Various item additions.

Contributed by iDesy.
This commit is contained in:
MobiusDevelopment 2021-03-01 05:32:44 +00:00
parent e2acb1b5e8
commit e2deaca80c
9 changed files with 855 additions and 4 deletions

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@ -1476,6 +1476,42 @@
<reward id="92100" count="1" type="ON_SUCCESS" /> <!-- Moonstone (Lv. 6) -->
<reward id="94524" count="1" type="ON_FAILURE" /> <!-- Moonstone (Lv. 5) -->
</item>
<item one="94706" two="94716" chance="60"> <!-- Talisman of Hellbound / Talisman of Hellbound Fragment -->
<reward id="94707" count="1" type="ON_SUCCESS" /> <!-- Talisman of Hellbound Lv. 2 -->
<reward id="94706" count="1" type="ON_FAILURE" /> <!-- Talisman of Hellbound Lv. 1 -->
</item>
<item one="94707" two="94716" chance="50"> <!-- Talisman of Hellbound / Talisman of Hellbound Fragment -->
<reward id="94708" count="1" type="ON_SUCCESS" /> <!-- Talisman of Hellbound Lv. 3 -->
<reward id="94706" count="1" type="ON_FAILURE" /> <!-- Talisman of Hellbound Lv. 1 -->
</item>
<item one="94708" two="94716" chance="50"> <!-- Talisman of Hellbound / Talisman of Hellbound Fragment -->
<reward id="94709" count="1" type="ON_SUCCESS" /> <!-- Talisman of Hellbound Lv. 4 -->
<reward id="94707" count="1" type="ON_FAILURE" /> <!-- Talisman of Hellbound Lv. 2 -->
</item>
<item one="94709" two="94716" chance="40"> <!-- Talisman of Hellbound / Talisman of Hellbound Fragment -->
<reward id="94710" count="1" type="ON_SUCCESS" /> <!-- Talisman of Hellbound Lv. 5 -->
<reward id="94708" count="1" type="ON_FAILURE" /> <!-- Talisman of Hellbound Lv. 3 -->
</item>
<item one="94710" two="94716" chance="40"> <!-- Talisman of Hellbound / Talisman of Hellbound Fragment -->
<reward id="94711" count="1" type="ON_SUCCESS" /> <!-- Talisman of Hellbound Lv. 6 -->
<reward id="94709" count="1" type="ON_FAILURE" /> <!-- Talisman of Hellbound Lv. 4 -->
</item>
<item one="94711" two="94716" chance="30"> <!-- Talisman of Hellbound / Talisman of Hellbound Fragment -->
<reward id="94712" count="1" type="ON_SUCCESS" /> <!-- Talisman of Hellbound Lv. 7 -->
<reward id="94710" count="1" type="ON_FAILURE" /> <!-- Talisman of Hellbound Lv. 5 -->
</item>
<item one="94712" two="94716" chance="30"> <!-- Talisman of Hellbound / Talisman of Hellbound Fragment -->
<reward id="94713" count="1" type="ON_SUCCESS" /> <!-- Talisman of Hellbound Lv. 8 -->
<reward id="94711" count="1" type="ON_FAILURE" /> <!-- Talisman of Hellbound Lv. 6 -->
</item>
<item one="94713" two="94716" chance="20"> <!-- Talisman of Hellbound / Talisman of Hellbound Fragment -->
<reward id="94714" count="1" type="ON_SUCCESS" /> <!-- Talisman of Hellbound Lv. 9 -->
<reward id="94712" count="1" type="ON_FAILURE" /> <!-- Talisman of Hellbound Lv. 7 -->
</item>
<item one="94714" two="94716" chance="10"> <!-- Talisman of Hellbound / Talisman of Hellbound Fragment -->
<reward id="94715" count="1" type="ON_SUCCESS" /> <!-- Talisman of Hellbound Lv. 10 -->
<reward id="94713" count="1" type="ON_FAILURE" /> <!-- Talisman of Hellbound Lv. 8 -->
</item>
<item one="9589" two="9589" chance="33"> <!-- Talisman Bracelet Lv. 1 / Talisman Bracelet Lv. 1 -->
<reward id="9590" count="1" type="ON_SUCCESS" /> <!-- Talisman Bracelet Lv. 2 -->
<reward id="9589" count="1" type="ON_FAILURE" /> <!-- Talisman Bracelet Lv. 1 -->

