Skills for passive boss skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-09-12 23:44:10 +00:00
parent 3b5659a0d8
commit e2f96f8199
6 changed files with 1260 additions and 186 deletions

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@ -40,6 +40,10 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MaxMp">
<amount>216</amount>
<mode>DIFF</mode>
</effect>
<effect name="TalismanSlot">
<slots>5</slots>
</effect>
@ -1380,6 +1384,10 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>80</magicLvl>
<effects>
<effect name="MaxMp">
<amount>216</amount>
<mode>DIFF</mode>
</effect>
<effect name="TalismanSlot">
<slots>5</slots>
</effect>

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@ -271,174 +271,524 @@
</effects>
</skill>
<skill id="13313" toLevel="1" name="Blessed Antharas' Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def./M. Def. Increases Holy/Dark Resistance and bleed/stun/mental attacks, bleed/stun/mental attack bonus, and the effectiveness of HP recovery magic. Decreases MP Consumption and restores HP by using some of the damage inflicted upon the enemy with a certain probability. CON+ 3, MEN+ 3 -->
<icon>icon.accessory_earring_of_antaras_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>59</amount>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<BLEED>50</BLEED>
<DERANGEMENT>40</DERANGEMENT>
<SHOCK>40</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>40</SHOCK>
<DERANGEMENT>40</DERANGEMENT>
<BLEED>50</BLEED>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
<attribute>EARTH</attribute>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13314" toLevel="1" name="Blessed Antharas' Earring">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 seconds, cancels stun and receives Stun Resistance. -->
<icon>icon.accessory_earring_of_antaras_i00</icon>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<hitTime>200</hitTime>
<icon>icon.skill1012</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>7200</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>5</abnormalTime>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>STUN,9</dispel>
</effect>
<effect name="DefenceTrait">
<SHOCK>100</SHOCK>
</effect>
</effects>
</skill>
<skill id="13315" toLevel="1" name="Blessed Valakas' Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire/Dark Resistance, Sleep Resistance, sleep attack bonus, Max HP/ P. Atk./ M. Atk. and magic damage Critical Rate. Decreases skill Cooldown. Redirects some of the physical damage received back upon the enemy. STR+ 3, INT+ 3 -->
<icon>icon.accessory_necklace_of_valakas_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>79</amount>
</effect>
<effect name="MaxHp">
<amount>625</amount>
</effect>
<effect name="AttackTrait">
<SLEEP>50</SLEEP>
</effect>
<effect name="DefenceTrait">
<SLEEP>50</SLEEP>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="13316" toLevel="1" name="Blessed Valakas' Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 seconds, cancels hold and receives hold resistance. -->
<icon>icon.accessory_necklace_of_valakas_i00</icon>
<operateType>A2</operateType>
<abnormalTime>5</abnormalTime>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<hitTime>200</hitTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<basicProperty>NONE</basicProperty>
<icon>icon.skill1012</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>7200</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>5</abnormalTime>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9</dispel>
</effect>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="13317" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind/Water Resistance, Physical/Mental/Poison Resistance, Knock Back/Knock Down/Pulling Resistance, poison attack bonus, Critical Damage, Accuracy/Atk. Spd./Casting Spd./and MP recovery speed. -->
<icon>icon.ring_earthworm_heart</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>38</amount>
</effect>
<effect name="AttackTrait">
<POISON>50</POISON>
</effect>
<effect name="DefenceTrait">
<POISON>50</POISON>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AreaDamage">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait">
<KNOCKDOWN>20</KNOCKDOWN>
<KNOCKBACK>20</KNOCKBACK>
<PULL>20</PULL>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13318" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases all party members' Atk. Spd./Casting Spd. by 5% for 5 minutes. In addition, 2% vampiric rate applies with a certain probability. -->
