Minor cleanup for automatic stat generation formulas.
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@ -175,11 +175,11 @@ public final class PlayerTemplateData implements IGameXmlReader
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level++;
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_autoGeneratedCount++;
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final double hpM1 = _playerTemplates.get(ClassId.getClassId(classId)).getBaseHpMax(level - 1);
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_playerTemplates.get(ClassId.getClassId(classId)).setUpgainValue("hp", level, (((((hpM1 * level) / (level - 1)) + ((hpM1 * (level + 1)) / (level - 1))) / 2) + 1.45));
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_playerTemplates.get(ClassId.getClassId(classId)).setUpgainValue("hp", level, (((hpM1 * level) / (level - 1)) + ((hpM1 * (level + 1)) / (level - 1))) / 2);
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final double mpM1 = _playerTemplates.get(ClassId.getClassId(classId)).getBaseMpMax(level - 1);
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_playerTemplates.get(ClassId.getClassId(classId)).setUpgainValue("mp", level, (((((mpM1 * level) / (level - 1)) + ((mpM1 * (level + 1)) / (level - 1))) / 2) + 1.6));
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_playerTemplates.get(ClassId.getClassId(classId)).setUpgainValue("mp", level, (((mpM1 * level) / (level - 1)) + ((mpM1 * (level + 1)) / (level - 1))) / 2);
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final double cpM1 = _playerTemplates.get(ClassId.getClassId(classId)).getBaseCpMax(level - 1);
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_playerTemplates.get(ClassId.getClassId(classId)).setUpgainValue("cp", level, (((((cpM1 * level) / (level - 1)) + ((cpM1 * (level + 1)) / (level - 1))) / 2) + 0.8));
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_playerTemplates.get(ClassId.getClassId(classId)).setUpgainValue("cp", level, (((cpM1 * level) / (level - 1)) + ((cpM1 * (level + 1)) / (level - 1))) / 2);
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final double hpRegM1 = _playerTemplates.get(ClassId.getClassId(classId)).getBaseHpRegen(level - 1);
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final double hpRegM2 = _playerTemplates.get(ClassId.getClassId(classId)).getBaseHpRegen(level - 2);
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_playerTemplates.get(ClassId.getClassId(classId)).setUpgainValue("hpRegen", level, (hpRegM1 * 2) - hpRegM2);
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