT_WEAKNESS,
DISARM,
DISBODY,
DITTY_BUFF,
DMG_SHIELD,
DOT_ATTR,