<icon>icon.ring_earthworm_heart</icon>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<abnormalType>SIGNAL_A</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="13319" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Removes poison effect. -->
<icon>icon.ring_earthworm_heart</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>41</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>72000</reuseDelay>
<effects>
<effect name="VampiricAttack">
<amount>2</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13319" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- Removes poison effect. -->
<icon>icon.ring_earthworm_heart</icon>
<hitTime>200</hitTime>
<icon>icon.skill1012</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>72000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>POISON,9</dispel>
</effect>
</effects>
</skill>
<skill id="13320" toLevel="1" name="Istina's Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Critical rate + 54.4, accuracy + 3, and Water Resistance + 20. -->
<icon>icon.istina_ring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>37</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>54.4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="13321" toLevel="1" name="Istina's Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Resistance + 30, Stun Resistance + 30%, stun attack bonus + 30%, and additional 5% vampiric rage with a certain probability. -->
<icon>icon.istina_earring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>56</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>30</chance>
</effect>
<effect name="AttackTrait">
<SHOCK>30</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="13322" toLevel="1" name="Istina's Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- Holy Resistance + 35 and skill delay - 10%. Additionally, damage is incurred, 3% is reflected. -->
<icon>icon.istina_necklace_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>74</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceTrait">
<HOLD>35</HOLD>
</effect>
<effect name="DamageShield">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13323" toLevel="1" name="Istina's Belt">
<!-- AUTO GENERATED SKILL -->
<!-- HP recovery speed + 3.48 and item slot + 6. -->
<icon>icon.istina_belt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="HpRegen">
<amount>3.48</amount>
<mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>6</amount>
</effect>
</effects>
</skill>
<skill id="13324" toLevel="1" name="Istina's Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, DEX + 1, CON + 2, INT + 2, WIT + 1, MEN + 2 , Speed + 7, and Water Resistance + 30. -->
<icon>icon.istina_shirt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="Speed">
<amount>7</amount>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13325" toLevel="1" name="Octavis' Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Resistance + 20 and Critical Damage + 15%. -->
<icon>icon.octavis_ring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>37</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="13326" toLevel="1" name="Octavis' Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Resistance + 30, Hold/Sleep Resistance + 40%, hold/sleep attack bonus + 40%. -->
<icon>icon.octavis_earring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>56</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<SLEEP>40</SLEEP>
<HOLD>40</HOLD>
</effect>
<effect name="DefenceTrait">
<SLEEP>40</SLEEP>
<HOLD>40</HOLD>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="13327" toLevel="1" name="Octavis' Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- Dark Resistance + 35, Skill Power + 5%. -->
<icon>icon.octavis_necklace_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>74</amount>
<mode>DIFF</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>35</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13328" toLevel="1" name="Octavis' Belt">
<!-- AUTO GENERATED SKILL -->
<!-- MP Recovery Rate + 2.3 and weight limit + 13000. -->
<icon>icon.octavis_belt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="WeightLimit">
<amount>13000</amount>
</effect>
<effect name="MpRegen">
<amount>2.3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13329" toLevel="1" name="Bestow Fire Weapon">
<!-- AUTO GENERATED SKILL -->