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@ -1786,6 +1786,19 @@
<options level="9" option1="33368" />
<options level="10" option1="33369" />
</item>
<item id="94682"> <!-- Necklace of Spirits -->
<options level="0" option1="50465" />
<options level="1" option1="50465" />
<options level="2" option1="50465" />
<options level="3" option1="50465" />
<options level="4" option1="50465" />
<options level="5" option1="50465" />
<options level="6" option1="50465" />
<options level="7" option1="50465" />
<options level="8" option1="50465" />
<options level="9" option1="50465" />
<options level="10" option1="50465" />
</item>
<item id="92018"> <!-- Talisman of Eva -->
<options level="0" option1="33404" />
<options level="1" option1="33405" />

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@ -135,4 +135,48 @@
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="54082" level="11" />
</option>
<option id="33370" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="1" />
</option>
<option id="33371" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="2" />
</option>
<option id="33372" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="3" />
</option>
<option id="33373" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="4" />
</option>
<option id="33374" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="5" />
</option>
<option id="33375" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="6" />
</option>
<option id="33376" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="7" />
</option>
<option id="33377" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="8" />
</option>
<option id="33378" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="9" />
</option>
<option id="33379" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="10" />
</option>
<option id="33380" name="Necklace_of_Spirits">
<!-- Weight Limit +12000 Inventory Slots +12 Max HP +1000 Max MP +500 Max CP +1500 HP Recovery Potions' Effect +300 MP Recovery Potions' Effect +100 P. Def. +150 M. Def. +120 Atk. Spd. +100 P. Critical Rate/ M. Skill Critical Rate +50 Received Healing +20% Received Damage -10% STR/ INT +5 DEX/ WIT +5 CON/ MEN +5 -->
<passive_skill id="50465" level="11" />
</option>
</list>

