Sync with L2jServer HighFive Nov 14th 2015.

This commit is contained in:
MobiusDev
2015-11-14 16:31:37 +00:00
parent 887fbcc6b5
commit e38353e409
125 changed files with 1998 additions and 1419 deletions

View File

@@ -1403,19 +1403,17 @@
<set name="targetType" val="PARTY_MEMBER" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<for>
<effect name="Buff">
<set stat="debuffImmunity" val="1" />
</effect>
<effect name="BlockDebuff" />
</for>
<enchant2for>
<effect name="BlockDebuff" />
<effect name="Buff">
<set stat="debuffImmunity" val="1" />
<mul stat="pDef" val="#ench23pmDef" />
</effect>
</enchant2for>
<enchant3for>
<effect name="BlockDebuff" />
<effect name="Buff">
<set stat="debuffImmunity" val="1" />
<mul stat="mDef" val="#ench23pmDef" />
</effect>
</enchant3for>
@@ -1555,7 +1553,18 @@
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<enchant2 name="activateRate" val="#ench2ActivateRates" />
<for>
<effect name="Petrification" />
<effect name="Stun" />
<effect name="BlockDamage">
<param block="HP"/>
</effect>
<effect name="BlockDamage">
<param block="MP"/>
</effect>
<effect name="BlockBuff" />
<effect name="BlockDebuff" />
<effect name="Buff">
<mul stat="regHp" val="0" />
</effect>
</for>
</skill>
<skill id="11540" levels="4" name="Quick Escape">
@@ -2116,7 +2125,16 @@
<set name="castRange" val="900" />
<enchant1 name="mpConsume" val="#ench1MpConsume" />
<for>
<effect name="Invincible" />
<effect name="BlockDamage">
<param block="HP"/>
</effect>
<effect name="BlockDamage">
<param block="MP"/>
</effect>
<effect name="BlockDebuff" />
<effect name="Buff">
<sub stat="cancelVuln" val="100" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
@@ -2126,7 +2144,16 @@
</effect>
</for>
<enchant2for>
<effect name="Invincible" />
<effect name="BlockDamage">
<param block="HP"/>
</effect>
<effect name="BlockDamage">
<param block="MP"/>
</effect>
<effect name="BlockDebuff" />
<effect name="Buff">
<sub stat="cancelVuln" val="100" />
</effect>
<effect name="Buff">
<add stat="runSpd" val="#ench2runSpd" />
</effect>
@@ -2140,7 +2167,16 @@
</enchant2for>
<enchant3for>
<effect name="HealPercent" />
<effect name="Invincible" />
<effect name="BlockDamage">
<param block="HP"/>
</effect>
<effect name="BlockDamage">
<param block="MP"/>
</effect>
<effect name="BlockDebuff" />
<effect name="Buff">
<sub stat="cancelVuln" val="100" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
@@ -2150,8 +2186,17 @@
</effect>
</enchant3for>
<enchant4for>
<effect name="MpHealPercent" />
<effect name="Invincible" />
<effect name="ManaHealPercent" />
<effect name="BlockDamage">
<param block="HP"/>
</effect>
<effect name="BlockDamage">
<param block="MP"/>
</effect>
<effect name="BlockDebuff" />
<effect name="Buff">
<sub stat="cancelVuln" val="100" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />
@@ -2162,7 +2207,16 @@
</enchant4for>
<enchant5for>
<effect name="CpHealPercent" />
<effect name="Invincible" />
<effect name="BlockDamage">
<param block="HP"/>
</effect>
<effect name="BlockDamage">
<param block="MP"/>
</effect>
<effect name="BlockDebuff" />
<effect name="Buff">
<sub stat="cancelVuln" val="100" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param minDamage="1" chance="100" />