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@ -40,6 +40,10 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MaxMp">
<amount>216</amount>
<mode>DIFF</mode>
</effect>
<effect name="TalismanSlot">
<slots>5</slots>
</effect>
@ -1380,6 +1384,10 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>80</magicLvl>
<effects>
<effect name="MaxMp">
<amount>216</amount>
<mode>DIFF</mode>
</effect>
<effect name="TalismanSlot">
<slots>5</slots>
</effect>

View File

@ -271,174 +271,524 @@
</effects>
</skill>
<skill id="13313" toLevel="1" name="Blessed Antharas' Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def./M. Def. Increases Holy/Dark Resistance and bleed/stun/mental attacks, bleed/stun/mental attack bonus, and the effectiveness of HP recovery magic. Decreases MP Consumption and restores HP by using some of the damage inflicted upon the enemy with a certain probability. CON+ 3, MEN+ 3 -->
<icon>icon.accessory_earring_of_antaras_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>59</amount>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<BLEED>50</BLEED>
<DERANGEMENT>40</DERANGEMENT>
<SHOCK>40</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>40</SHOCK>
<DERANGEMENT>40</DERANGEMENT>
<BLEED>50</BLEED>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
<attribute>EARTH</attribute>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13314" toLevel="1" name="Blessed Antharas' Earring">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 seconds, cancels stun and receives Stun Resistance. -->
<icon>icon.accessory_earring_of_antaras_i00</icon>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<hitTime>200</hitTime>
<icon>icon.skill1012</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>7200</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>5</abnormalTime>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>STUN,9</dispel>
</effect>
<effect name="DefenceTrait">
<SHOCK>100</SHOCK>
</effect>
</effects>
</skill>
<skill id="13315" toLevel="1" name="Blessed Valakas' Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire/Dark Resistance, Sleep Resistance, sleep attack bonus, Max HP/ P. Atk./ M. Atk. and magic damage Critical Rate. Decreases skill Cooldown. Redirects some of the physical damage received back upon the enemy. STR+ 3, INT+ 3 -->
<icon>icon.accessory_necklace_of_valakas_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>79</amount>
</effect>
<effect name="MaxHp">
<amount>625</amount>
</effect>
<effect name="AttackTrait">
<SLEEP>50</SLEEP>
</effect>
<effect name="DefenceTrait">
<SLEEP>50</SLEEP>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="13316" toLevel="1" name="Blessed Valakas' Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 seconds, cancels hold and receives hold resistance. -->
<icon>icon.accessory_necklace_of_valakas_i00</icon>
<operateType>A2</operateType>
<abnormalTime>5</abnormalTime>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<hitTime>200</hitTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<basicProperty>NONE</basicProperty>
<icon>icon.skill1012</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>7200</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>5</abnormalTime>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9</dispel>
</effect>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="13317" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind/Water Resistance, Physical/Mental/Poison Resistance, Knock Back/Knock Down/Pulling Resistance, poison attack bonus, Critical Damage, Accuracy/Atk. Spd./Casting Spd./and MP recovery speed. -->
<icon>icon.ring_earthworm_heart</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>38</amount>
</effect>
<effect name="AttackTrait">
<POISON>50</POISON>
</effect>
<effect name="DefenceTrait">
<POISON>50</POISON>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AreaDamage">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait">
<KNOCKDOWN>20</KNOCKDOWN>
<KNOCKBACK>20</KNOCKBACK>
<PULL>20</PULL>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13318" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases all party members' Atk. Spd./Casting Spd. by 5% for 5 minutes. In addition, 2% vampiric rate applies with a certain probability. -->
<icon>icon.ring_earthworm_heart</icon>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<abnormalType>SIGNAL_A</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="13319" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Removes poison effect. -->
<icon>icon.ring_earthworm_heart</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>41</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>72000</reuseDelay>
<effects>
<effect name="VampiricAttack">
<amount>2</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13319" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- Removes poison effect. -->
<icon>icon.ring_earthworm_heart</icon>
<hitTime>200</hitTime>
<icon>icon.skill1012</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>72000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>POISON,9</dispel>
</effect>
</effects>
</skill>
<skill id="13320" toLevel="1" name="Istina's Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Critical rate + 54.4, accuracy + 3, and Water Resistance + 20. -->
<icon>icon.istina_ring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>37</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>54.4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="13321" toLevel="1" name="Istina's Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Resistance + 30, Stun Resistance + 30%, stun attack bonus + 30%, and additional 5% vampiric rage with a certain probability. -->
<icon>icon.istina_earring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>56</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>30</chance>
</effect>
<effect name="AttackTrait">
<SHOCK>30</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="13322" toLevel="1" name="Istina's Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- Holy Resistance + 35 and skill delay - 10%. Additionally, damage is incurred, 3% is reflected. -->
<icon>icon.istina_necklace_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>74</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceTrait">
<HOLD>35</HOLD>
</effect>
<effect name="DamageShield">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13323" toLevel="1" name="Istina's Belt">
<!-- AUTO GENERATED SKILL -->
<!-- HP recovery speed + 3.48 and item slot + 6. -->
<icon>icon.istina_belt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="HpRegen">
<amount>3.48</amount>
<mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>6</amount>
</effect>
</effects>
</skill>
<skill id="13324" toLevel="1" name="Istina's Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, DEX + 1, CON + 2, INT + 2, WIT + 1, MEN + 2 , Speed + 7, and Water Resistance + 30. -->
<icon>icon.istina_shirt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="Speed">
<amount>7</amount>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13325" toLevel="1" name="Octavis' Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Resistance + 20 and Critical Damage + 15%. -->
<icon>icon.octavis_ring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>37</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="13326" toLevel="1" name="Octavis' Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Resistance + 30, Hold/Sleep Resistance + 40%, hold/sleep attack bonus + 40%. -->
<icon>icon.octavis_earring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>56</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<SLEEP>40</SLEEP>
<HOLD>40</HOLD>
</effect>
<effect name="DefenceTrait">
<SLEEP>40</SLEEP>
<HOLD>40</HOLD>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="13327" toLevel="1" name="Octavis' Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- Dark Resistance + 35, Skill Power + 5%. -->
<icon>icon.octavis_necklace_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>74</amount>
<mode>DIFF</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>35</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13328" toLevel="1" name="Octavis' Belt">
<!-- AUTO GENERATED SKILL -->
<!-- MP Recovery Rate + 2.3 and weight limit + 13000. -->
<icon>icon.octavis_belt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="WeightLimit">
<amount>13000</amount>
</effect>
<effect name="MpRegen">
<amount>2.3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13329" toLevel="1" name="Bestow Fire Weapon">
<!-- AUTO GENERATED SKILL -->

