Nebulla skill for debuffs.
Contributed by robikbobik.
This commit is contained in:
@@ -324,11 +324,62 @@
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<value level="4">icon.skill50036_4</value>
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<value level="4">icon.skill50036_4</value>
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<value level="5">icon.skill50036_5</value>
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<value level="5">icon.skill50036_5</value>
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</icon>
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</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalTime>-1</abnormalTime>
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<activateRate>100</activateRate>
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<abnormalType>FREEZING</abnormalType>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<hitTime>1500</hitTime>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<effectRange>1000</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PveMagicalSkillDefenceBonus">
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-40</value>
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<value level="4">-70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDefenceBonus">
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-40</value>
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<value level="4">-70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalSkillDefenceBonus">
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-40</value>
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<value level="4">-70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">-20</value>
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<value level="2">-40</value>
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<value level="3">-60</value>
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<value level="4">-80</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="50037" toLevel="1" name="Aqua Summon">
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<skill id="50037" toLevel="1" name="Aqua Summon">
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<!-- Summons water drops. -->
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<!-- Summons water drops. -->
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@@ -345,9 +396,21 @@
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</skill>
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</skill>
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<skill id="50039" toLevel="1" name="Aqua Destruction">
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<skill id="50039" toLevel="1" name="Aqua Destruction">
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<!-- 50% chance to cancel Aqua Rage. -->
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<!-- 50% chance to cancel Aqua Rage. -->
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<activateRate>500</activateRate>
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<abnormalType>FREEZING</abnormalType>
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<hitTime>2000</hitTime>
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<hitTime>2000</hitTime>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>FREEZING</dispel>
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<rate>100</rate>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="50040" toLevel="1" name="Aqua Self-Destruction">
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<skill id="50040" toLevel="1" name="Aqua Self-Destruction">
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<!-- Attacks nearby enemies with 170 Power added to M. Atk. -->
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<!-- Attacks nearby enemies with 170 Power added to M. Atk. -->
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@@ -316,7 +316,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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</skill>
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</skill>
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<skill id="50036" toLevel="5" name="Aqua Rage">
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<skill id="50036" toLevel="5" name="Aqua Rage">
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<!-- Speed -20, Received Damage +10%. New debuffs add up. 50% chance of cancelling the buff if you attack Water Slime. -->
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<!-- Speed -20++, Received Damage +10%++. New debuffs add up. 50% chance of cancelling the buff if you attack Water Slime. -->
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<icon>
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<icon>
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<value level="1">icon.skill50036_1</value>
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<value level="1">icon.skill50036_1</value>
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<value level="2">icon.skill50036_2</value>
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<value level="2">icon.skill50036_2</value>
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@@ -324,11 +324,62 @@
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<value level="4">icon.skill50036_4</value>
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<value level="4">icon.skill50036_4</value>
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<value level="5">icon.skill50036_5</value>
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<value level="5">icon.skill50036_5</value>
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</icon>
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</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalTime>-1</abnormalTime>
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<activateRate>100</activateRate>
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<abnormalType>FREEZING</abnormalType>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<hitTime>1500</hitTime>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<effectRange>1000</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PveMagicalSkillDefenceBonus">
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-40</value>
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<value level="4">-70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDefenceBonus">
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-40</value>
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<value level="4">-70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalSkillDefenceBonus">
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-40</value>
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<value level="4">-70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">-20</value>
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<value level="2">-40</value>
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<value level="3">-60</value>
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<value level="4">-80</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="50037" toLevel="1" name="Aqua Summon">
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<skill id="50037" toLevel="1" name="Aqua Summon">
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<!-- Summons water drops. -->
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<!-- Summons water drops. -->
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@@ -345,9 +396,21 @@
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</skill>
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</skill>
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<skill id="50039" toLevel="1" name="Aqua Destruction">
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<skill id="50039" toLevel="1" name="Aqua Destruction">
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<!-- 50% chance to cancel Aqua Rage. -->
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<!-- 50% chance to cancel Aqua Rage. -->
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<activateRate>500</activateRate>
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<abnormalType>FREEZING</abnormalType>
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<hitTime>2000</hitTime>
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<hitTime>2000</hitTime>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>FREEZING</dispel>
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<rate>100</rate>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="50040" toLevel="2" name="Aqua Self-Destruction">
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<skill id="50040" toLevel="2" name="Aqua Self-Destruction">
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<!-- Attacks nearby enemies with 170 Power added to M. Atk. -->
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<!-- Attacks nearby enemies with 170 Power added to M. Atk. -->
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@@ -316,7 +316,7 @@
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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</skill>
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</skill>
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<skill id="50036" toLevel="5" name="Aqua Rage">
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<skill id="50036" toLevel="5" name="Aqua Rage">
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<!-- Speed -20, Received Damage +10%. New debuffs add up. 50% chance of cancelling the buff if you attack Water Slime. -->
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<!-- Speed -20++, Received Damage +10%++. New debuffs add up. 50% chance of cancelling the buff if you attack Water Slime. -->
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<icon>
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<icon>
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<value level="1">icon.skill50036_1</value>
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<value level="1">icon.skill50036_1</value>
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<value level="2">icon.skill50036_2</value>
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<value level="2">icon.skill50036_2</value>
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@@ -324,11 +324,62 @@
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<value level="4">icon.skill50036_4</value>
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<value level="4">icon.skill50036_4</value>
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<value level="5">icon.skill50036_5</value>
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<value level="5">icon.skill50036_5</value>
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</icon>
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</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</abnormalLvl>
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<abnormalTime>-1</abnormalTime>
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<activateRate>100</activateRate>
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<abnormalType>FREEZING</abnormalType>
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<isDebuff>true</isDebuff>
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<isDebuff>true</isDebuff>
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<hitTime>1500</hitTime>
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<hitTime>1500</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<effectRange>1000</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PveMagicalSkillDefenceBonus">
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-40</value>
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<value level="4">-70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalAttackDefenceBonus">
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-40</value>
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<value level="4">-70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PvePhysicalSkillDefenceBonus">
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<amount>
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<value level="1">-10</value>
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<value level="2">-20</value>
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<value level="3">-40</value>
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<value level="4">-70</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value level="1">-20</value>
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<value level="2">-40</value>
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<value level="3">-60</value>
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<value level="4">-80</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="50037" toLevel="1" name="Aqua Summon">
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<skill id="50037" toLevel="1" name="Aqua Summon">
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<!-- Summons water drops. -->
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<!-- Summons water drops. -->
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@@ -345,9 +396,21 @@
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</skill>
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</skill>
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<skill id="50039" toLevel="1" name="Aqua Destruction">
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<skill id="50039" toLevel="1" name="Aqua Destruction">
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<!-- 50% chance to cancel Aqua Rage. -->
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<!-- 50% chance to cancel Aqua Rage. -->
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalLvl>5</abnormalLvl>
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<abnormalTime>1</abnormalTime>
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<activateRate>500</activateRate>
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<abnormalType>FREEZING</abnormalType>
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<hitTime>2000</hitTime>
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<hitTime>2000</hitTime>
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<effectPoint>-100</effectPoint>
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<effectPoint>-100</effectPoint>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>FREEZING</dispel>
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<rate>100</rate>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="50040" toLevel="2" name="Aqua Self-Destruction">
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<skill id="50040" toLevel="2" name="Aqua Self-Destruction">
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<!-- Attacks nearby enemies with 170 Power added to M. Atk. -->
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<!-- Attacks nearby enemies with 170 Power added to M. Atk. -->
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Reference in New Issue
Block a user