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@ -14530,6 +14530,228 @@
<classId>115</classId> <!-- Dominator -->
<classId>116</classId> <!-- Doom Cryer -->
</henna>
<henna dyeId="331" dyeName="lv1_2_hena_str" dyeItemId="94853" dyeLevel="76">
<stats str="4" con="0" dex="0" int="0" men="0" wit="0" luc="0" cha="0" />
<wear count="1" fee="20000000" />
<cancel count="1" fee="50000000" />
<classId>88</classId> <!-- Duelist -->
<classId>89</classId> <!-- Dreadnought -->
<classId>90</classId> <!-- Phoenix Knight -->
<classId>91</classId> <!-- Hell Knight -->
<classId>93</classId> <!-- Adventurer -->
<classId>92</classId> <!-- Sagittarius -->
<classId>94</classId> <!-- Archmage -->
<classId>95</classId> <!-- Soultaker -->
<classId>96</classId> <!-- Arcana Lord -->
<classId>99</classId> <!-- Eva's Templar -->
<classId>100</classId> <!-- Sword Muse -->
<classId>101</classId> <!-- Wind Rider -->
<classId>102</classId> <!-- Moonlight Sentinel -->
<classId>103</classId> <!-- Mystic Muse -->
<classId>104</classId> <!-- Elemental Master -->
<classId>106</classId> <!-- Shillien Templar -->
<classId>107</classId> <!-- Spectral Dancer -->
<classId>108</classId> <!-- Ghost Hunter -->
<classId>109</classId> <!-- Ghost Sentinel -->
<classId>110</classId> <!-- Storm Screamer -->
<classId>111</classId> <!-- Spectral Master -->
<classId>113</classId> <!-- Titan -->
<classId>114</classId> <!-- Grand Khavatari -->
<classId>117</classId> <!-- Fortune Seeker -->
<classId>118</classId> <!-- Maestro -->
<classId>199</classId> <!-- Human Dark Knight -->
<classId>203</classId> <!-- Elf Dark Knight -->
<classId>207</classId> <!-- Dark Elf Dark Knight -->
<classId>210</classId> <!-- WindSniper -->
<classId>211</classId> <!-- StormBlaster -->
<classId>115</classId> <!-- Dominator -->
<classId>116</classId> <!-- Doom Cryer -->
</henna>
<henna dyeId="332" dyeName="lv1_2_hena_con" dyeItemId="94854" dyeLevel="76">
<stats str="0" con="4" dex="0" int="0" men="0" wit="0" luc="0" cha="0" />
<wear count="1" fee="20000000" />
<cancel count="1" fee="50000000" />
<classId>88</classId> <!-- Duelist -->
<classId>89</classId> <!-- Dreadnought -->
<classId>90</classId> <!-- Phoenix Knight -->
<classId>91</classId> <!-- Hell Knight -->
<classId>93</classId> <!-- Adventurer -->
<classId>92</classId> <!-- Sagittarius -->
<classId>94</classId> <!-- Archmage -->
<classId>95</classId> <!-- Soultaker -->
<classId>96</classId> <!-- Arcana Lord -->
<classId>99</classId> <!-- Eva's Templar -->
<classId>100</classId> <!-- Sword Muse -->
<classId>101</classId> <!-- Wind Rider -->
<classId>102</classId> <!-- Moonlight Sentinel -->
<classId>103</classId> <!-- Mystic Muse -->
<classId>104</classId> <!-- Elemental Master -->
<classId>106</classId> <!-- Shillien Templar -->
<classId>107</classId> <!-- Spectral Dancer -->
<classId>108</classId> <!-- Ghost Hunter -->
<classId>109</classId> <!-- Ghost Sentinel -->
<classId>110</classId> <!-- Storm Screamer -->
<classId>111</classId> <!-- Spectral Master -->
<classId>113</classId> <!-- Titan -->
<classId>114</classId> <!-- Grand Khavatari -->
<classId>117</classId> <!-- Fortune Seeker -->
<classId>118</classId> <!-- Maestro -->
<classId>199</classId> <!-- Human Dark Knight -->
<classId>203</classId> <!-- Elf Dark Knight -->
<classId>207</classId> <!-- Dark Elf Dark Knight -->
<classId>210</classId> <!-- WindSniper -->
<classId>211</classId> <!-- StormBlaster -->
<classId>115</classId> <!-- Dominator -->
