Updates for quest Find Glittering Jewelry (35).
Contributed by Hope.
This commit is contained in:
parent
fe21a7d72b
commit
e51e0fb512
@ -1,6 +1,6 @@
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<html><body>Jeweler Ellie:<br>
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<html><body>Jeweler Ellie:<br>
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Ah, very nice! One, two, three... 10 ore pieces! This should be enough. Now I'll get started!<br>
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Ah, very nice! One, two, three... 10 ore pieces! This should be enough. Now I'll get started!<br>
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With this Oriharukon and silver, I'll make a very pretty... Oh no!<br>
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With this Iron Ore and Accessory Gems, I'll make a very pretty... Oh no!<br>
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I'm sorry,we've got a problem! I was going to augment the ore so I could make a beautiful piece of jewelry, but I ran out of some materials I need! Will you help me? I can't leave the store, and there's no time to order them now.<br>
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I'm sorry,we've got a problem! I was going to augment the ore so I could make a beautiful piece of jewelry, but I ran out of some materials I need! Will you help me? I can't leave the store, and there's no time to order them now.<br>
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I need <font color="LEVEL">5 Oriharukons, 500 units of silver and 150 Thons</font>. I know it's a lot, but I've got to have them! Please hurry!
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I need <font color="LEVEL">95 Iron Ores, 385 Accessory Gems (Low Grade) and 405 Armor Fragments (Low Grade)</font>. I know it's a lot, but I've got to have them! Please hurry!
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</body></html>
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</body></html>
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@ -1,4 +1,4 @@
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<html><body>Jeweler Ellie:<br>
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<html><body>Jeweler Ellie:<br>
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Ah! I didn't think that you could get it so quickly! Thank you! 5 Oriharukons, 500 units of silver and 150 Thons. I'll make some beautiful jewelry for a special occasion!<br>
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Ah! I didn't think that you could get it so quickly! Thank you! 95 Iron Ores, 385 Accessory Gems (Low Grade) and 405 Armor Fragments (Low Grade). I'll make some beautiful jewelry for a special occasion!<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</Button>
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</body></html>
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</body></html>
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@ -1,3 +1,3 @@
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<html><body>Jeweler Ellie:<br>
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<html><body>Jeweler Ellie:<br>
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These materials won't be easy to find! With some help, you can probably get them quicker. I need 5 Oriharukons, 500 units of silver and 150 Thons. Don't forget!
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These materials won't be easy to find! With some help, you can probably get them quicker. I need 95 Iron Ores, 385 Accessory Gems (Low Grade) and 405 Armor Fragments (Low Grade). Don't forget!
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</body></html>
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</body></html>
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@ -35,17 +35,17 @@ public class Q00035_FindGlitteringJewelry extends Quest
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// Monster
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// Monster
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private static final int ALLIGATOR = 20135;
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private static final int ALLIGATOR = 20135;
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// Items
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// Items
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private static final int SILVER_NUGGET = 1873;
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private static final int ACCESSORY_GEM = 36556;
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private static final int ORIHARUKON = 1893;
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private static final int IRON_ORE = 36521;
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private static final int THONS = 4044;
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private static final int ARMOR_FRAGMENT = 36551;
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private static final int JEWEL_BOX = 7077;
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private static final int JEWEL_BOX = 7077;
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private static final int ROUGH_JEWEL = 7162;
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private static final int ROUGH_JEWEL = 7162;
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// Misc
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// Misc
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private static final int MIN_LEVEL = 60;
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private static final int MIN_LEVEL = 60;
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private static final int JEWEL_COUNT = 10;
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private static final int JEWEL_COUNT = 10;
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private static final int ORIHARUKON_COUNT = 5;
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private static final int IRON_ORE_COUNT = 95;
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private static final int NUGGET_COUNT = 500;
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private static final int ACCESSORY_GEM_COUNT = 385;
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private static final int THONS_COUNT = 150;
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private static final int ARMOR_FRAGMENT_COUNT = 405;
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public Q00035_FindGlitteringJewelry()
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public Q00035_FindGlitteringJewelry()
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{
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{
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@ -90,11 +90,11 @@ public class Q00035_FindGlitteringJewelry extends Quest
