Completed the Daily Mission refactoring.
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jmobius.gameserver.model;
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import com.l2jmobius.gameserver.enums.DailyMissionStatus;
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/**
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* @author UnAfraid
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*/
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public class DailyMissionPlayerEntry
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{
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private final int _objectId;
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private final int _rewardId;
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private DailyMissionStatus _status = DailyMissionStatus.NOT_AVAILABLE;
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private int _progress;
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private long _lastCompleted;
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public DailyMissionPlayerEntry(int objectId, int rewardId)
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{
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_objectId = objectId;
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_rewardId = rewardId;
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}
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public DailyMissionPlayerEntry(int objectId, int rewardId, int status, int progress, long lastCompleted)
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{
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this(objectId, rewardId);
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_status = DailyMissionStatus.valueOf(status);
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_progress = progress;
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_lastCompleted = lastCompleted;
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}
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public int getObjectId()
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{
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return _objectId;
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}
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public int getRewardId()
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{
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return _rewardId;
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}
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public DailyMissionStatus getStatus()
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{
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return _status;
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}
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public void setStatus(DailyMissionStatus status)
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{
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_status = status;
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}
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public int getProgress()
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{
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return _progress;
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}
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public void setProgress(int progress)
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{
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_progress = progress;
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}
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public int increaseProgress()
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{
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_progress++;
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return _progress;
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}
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public long getLastCompleted()
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{
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return _lastCompleted;
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}
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public void setLastCompleted(long lastCompleted)
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{
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_lastCompleted = lastCompleted;
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}
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}
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