Lindvior Earring skill.
Contributed by Mathael.
This commit is contained in:
@@ -175,10 +175,61 @@
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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</skill>
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</skill>
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<skill id="13524" toLevel="1" name="Lindvior's Earring">
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<skill id="13524" toLevel="1" name="Lindvior's Earring">
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<!-- AUTO GENERATED SKILL -->
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<!-- Petrification Attack/Resistance + 50%, Knock Back/Knock Down Attack/Resistance + 40%, Pull Attack/Resistance + 40%, P. Critical Damage + 10%, M. Critical Damage + 10%, and P./M. Abnormal State Reflect + 10%. Has a 10% chance of returning damage magic back to the attacking target. Speed + 5, DEX + 3, and WIT + 3. Increases Wind/Dark Resistance. Equipping two will only give the effect of one. -->
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<!-- Petrification Attack/Resistance + 50%, Knock Back/Knock Down Attack/Resistance + 40%, Pull Attack/Resistance + 40%, P. Critical Damage + 10%, M. Critical Damage + 10%, and P./M. Abnormal State Reflect + 10%. Has a 10% chance of returning damage magic back to the attacking target. Speed + 5, DEX + 3, and WIT + 3. Increases Wind/Dark Resistance. Equipping two will only give the effect of one. -->
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<icon>icon.accessory_earring_of_lind_i00</icon>
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<operateType>P</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceTrait">
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<TURN_STONE>50</TURN_STONE>
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<KNOCKDOWN>40</KNOCKDOWN>
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<SLEEP>50</SLEEP>
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<PULL>40</PULL>
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</effect>
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<effect name="AttackTrait">
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<TURN_STONE>50</TURN_STONE>
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<KNOCKDOWN>40</KNOCKDOWN>
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<SLEEP>50</SLEEP>
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<PULL>40</PULL>
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</effect>
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<effect name="CriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAbnormalResist">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAbnormalResist">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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<!-- TODO: 10% Magical Skills Reflect -->
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<effect name="Speed">
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<amount>5</amount>
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<mode>DIFF</mode>
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<weaponType>RUN</weaponType> <!-- TODO: Change my name to speedType -->
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</effect>
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<effect name="StatUp">
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<stat>DEX</stat>
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<amount>3</amount>
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</effect>
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<effect name="StatUp">
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<stat>WIT</stat>
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<amount>3</amount>
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</effect>
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<effect name="DefenceAttribute">
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<amount>30</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>20</amount>
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<attribute>DARK</attribute>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="13525" toLevel="1" name="Blessed Lindvior's Earring">
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<skill id="13525" toLevel="1" name="Blessed Lindvior's Earring">
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<!-- AUTO GENERATED SKILL -->
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<!-- AUTO GENERATED SKILL -->
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