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}
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}
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case "30091-11.html":
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case "30091-11.html":
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{
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{
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if ((getQuestItemsCount(player, ORIHARUKON) >= ORIHARUKON_COUNT) && (getQuestItemsCount(player, SILVER_NUGGET) >= NUGGET_COUNT) && (getQuestItemsCount(player, THONS) >= THONS_COUNT))
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if ((getQuestItemsCount(player, IRON_ORE) >= IRON_ORE_COUNT) && (getQuestItemsCount(player, ACCESSORY_GEM) >= ACCESSORY_GEM_COUNT) && (getQuestItemsCount(player, ARMOR_FRAGMENT) >= ARMOR_FRAGMENT_COUNT))
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{
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{
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takeItems(player, ORIHARUKON, ORIHARUKON_COUNT);
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takeItems(player, IRON_ORE, IRON_ORE_COUNT);
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takeItems(player, SILVER_NUGGET, NUGGET_COUNT);
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takeItems(player, ACCESSORY_GEM, ACCESSORY_GEM_COUNT);
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takeItems(player, THONS, THONS_COUNT);
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takeItems(player, ARMOR_FRAGMENT, ARMOR_FRAGMENT_COUNT);
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giveItems(player, JEWEL_BOX, 1);
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giveItems(player, JEWEL_BOX, 1);
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qs.exitQuest(false, true);
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qs.exitQuest(false, true);
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}
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}
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@ -165,7 +165,7 @@ public class Q00035_FindGlitteringJewelry extends Quest
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}
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}
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case 4:
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case 4:
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{
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{
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htmltext = ((getQuestItemsCount(player, ORIHARUKON) >= ORIHARUKON_COUNT) && (getQuestItemsCount(player, SILVER_NUGGET) >= NUGGET_COUNT) && (getQuestItemsCount(player, THONS) >= THONS_COUNT)) ? "30091-09.html" : "30091-10.html";
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htmltext = ((getQuestItemsCount(player, IRON_ORE) >= IRON_ORE_COUNT) && (getQuestItemsCount(player, ACCESSORY_GEM) >= ACCESSORY_GEM_COUNT) && (getQuestItemsCount(player, ARMOR_FRAGMENT) >= ARMOR_FRAGMENT_COUNT)) ? "30091-09.html" : "30091-10.html";
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break;
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break;
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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<html><body>Jeweler Ellie:<br>
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<html><body>Jeweler Ellie:<br>
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Ah, very nice! One, two, three... 10 ore pieces! This should be enough. Now I'll get started!<br>
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Ah, very nice! One, two, three... 10 ore pieces! This should be enough. Now I'll get started!<br>
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With this Oriharukon and silver, I'll make a very pretty... Oh no!<br>
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With this Iron Ore and Accessory Gems, I'll make a very pretty... Oh no!<br>
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I'm sorry,we've got a problem! I was going to augment the ore so I could make a beautiful piece of jewelry, but I ran out of some materials I need! Will you help me? I can't leave the store, and there's no time to order them now.<br>
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I'm sorry,we've got a problem! I was going to augment the ore so I could make a beautiful piece of jewelry, but I ran out of some materials I need! Will you help me? I can't leave the store, and there's no time to order them now.<br>
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I need <font color="LEVEL">5 Oriharukons, 500 units of silver and 150 Thons</font>. I know it's a lot, but I've got to have them! Please hurry!
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I need <font color="LEVEL">95 Iron Ores, 385 Accessory Gems (Low Grade) and 405 Armor Fragments (Low Grade)</font>. I know it's a lot, but I've got to have them! Please hurry!
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</body></html>
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</body></html>
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@ -1,4 +1,4 @@
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<html><body>Jeweler Ellie:<br>
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<html><body>Jeweler Ellie:<br>
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Ah! I didn't think that you could get it so quickly! Thank you! 5 Oriharukons, 500 units of silver and 150 Thons. I'll make some beautiful jewelry for a special occasion!<br>
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Ah! I didn't think that you could get it so quickly! Thank you! 95 Iron Ores, 385 Accessory Gems (Low Grade) and 405 Armor Fragments (Low Grade). I'll make some beautiful jewelry for a special occasion!<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</Button>
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</body></html>
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</body></html>
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@ -1,3 +1,3 @@
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<html><body>Jeweler Ellie:<br>
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<html><body>Jeweler Ellie:<br>
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These materials won't be easy to find! With some help, you can probably get them quicker. I need 5 Oriharukons, 500 units of silver and 150 Thons. Don't forget!
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These materials won't be easy to find! With some help, you can probably get them quicker. I need 95 Iron Ores, 385 Accessory Gems (Low Grade) and 405 Armor Fragments (Low Grade). Don't forget!