View File

@ -40,6 +40,10 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MaxMp">
<amount>216</amount>
<mode>DIFF</mode>
</effect>
<effect name="TalismanSlot">
<slots>5</slots>
</effect>
@ -1380,6 +1384,10 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>80</magicLvl>
<effects>
<effect name="MaxMp">
<amount>216</amount>
<mode>DIFF</mode>
</effect>
<effect name="TalismanSlot">
<slots>5</slots>
</effect>

View File

@ -271,174 +271,524 @@
</effects>
</skill>
<skill id="13313" toLevel="1" name="Blessed Antharas' Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def./M. Def. Increases Holy/Dark Resistance and bleed/stun/mental attacks, bleed/stun/mental attack bonus, and the effectiveness of HP recovery magic. Decreases MP Consumption and restores HP by using some of the damage inflicted upon the enemy with a certain probability. CON+ 3, MEN+ 3 -->
<icon>icon.accessory_earring_of_antaras_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>59</amount>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<BLEED>50</BLEED>
<DERANGEMENT>40</DERANGEMENT>
<SHOCK>40</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>40</SHOCK>
<DERANGEMENT>40</DERANGEMENT>
<BLEED>50</BLEED>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
<attribute>EARTH</attribute>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13314" toLevel="1" name="Blessed Antharas' Earring">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 seconds, cancels stun and receives Stun Resistance. -->
<icon>icon.accessory_earring_of_antaras_i00</icon>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<basicProperty>NONE</basicProperty>
<hitTime>200</hitTime>
<icon>icon.skill1012</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>7200</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>5</abnormalTime>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>STUN,9</dispel>
</effect>
<effect name="DefenceTrait">
<SHOCK>100</SHOCK>
</effect>
</effects>
</skill>
<skill id="13315" toLevel="1" name="Blessed Valakas' Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire/Dark Resistance, Sleep Resistance, sleep attack bonus, Max HP/ P. Atk./ M. Atk. and magic damage Critical Rate. Decreases skill Cooldown. Redirects some of the physical damage received back upon the enemy. STR+ 3, INT+ 3 -->
<icon>icon.accessory_necklace_of_valakas_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>79</amount>
</effect>
<effect name="MaxHp">
<amount>625</amount>
</effect>
<effect name="AttackTrait">
<SLEEP>50</SLEEP>
</effect>
<effect name="DefenceTrait">
<SLEEP>50</SLEEP>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>3</amount>
<stat>INT</stat>
</effect>
</effects>
</skill>
<skill id="13316" toLevel="1" name="Blessed Valakas' Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 seconds, cancels hold and receives hold resistance. -->
<icon>icon.accessory_necklace_of_valakas_i00</icon>
<operateType>A2</operateType>
<abnormalTime>5</abnormalTime>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<hitTime>200</hitTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<basicProperty>NONE</basicProperty>
<icon>icon.skill1012</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>7200</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalTime>5</abnormalTime>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>ROOT_MAGICALLY,9;ROOT_PHYSICALLY,9</dispel>
</effect>
<effect name="DefenceTrait">
<HOLD>100</HOLD>
</effect>
</effects>
</skill>
<skill id="13317" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind/Water Resistance, Physical/Mental/Poison Resistance, Knock Back/Knock Down/Pulling Resistance, poison attack bonus, Critical Damage, Accuracy/Atk. Spd./Casting Spd./and MP recovery speed. -->
<icon>icon.ring_earthworm_heart</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>38</amount>
</effect>
<effect name="AttackTrait">
<POISON>50</POISON>
</effect>
<effect name="DefenceTrait">
<POISON>50</POISON>
</effect>
<effect name="PhysicalDefence">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>2</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>15</amount>
<attribute>WATER</attribute>
</effect>
<effect name="AreaDamage">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceTrait">
<KNOCKDOWN>20</KNOCKDOWN>
<KNOCKBACK>20</KNOCKBACK>
<PULL>20</PULL>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13318" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases all party members' Atk. Spd./Casting Spd. by 5% for 5 minutes. In addition, 2% vampiric rate applies with a certain probability. -->
<icon>icon.ring_earthworm_heart</icon>
<operateType>A2</operateType>
<hitTime>200</hitTime>
<abnormalType>SIGNAL_A</abnormalType>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>300</abnormalTime>