<classId>116</classId> <!-- Doom Cryer -->
</henna>
<henna dyeId="333" dyeName="lv1_2_hena_dex" dyeItemId="94855" dyeLevel="76">
<stats str="0" con="0" dex="4" int="0" men="0" wit="0" luc="0" cha="0" />
<wear count="1" fee="20000000" />
<cancel count="1" fee="50000000" />
<classId>88</classId> <!-- Duelist -->
<classId>89</classId> <!-- Dreadnought -->
<classId>90</classId> <!-- Phoenix Knight -->
<classId>91</classId> <!-- Hell Knight -->
<classId>93</classId> <!-- Adventurer -->
<classId>92</classId> <!-- Sagittarius -->
<classId>94</classId> <!-- Archmage -->
<classId>95</classId> <!-- Soultaker -->
<classId>96</classId> <!-- Arcana Lord -->
<classId>99</classId> <!-- Eva's Templar -->
<classId>100</classId> <!-- Sword Muse -->
<classId>101</classId> <!-- Wind Rider -->
<classId>102</classId> <!-- Moonlight Sentinel -->
<classId>103</classId> <!-- Mystic Muse -->
<classId>104</classId> <!-- Elemental Master -->
<classId>106</classId> <!-- Shillien Templar -->
<classId>107</classId> <!-- Spectral Dancer -->
<classId>108</classId> <!-- Ghost Hunter -->
<classId>109</classId> <!-- Ghost Sentinel -->
<classId>110</classId> <!-- Storm Screamer -->
<classId>111</classId> <!-- Spectral Master -->
<classId>113</classId> <!-- Titan -->
<classId>114</classId> <!-- Grand Khavatari -->
<classId>117</classId> <!-- Fortune Seeker -->
<classId>118</classId> <!-- Maestro -->
<classId>199</classId> <!-- Human Dark Knight -->
<classId>203</classId> <!-- Elf Dark Knight -->
<classId>207</classId> <!-- Dark Elf Dark Knight -->
<classId>210</classId> <!-- WindSniper -->
<classId>211</classId> <!-- StormBlaster -->
<classId>115</classId> <!-- Dominator -->
<classId>116</classId> <!-- Doom Cryer -->
</henna>
<henna dyeId="334" dyeName="lv1_2_hena_int" dyeItemId="94856" dyeLevel="76">
<stats str="0" con="0" dex="0" int="4" men="0" wit="0" luc="0" cha="0" />
<wear count="1" fee="20000000" />
<cancel count="1" fee="50000000" />
<classId>88</classId> <!-- Duelist -->
<classId>89</classId> <!-- Dreadnought -->
<classId>90</classId> <!-- Phoenix Knight -->
<classId>91</classId> <!-- Hell Knight -->
<classId>93</classId> <!-- Adventurer -->
<classId>92</classId> <!-- Sagittarius -->
<classId>94</classId> <!-- Archmage -->
<classId>95</classId> <!-- Soultaker -->
<classId>96</classId> <!-- Arcana Lord -->
<classId>99</classId> <!-- Eva's Templar -->
<classId>100</classId> <!-- Sword Muse -->
<classId>101</classId> <!-- Wind Rider -->
<classId>102</classId> <!-- Moonlight Sentinel -->
<classId>103</classId> <!-- Mystic Muse -->
<classId>104</classId> <!-- Elemental Master -->
<classId>106</classId> <!-- Shillien Templar -->
<classId>107</classId> <!-- Spectral Dancer -->
<classId>108</classId> <!-- Ghost Hunter -->
<classId>109</classId> <!-- Ghost Sentinel -->
<classId>110</classId> <!-- Storm Screamer -->
<classId>111</classId> <!-- Spectral Master -->
<classId>113</classId> <!-- Titan -->
<classId>114</classId> <!-- Grand Khavatari -->
<classId>117</classId> <!-- Fortune Seeker -->
<classId>118</classId> <!-- Maestro -->
<classId>199</classId> <!-- Human Dark Knight -->
<classId>203</classId> <!-- Elf Dark Knight -->
<classId>207</classId> <!-- Dark Elf Dark Knight -->
<classId>210</classId> <!-- WindSniper -->
<classId>211</classId> <!-- StormBlaster -->
<classId>115</classId> <!-- Dominator -->
<classId>116</classId> <!-- Doom Cryer -->
</henna>
<henna dyeId="335" dyeName="lv1_2_hena_men" dyeItemId="94857" dyeLevel="76">
