Nebulla skill for debuffs.

Contributed by robikbobik.
This commit is contained in:
MobiusDevelopment
2019-10-31 18:28:28 +00:00
parent ee30a6adcd
commit e38477ad95
3 changed files with 197 additions and 8 deletions

View File

@@ -324,11 +324,62 @@
<value level="4">icon.skill50036_4</value>
<value level="5">icon.skill50036_5</value>
</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<activateRate>100</activateRate>
<abnormalType>FREEZING</abnormalType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1000</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-40</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-40</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-40</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-20</value>
<value level="2">-40</value>
<value level="3">-60</value>
<value level="4">-80</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50037" toLevel="1" name="Aqua Summon">
<!-- Summons water drops. -->
@@ -345,9 +396,21 @@
</skill>
<skill id="50039" toLevel="1" name="Aqua Destruction">
<!-- 50% chance to cancel Aqua Rage. -->
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>1</abnormalTime>
<activateRate>500</activateRate>
<abnormalType>FREEZING</abnormalType>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>FREEZING</dispel>
<rate>100</rate>
</effect>
</effects>
</skill>
<skill id="50040" toLevel="1" name="Aqua Self-Destruction">
<!-- Attacks nearby enemies with 170 Power added to M. Atk. -->

View File

@@ -316,7 +316,7 @@
<effectPoint>-100</effectPoint>
</skill>
<skill id="50036" toLevel="5" name="Aqua Rage">
<!-- Speed -20, Received Damage +10%. New debuffs add up. 50% chance of cancelling the buff if you attack Water Slime. -->
<!-- Speed -20++, Received Damage +10%++. New debuffs add up. 50% chance of cancelling the buff if you attack Water Slime. -->
<icon>
<value level="1">icon.skill50036_1</value>
<value level="2">icon.skill50036_2</value>
@@ -324,11 +324,62 @@
<value level="4">icon.skill50036_4</value>
<value level="5">icon.skill50036_5</value>
</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<activateRate>100</activateRate>
<abnormalType>FREEZING</abnormalType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1000</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-40</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-40</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-40</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-20</value>
<value level="2">-40</value>
<value level="3">-60</value>
<value level="4">-80</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50037" toLevel="1" name="Aqua Summon">
<!-- Summons water drops. -->
@@ -345,9 +396,21 @@
</skill>
<skill id="50039" toLevel="1" name="Aqua Destruction">
<!-- 50% chance to cancel Aqua Rage. -->
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>1</abnormalTime>
<activateRate>500</activateRate>
<abnormalType>FREEZING</abnormalType>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>FREEZING</dispel>
<rate>100</rate>
</effect>
</effects>
</skill>
<skill id="50040" toLevel="2" name="Aqua Self-Destruction">
<!-- Attacks nearby enemies with 170 Power added to M. Atk. -->

View File

@@ -316,7 +316,7 @@
<effectPoint>-100</effectPoint>
</skill>
<skill id="50036" toLevel="5" name="Aqua Rage">
<!-- Speed -20, Received Damage +10%. New debuffs add up. 50% chance of cancelling the buff if you attack Water Slime. -->
<!-- Speed -20++, Received Damage +10%++. New debuffs add up. 50% chance of cancelling the buff if you attack Water Slime. -->
<icon>
<value level="1">icon.skill50036_1</value>
<value level="2">icon.skill50036_2</value>
@@ -324,11 +324,62 @@
<value level="4">icon.skill50036_4</value>
<value level="5">icon.skill50036_5</value>
</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>-1</abnormalTime>
<activateRate>100</activateRate>
<abnormalType>FREEZING</abnormalType>
<isDebuff>true</isDebuff>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>1000</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-40</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-40</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">-10</value>
<value level="2">-20</value>
<value level="3">-40</value>
<value level="4">-70</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-20</value>
<value level="2">-40</value>
<value level="3">-60</value>
<value level="4">-80</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50037" toLevel="1" name="Aqua Summon">
<!-- Summons water drops. -->
@@ -345,9 +396,21 @@
</skill>
<skill id="50039" toLevel="1" name="Aqua Destruction">
<!-- 50% chance to cancel Aqua Rage. -->
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>5</abnormalLvl>
<abnormalTime>1</abnormalTime>
<activateRate>500</activateRate>
<abnormalType>FREEZING</abnormalType>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>FREEZING</dispel>
<rate>100</rate>
</effect>
</effects>
</skill>
<skill id="50040" toLevel="2" name="Aqua Self-Destruction">
<!-- Attacks nearby enemies with 170 Power added to M. Atk. -->