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</body></html>
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</body></html>
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@ -35,17 +35,17 @@ public class Q00035_FindGlitteringJewelry extends Quest
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// Monster
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// Monster
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private static final int ALLIGATOR = 20135;
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private static final int ALLIGATOR = 20135;
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// Items
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// Items
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private static final int SILVER_NUGGET = 1873;
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private static final int ACCESSORY_GEM = 36556;
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private static final int ORIHARUKON = 1893;
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private static final int IRON_ORE = 36521;
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private static final int THONS = 4044;
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private static final int ARMOR_FRAGMENT = 36551;
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private static final int JEWEL_BOX = 7077;
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private static final int JEWEL_BOX = 7077;
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private static final int ROUGH_JEWEL = 7162;
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private static final int ROUGH_JEWEL = 7162;
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// Misc
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// Misc
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private static final int MIN_LEVEL = 60;
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private static final int MIN_LEVEL = 60;
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private static final int JEWEL_COUNT = 10;
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private static final int JEWEL_COUNT = 10;
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private static final int ORIHARUKON_COUNT = 5;
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private static final int IRON_ORE_COUNT = 95;
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private static final int NUGGET_COUNT = 500;
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private static final int ACCESSORY_GEM_COUNT = 385;
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private static final int THONS_COUNT = 150;
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private static final int ARMOR_FRAGMENT_COUNT = 405;
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public Q00035_FindGlitteringJewelry()
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public Q00035_FindGlitteringJewelry()
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{
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{
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@ -90,11 +90,11 @@ public class Q00035_FindGlitteringJewelry extends Quest
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}
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}
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case "30091-11.html":
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case "30091-11.html":
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{
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{
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if ((getQuestItemsCount(player, ORIHARUKON) >= ORIHARUKON_COUNT) && (getQuestItemsCount(player, SILVER_NUGGET) >= NUGGET_COUNT) && (getQuestItemsCount(player, THONS) >= THONS_COUNT))
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if ((getQuestItemsCount(player, IRON_ORE) >= IRON_ORE_COUNT) && (getQuestItemsCount(player, ACCESSORY_GEM) >= ACCESSORY_GEM_COUNT) && (getQuestItemsCount(player, ARMOR_FRAGMENT) >= ARMOR_FRAGMENT_COUNT))
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{
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{
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takeItems(player, ORIHARUKON, ORIHARUKON_COUNT);
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takeItems(player, IRON_ORE, IRON_ORE_COUNT);
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takeItems(player, SILVER_NUGGET, NUGGET_COUNT);
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takeItems(player, ACCESSORY_GEM, ACCESSORY_GEM_COUNT);
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takeItems(player, THONS, THONS_COUNT);
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takeItems(player, ARMOR_FRAGMENT, ARMOR_FRAGMENT_COUNT);
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giveItems(player, JEWEL_BOX, 1);
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giveItems(player, JEWEL_BOX, 1);
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qs.exitQuest(false, true);
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qs.exitQuest(false, true);
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}
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}
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@ -165,7 +165,7 @@ public class Q00035_FindGlitteringJewelry extends Quest
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}
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}
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case 4:
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case 4:
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{
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{
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htmltext = ((getQuestItemsCount(player, ORIHARUKON) >= ORIHARUKON_COUNT) && (getQuestItemsCount(player, SILVER_NUGGET) >= NUGGET_COUNT) && (getQuestItemsCount(player, THONS) >= THONS_COUNT)) ? "30091-09.html" : "30091-10.html";
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htmltext = ((getQuestItemsCount(player, IRON_ORE) >= IRON_ORE_COUNT) && (getQuestItemsCount(player, ACCESSORY_GEM) >= ACCESSORY_GEM_COUNT) && (getQuestItemsCount(player, ARMOR_FRAGMENT) >= ARMOR_FRAGMENT_COUNT)) ? "30091-09.html" : "30091-10.html";
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break;
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break;
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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<html><body>Jeweler Ellie:<br>
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<html><body>Jeweler Ellie:<br>
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Ah, very nice! One, two, three... 10 ore pieces! This should be enough. Now I'll get started!<br>
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Ah, very nice! One, two, three... 10 ore pieces! This should be enough. Now I'll get started!<br>
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With this Oriharukon and silver, I'll make a very pretty... Oh no!<br>
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With this Iron Ore and Accessory Gems, I'll make a very pretty... Oh no!<br>
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I'm sorry,we've got a problem! I was going to augment the ore so I could make a beautiful piece of jewelry, but I ran out of some materials I need! Will you help me? I can't leave the store, and there's no time to order them now.<br>
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I'm sorry,we've got a problem! I was going to augment the ore so I could make a beautiful piece of jewelry, but I ran out of some materials I need! Will you help me? I can't leave the store, and there's no time to order them now.<br>
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I need <font color="LEVEL">5 Oriharukons, 500 units of silver and 150 Thons</font>. I know it's a lot, but I've got to have them! Please hurry!
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I need <font color="LEVEL">95 Iron Ores, 385 Accessory Gems (Low Grade) and 405 Armor Fragments (Low Grade)</font>. I know it's a lot, but I've got to have them! Please hurry!