<stats str="0" con="0" dex="0" int="0" men="4" wit="0" luc="0" cha="0" />
<wear count="1" fee="20000000" />
<cancel count="1" fee="50000000" />
<classId>88</classId> <!-- Duelist -->
<classId>89</classId> <!-- Dreadnought -->
<classId>90</classId> <!-- Phoenix Knight -->
<classId>91</classId> <!-- Hell Knight -->
<classId>93</classId> <!-- Adventurer -->
<classId>92</classId> <!-- Sagittarius -->
<classId>94</classId> <!-- Archmage -->
<classId>95</classId> <!-- Soultaker -->
<classId>96</classId> <!-- Arcana Lord -->
<classId>99</classId> <!-- Eva's Templar -->
<classId>100</classId> <!-- Sword Muse -->
<classId>101</classId> <!-- Wind Rider -->
<classId>102</classId> <!-- Moonlight Sentinel -->
<classId>103</classId> <!-- Mystic Muse -->
<classId>104</classId> <!-- Elemental Master -->
<classId>106</classId> <!-- Shillien Templar -->
<classId>107</classId> <!-- Spectral Dancer -->
<classId>108</classId> <!-- Ghost Hunter -->
<classId>109</classId> <!-- Ghost Sentinel -->
<classId>110</classId> <!-- Storm Screamer -->
<classId>111</classId> <!-- Spectral Master -->
<classId>113</classId> <!-- Titan -->
<classId>114</classId> <!-- Grand Khavatari -->
<classId>117</classId> <!-- Fortune Seeker -->
<classId>118</classId> <!-- Maestro -->
<classId>199</classId> <!-- Human Dark Knight -->
<classId>203</classId> <!-- Elf Dark Knight -->
<classId>207</classId> <!-- Dark Elf Dark Knight -->
<classId>210</classId> <!-- WindSniper -->
<classId>211</classId> <!-- StormBlaster -->
<classId>115</classId> <!-- Dominator -->
<classId>116</classId> <!-- Doom Cryer -->
</henna>
<henna dyeId="336" dyeName="lv1_2_hena_wit" dyeItemId="94858" dyeLevel="76">
<stats str="0" con="0" dex="0" int="0" men="0" wit="4" luc="0" cha="0" />
<wear count="1" fee="20000000" />
<cancel count="1" fee="50000000" />
<classId>88</classId> <!-- Duelist -->
<classId>89</classId> <!-- Dreadnought -->
<classId>90</classId> <!-- Phoenix Knight -->
<classId>91</classId> <!-- Hell Knight -->
<classId>93</classId> <!-- Adventurer -->
<classId>92</classId> <!-- Sagittarius -->
<classId>94</classId> <!-- Archmage -->
<classId>95</classId> <!-- Soultaker -->
<classId>96</classId> <!-- Arcana Lord -->
<classId>99</classId> <!-- Eva's Templar -->
<classId>100</classId> <!-- Sword Muse -->
<classId>101</classId> <!-- Wind Rider -->
<classId>102</classId> <!-- Moonlight Sentinel -->
<classId>103</classId> <!-- Mystic Muse -->
<classId>104</classId> <!-- Elemental Master -->
<classId>106</classId> <!-- Shillien Templar -->
<classId>107</classId> <!-- Spectral Dancer -->
<classId>108</classId> <!-- Ghost Hunter -->
<classId>109</classId> <!-- Ghost Sentinel -->
<classId>110</classId> <!-- Storm Screamer -->
<classId>111</classId> <!-- Spectral Master -->
<classId>113</classId> <!-- Titan -->
<classId>114</classId> <!-- Grand Khavatari -->
<classId>117</classId> <!-- Fortune Seeker -->
<classId>118</classId> <!-- Maestro -->
<classId>199</classId> <!-- Human Dark Knight -->
<classId>203</classId> <!-- Elf Dark Knight -->
<classId>207</classId> <!-- Dark Elf Dark Knight -->
<classId>210</classId> <!-- WindSniper -->
<classId>211</classId> <!-- StormBlaster -->
<classId>115</classId> <!-- Dominator -->
<classId>116</classId> <!-- Doom Cryer -->
</henna>
<!--Premium Dye -->
<henna dyeId="600" dyeName="premiumdye_s1c1_d" dyeItemId="29081" dyeLevel="28">
<stats str="1" con="-1" dex="0" int="0" men="0" wit="0" luc="0" cha="0" />

