Send HennaEquipList packet when adding a new symbol.
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@@ -25,6 +25,7 @@ import com.l2jmobius.gameserver.model.items.L2Henna;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.client.L2GameClient;
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import com.l2jmobius.gameserver.network.client.L2GameClient;
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import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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import com.l2jmobius.gameserver.network.serverpackets.HennaEquipList;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jmobius.gameserver.util.Util;
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import com.l2jmobius.gameserver.util.Util;
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@@ -79,6 +80,7 @@ public final class RequestHennaEquip implements IClientIncomingPacket
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final InventoryUpdate iu = new InventoryUpdate();
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final InventoryUpdate iu = new InventoryUpdate();
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iu.addModifiedItem(activeChar.getInventory().getAdenaInstance());
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iu.addModifiedItem(activeChar.getInventory().getAdenaInstance());
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activeChar.sendInventoryUpdate(iu);
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activeChar.sendInventoryUpdate(iu);
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activeChar.sendPacket(new HennaEquipList(activeChar));
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activeChar.sendPacket(SystemMessageId.THE_SYMBOL_HAS_BEEN_ADDED);
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activeChar.sendPacket(SystemMessageId.THE_SYMBOL_HAS_BEEN_ADDED);
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}
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}
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else
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else
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