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</body></html>
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</body></html>
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@ -1,4 +1,4 @@
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<html><body>Jeweler Ellie:<br>
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<html><body>Jeweler Ellie:<br>
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Ah! I didn't think that you could get it so quickly! Thank you! 5 Oriharukons, 500 units of silver and 150 Thons. I'll make some beautiful jewelry for a special occasion!<br>
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Ah! I didn't think that you could get it so quickly! Thank you! 95 Iron Ores, 385 Accessory Gems (Low Grade) and 405 Armor Fragments (Low Grade). I'll make some beautiful jewelry for a special occasion!<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00035_FindGlitteringJewelry 30091-11.html">"Here are the materials."</Button>
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</body></html>
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</body></html>
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@ -1,3 +1,3 @@
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<html><body>Jeweler Ellie:<br>
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<html><body>Jeweler Ellie:<br>
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These materials won't be easy to find! With some help, you can probably get them quicker. I need 5 Oriharukons, 500 units of silver and 150 Thons. Don't forget!
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These materials won't be easy to find! With some help, you can probably get them quicker. I need 95 Iron Ores, 385 Accessory Gems (Low Grade) and 405 Armor Fragments (Low Grade). Don't forget!
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</body></html>
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</body></html>
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@ -35,17 +35,17 @@ public class Q00035_FindGlitteringJewelry extends Quest
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// Monster
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// Monster
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private static final int ALLIGATOR = 20135;
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private static final int ALLIGATOR = 20135;
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// Items
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// Items
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private static final int SILVER_NUGGET = 1873;
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private static final int ACCESSORY_GEM = 36556;
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private static final int ORIHARUKON = 1893;
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private static final int IRON_ORE = 36521;
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private static final int THONS = 4044;
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private static final int ARMOR_FRAGMENT = 36551;
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private static final int JEWEL_BOX = 7077;
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private static final int JEWEL_BOX = 7077;
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private static final int ROUGH_JEWEL = 7162;
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private static final int ROUGH_JEWEL = 7162;
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// Misc
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// Misc
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private static final int MIN_LEVEL = 60;
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private static final int MIN_LEVEL = 60;
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private static final int JEWEL_COUNT = 10;
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private static final int JEWEL_COUNT = 10;
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private static final int ORIHARUKON_COUNT = 5;
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private static final int IRON_ORE_COUNT = 95;
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private static final int NUGGET_COUNT = 500;
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private static final int ACCESSORY_GEM_COUNT = 385;
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private static final int THONS_COUNT = 150;
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private static final int ARMOR_FRAGMENT_COUNT = 405;
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public Q00035_FindGlitteringJewelry()
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public Q00035_FindGlitteringJewelry()
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{
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{
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@ -90,11 +90,11 @@ public class Q00035_FindGlitteringJewelry extends Quest
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}
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}
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case "30091-11.html":
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case "30091-11.html":
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{
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{
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if ((getQuestItemsCount(player, ORIHARUKON) >= ORIHARUKON_COUNT) && (getQuestItemsCount(player, SILVER_NUGGET) >= NUGGET_COUNT) && (getQuestItemsCount(player, THONS) >= THONS_COUNT))
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if ((getQuestItemsCount(player, IRON_ORE) >= IRON_ORE_COUNT) && (getQuestItemsCount(player, ACCESSORY_GEM) >= ACCESSORY_GEM_COUNT) && (getQuestItemsCount(player, ARMOR_FRAGMENT) >= ARMOR_FRAGMENT_COUNT))
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{
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{
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takeItems(player, ORIHARUKON, ORIHARUKON_COUNT);
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takeItems(player, IRON_ORE, IRON_ORE_COUNT);
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takeItems(player, SILVER_NUGGET, NUGGET_COUNT);
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takeItems(player, ACCESSORY_GEM, ACCESSORY_GEM_COUNT);
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takeItems(player, THONS, THONS_COUNT);
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takeItems(player, ARMOR_FRAGMENT, ARMOR_FRAGMENT_COUNT);
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giveItems(player, JEWEL_BOX, 1);
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giveItems(player, JEWEL_BOX, 1);
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qs.exitQuest(false, true);
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qs.exitQuest(false, true);
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}
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}
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@ -165,7 +165,7 @@ public class Q00035_FindGlitteringJewelry extends Quest
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}
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}
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case 4:
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case 4:
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{
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{
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htmltext = ((getQuestItemsCount(player, ORIHARUKON) >= ORIHARUKON_COUNT) && (getQuestItemsCount(player, SILVER_NUGGET) >= NUGGET_COUNT) && (getQuestItemsCount(player, THONS) >= THONS_COUNT)) ? "30091-09.html" : "30091-10.html";
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htmltext = ((getQuestItemsCount(player, IRON_ORE) >= IRON_ORE_COUNT) && (getQuestItemsCount(player, ACCESSORY_GEM) >= ACCESSORY_GEM_COUNT) && (getQuestItemsCount(player, ARMOR_FRAGMENT) >= ARMOR_FRAGMENT_COUNT)) ? "30091-09.html" : "30091-10.html";
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break;
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break;
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}
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}
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}
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}
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