View File

@ -941,6 +941,7 @@
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="weight" val="150" />
<set name="enchant_enabled" val="true" />
<set name="is_sellable" val="false" />
<stats>
<stat type="mDef">90</stat>

View File

@ -69,6 +69,11 @@
<set name="material" val="GOLD" />
<set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<skills>
<skill id="50466" level="1" /> <!-- Talisman of Hellbound -->
</skills>
</item>
<item id="94707" name="Talisman of Hellbound Lv. 2" type="Armor">
<!-- A talisman containing the energy of Hellbound. <Properties> Max HP +200 P. Atk. +100 M. Atk. +100 P. Def. +200 M. Def. +200 P. Accuracy +1 M. Accuracy +1 Can be upgraded with Talisman of Hellbound Fragment. In case of failure you get Talisman of Hellbound Lv. 1. Effects of two identical talismans do not stack. -->
@ -79,6 +84,11 @@
<set name="material" val="GOLD" />
<set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<skills>
<skill id="50466" level="2" /> <!-- Talisman of Hellbound -->
</skills>
</item>
<item id="94708" name="Talisman of Hellbound Lv. 3" type="Armor">
<!-- A talisman containing the energy of Hellbound. <Properties> Max HP +300 P. Atk. +150 M. Atk. +150 P. Def. +300 M. Def. +300 P. Accuracy +2 M. Accuracy +2 Can be upgraded with Talisman of Hellbound Fragment. In case of failure you get Talisman of Hellbound Lv. 2. Effects of two identical talismans do not stack. -->
@ -89,6 +99,11 @@
<set name="material" val="GOLD" />
<set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<skills>
<skill id="50466" level="3" /> <!-- Talisman of Hellbound -->
</skills>
</item>
<item id="94709" name="Talisman of Hellbound Lv. 4" type="Armor">
<!-- A talisman containing the energy of Hellbound. <Properties> Max HP +400 P. Atk. +200 M. Atk. +200 P. Def. +400 M. Def. +400 P. Accuracy +3 M. Accuracy +3 Can be upgraded with Talisman of Hellbound Fragment. In case of failure you get Talisman of Hellbound Lv. 3. Effects of two identical talismans do not stack. -->
@ -99,6 +114,11 @@
<set name="material" val="GOLD" />
<set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<skills>
<skill id="50466" level="4" /> <!-- Talisman of Hellbound -->
</skills>
</item>
<item id="94710" name="Talisman of Hellbound Lv. 5" type="Armor">
<!-- A talisman containing the energy of Hellbound. <Properties> Max HP +500 P. Atk. +250 M. Atk. +250 P. Def. +500 M. Def. +500 Atk. Spd. +35 Casting Spd. +35 P. Accuracy +4 M. Accuracy +4 <When triggered> Deals additional 1000 damage when attacking. Can be upgraded with Talisman of Hellbound Fragment. In case of failure you get Talisman of Hellbound Lv. 4. Effects of two identical talismans do not stack. -->
@ -109,6 +129,11 @@
<set name="material" val="GOLD" />
<set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<skills>
<skill id="50466" level="5" /> <!-- Talisman of Hellbound -->
</skills>
</item>
<item id="94711" name="Talisman of Hellbound Lv. 6" type="Armor">
<!-- A talisman containing the energy of Hellbound. <Properties> Max HP +700 P. Atk. +300 M. Atk. +300 P. Def. +600 M. Def. +600 Atk. Spd. +50 Casting Spd. +50 Speed +1 P. Accuracy +5 M. Accuracy +5 <When triggered> Deals additional 1500 damage when attacking. Can be upgraded with Talisman of Hellbound Fragment. In case of failure you get Talisman of Hellbound Lv. 5. Effects of two identical talismans do not stack. -->
@ -119,6 +144,11 @@
<set name="material" val="GOLD" />
<set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<skills>
<skill id="50466" level="6" /> <!-- Talisman of Hellbound -->
</skills>
</item>
<item id="94712" name="Talisman of Hellbound Lv. 7" type="Armor">