<affectRange>1000</affectRange>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
</skill>
<skill id="13319" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Removes poison effect. -->
<icon>icon.ring_earthworm_heart</icon>
<operateType>A1</operateType>
<hitTime>200</hitTime>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>85</magicLvl>
<staticReuse>true</staticReuse>
<reuseDelay>7200000</reuseDelay>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>41</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>72000</reuseDelay>
<effects>
<effect name="VampiricAttack">
<amount>2</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13319" toLevel="1" name="Earth Wyrm Heart Ring">
<!-- Removes poison effect. -->
<icon>icon.ring_earthworm_heart</icon>
<hitTime>200</hitTime>
<icon>icon.skill1012</icon>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>85</magicLvl>
<mpConsume>0</mpConsume>
<mpInitialConsume>0</mpInitialConsume>
<operateType>A1</operateType>
<reuseDelay>72000</reuseDelay>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlot">
<dispel>POISON,9</dispel>
</effect>
</effects>
</skill>
<skill id="13320" toLevel="1" name="Istina's Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Critical rate + 54.4, accuracy + 3, and Water Resistance + 20. -->
<icon>icon.istina_ring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>37</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>54.4</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="13321" toLevel="1" name="Istina's Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Resistance + 30, Stun Resistance + 30%, stun attack bonus + 30%, and additional 5% vampiric rage with a certain probability. -->
<icon>icon.istina_earring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>56</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>30</chance>
</effect>
<effect name="AttackTrait">
<SHOCK>30</SHOCK>
</effect>
<effect name="DefenceTrait">
<SHOCK>30</SHOCK>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="13322" toLevel="1" name="Istina's Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- Holy Resistance + 35 and skill delay - 10%. Additionally, damage is incurred, 3% is reflected. -->
<icon>icon.istina_necklace_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>74</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceTrait">
<HOLD>35</HOLD>
</effect>
<effect name="DamageShield">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13323" toLevel="1" name="Istina's Belt">
<!-- AUTO GENERATED SKILL -->
<!-- HP recovery speed + 3.48 and item slot + 6. -->
<icon>icon.istina_belt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="HpRegen">
<amount>3.48</amount>
<mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>6</amount>
</effect>
</effects>
</skill>
<skill id="13324" toLevel="1" name="Istina's Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, DEX + 1, CON + 2, INT + 2, WIT + 1, MEN + 2 , Speed + 7, and Water Resistance + 30. -->
<icon>icon.istina_shirt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="Speed">
<amount>7</amount>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="13325" toLevel="1" name="Octavis' Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Resistance + 20 and Critical Damage + 15%. -->
<icon>icon.octavis_ring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>37</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
</effect>
</effects>
</skill>
<skill id="13326" toLevel="1" name="Octavis' Earring">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Resistance + 30, Hold/Sleep Resistance + 40%, hold/sleep attack bonus + 40%. -->
<icon>icon.octavis_earring_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>56</amount>
<mode>DIFF</mode>
</effect>
<effect name="AttackTrait">
<SLEEP>40</SLEEP>
<HOLD>40</HOLD>
</effect>
<effect name="DefenceTrait">
<SLEEP>40</SLEEP>
<HOLD>40</HOLD>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="13327" toLevel="1" name="Octavis' Necklace">
<!-- AUTO GENERATED SKILL -->
<!-- Dark Resistance + 35, Skill Power + 5%. -->
<icon>icon.octavis_necklace_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>74</amount>
<mode>DIFF</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>35</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="13328" toLevel="1" name="Octavis' Belt">
<!-- AUTO GENERATED SKILL -->
<!-- MP Recovery Rate + 2.3 and weight limit + 13000. -->
<icon>icon.octavis_belt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="WeightLimit">
<amount>13000</amount>
</effect>
<effect name="MpRegen">
<amount>2.3</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="13329" toLevel="1" name="Bestow Fire Weapon">
<!-- AUTO GENERATED SKILL -->