Non quest scripts should use giveItems method.

This commit is contained in:
MobiusDevelopment
2022-01-29 07:42:22 +00:00
parent a849367e88
commit e335f011e5
6 changed files with 172 additions and 24 deletions

View File

@@ -99,7 +99,7 @@ public class L2Day extends LongTimeEvent
final int random = getRandom(100);
if (random >= 95)
{
rewardItems(player, MANAGERS.get(npc.getNpcId()), 2);
giveItems(player, MANAGERS.get(npc.getNpcId()), 2);
}
else
{
@@ -107,7 +107,7 @@ public class L2Day extends LongTimeEvent
{
if (random >= holder.getChance())
{
rewardItems(player, holder);
giveItems(player, holder);
break;
}
}
@@ -128,7 +128,7 @@ public class L2Day extends LongTimeEvent
final int random = getRandom(100);
if (random >= 95)
{
rewardItems(player, MANAGERS.get(npc.getNpcId()), 1);
giveItems(player, MANAGERS.get(npc.getNpcId()), 1);
}
else
{
@@ -136,7 +136,7 @@ public class L2Day extends LongTimeEvent
{
if (random >= holder.getChance())
{
rewardItems(player, holder);
giveItems(player, holder);
break;
}
}
@@ -157,7 +157,7 @@ public class L2Day extends LongTimeEvent
final int random = getRandom(100);
if (random >= 95)
{
rewardItems(player, MANAGERS.get(npc.getNpcId()), 1);
giveItems(player, MANAGERS.get(npc.getNpcId()), 1);
}
else
{
@@ -165,7 +165,7 @@ public class L2Day extends LongTimeEvent
{
if (random >= holder.getChance())
{
rewardItems(player, holder);
giveItems(player, holder);
break;
}
}