Non quest scripts should use giveItems method.
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@@ -162,7 +162,7 @@ public class L2Day extends LongTimeEvent
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final int random = getRandom(100);
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if (random >= 95)
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{
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rewardItems(player, MANAGERS.get(npc.getId()), 2);
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giveItems(player, MANAGERS.get(npc.getId()), 2);
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}
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else
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{
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@@ -170,7 +170,7 @@ public class L2Day extends LongTimeEvent
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{
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if (random >= holder.getChance())
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{
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rewardItems(player, holder);
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giveItems(player, holder);
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break;
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}
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}
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@@ -191,7 +191,7 @@ public class L2Day extends LongTimeEvent
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final int random = getRandom(100);
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if (random >= 95)
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{
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rewardItems(player, MANAGERS.get(npc.getId()), 1);
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giveItems(player, MANAGERS.get(npc.getId()), 1);
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}
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else
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{
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@@ -199,7 +199,7 @@ public class L2Day extends LongTimeEvent
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{
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if (random >= holder.getChance())
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{
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rewardItems(player, holder);
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giveItems(player, holder);
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break;
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}
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}
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@@ -220,7 +220,7 @@ public class L2Day extends LongTimeEvent
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final int random = getRandom(100);
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if (random >= 95)
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{
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rewardItems(player, MANAGERS.get(npc.getId()), 1);
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giveItems(player, MANAGERS.get(npc.getId()), 1);
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}
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else
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{
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@@ -228,7 +228,7 @@ public class L2Day extends LongTimeEvent
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{
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if (random >= holder.getChance())
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{
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rewardItems(player, holder);
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giveItems(player, holder);
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break;
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}
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}
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