Addition of CallRandomSkill effect handler.
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@@ -68,6 +68,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("BuffBlock", BuffBlock::new);
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EffectHandler.getInstance().registerHandler("CallParty", CallParty::new);
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EffectHandler.getInstance().registerHandler("CallPc", CallPc::new);
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EffectHandler.getInstance().registerHandler("CallRandomSkill", CallRandomSkill::new);
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EffectHandler.getInstance().registerHandler("CallSkill", CallSkill::new);
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EffectHandler.getInstance().registerHandler("CallSkillOnActionTime", CallSkillOnActionTime::new);
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EffectHandler.getInstance().registerHandler("CallTargetParty", CallTargetParty::new);
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61
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/CallRandomSkill.java
vendored
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61
L2J_Mobius_2.5_Underground/dist/game/data/scripts/handlers/effecthandlers/CallRandomSkill.java
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@@ -0,0 +1,61 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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/**
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* @author Mobius
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*/
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public class CallRandomSkill extends AbstractEffect
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{
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private final List<SkillHolder> _skills = new ArrayList<>();
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public CallRandomSkill(StatsSet params)
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{
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final String skills = params.getString("skills", null);
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if (skills != null)
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{
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for (String skill : skills.split(";"))
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{
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_skills.add(new SkillHolder(Integer.parseInt(skill.split(",")[0]), Integer.parseInt(skill.split(",")[1])));
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}
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}
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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SkillCaster.triggerCast(effector, effected, _skills.get(Rnd.get(_skills.size())).getSkill());
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}
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}
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