<!-- A talisman containing the energy of Hellbound. <Properties> Max HP +1000 P. Atk. +350 M. Atk. +350 P. Def. +700 M. Def. +700 Atk. Spd. +70 Casting Spd. +70 Speed +2 P. Accuracy +6 M. Accuracy +6 Received PvP damage -3% <When triggered> Deals additional 2000 damage when attacking. Can be upgraded with Talisman of Hellbound Fragment. In case of failure you get Talisman of Hellbound Lv. 6. Effects of two identical talismans do not stack. -->
@ -129,6 +159,11 @@
<set name="material" val="GOLD" />
<set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<skills>
<skill id="50466" level="7" /> <!-- Talisman of Hellbound -->
</skills>
</item>
<item id="94713" name="Talisman of Hellbound Lv. 8" type="Armor">
<!-- A talisman containing the energy of Hellbound. <Properties> Max HP +2000 P. Atk. +400 M. Atk. +400 P. Def. +800 M. Def. +800 Atk. Spd. +100 Casting Spd. +100 Speed +5 P. Accuracy +7 M. Accuracy +7 Received PvP damage -7% Debuff/ Anomaly Resistance +2% <When triggered> Deals additional 3000 damage when attacking. Can be upgraded with Talisman of Hellbound Fragment. In case of failure you get Talisman of Hellbound Lv. 7. Effects of two identical talismans do not stack. -->
@ -139,6 +174,11 @@
<set name="material" val="GOLD" />
<set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<skills>
<skill id="50466" level="8" /> <!-- Talisman of Hellbound -->
</skills>
</item>
<item id="94714" name="Talisman of Hellbound Lv. 9" type="Armor">
<!-- A talisman containing the energy of Hellbound. <Properties> Max HP +3000 P. Atk. +450 M. Atk. +450 P. Def. +900 M. Def. +900 Atk. Spd. +150 Casting Spd. +150 Speed +7 P. Accuracy +8 M. Accuracy +8 Received PvP damage -12% Debuff/ Anomaly Resistance +5% <When triggered> Deals additional 3000 damage when attacking. Can be upgraded with Talisman of Hellbound Fragment. In case of failure you get Talisman of Hellbound Lv. 8. Effects of two identical talismans do not stack. -->
@ -149,6 +189,11 @@
<set name="material" val="GOLD" />
<set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<skills>
<skill id="50466" level="9" /> <!-- Talisman of Hellbound -->
</skills>
</item>
<item id="94715" name="Talisman of Hellbound Lv. 10" type="Armor">
<!-- A talisman containing the energy of Hellbound. <Properties> Max HP +5000 P. Atk. +500 M. Atk. +500 P. Def. +1000 M. Def. +1000 Atk. Spd. +200 Casting Spd. +200 Speed +10 P. Accuracy +10 M. Accuracy +10 Received PvP damage -20% Debuff/ Anomaly Resistance +10% <When triggered> Deals additional 5000 damage when attacking. Effects of two identical talismans do not stack. -->
@ -159,6 +204,11 @@
<set name="material" val="GOLD" />
<set name="weight" val="120" />
<set name="is_sellable" val="false" />
<set name="is_tradable" val="true" />
<set name="is_dropable" val="true" />
<skills>
<skill id="50466" level="10" /> <!-- Talisman of Hellbound -->
</skills>
</item>
<item id="94716" name="Talisman of Hellbound Fragment" type="EtcItem">
<!-- Required for upgrading Talisman of Hellbound. In case of failure the talisman level value goes down 1 level. -->

View File

@ -615,6 +615,9 @@
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
@ -625,6 +628,9 @@
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
@ -635,6 +641,9 @@
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
@ -645,6 +654,9 @@
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
@ -655,6 +667,9 @@
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>
@ -665,6 +680,9 @@
<set name="material" val="LIQUID" />
<set name="weight" val="150" />
<set name="price" val="240000" />
<set name="commissionItemType" val="DYES" />
<set name="etcitem_type" val="DYE" />
<set name="is_stackable" val="true" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
</item>

View File

@ -426,6 +426,16 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="1" />
</cond>
<capsuled_items>
<item id="91927" min="1000" max="1000" chance="100" /> <!-- Soulshots -->
<item id="91930" min="350" max="350" chance="100"/> <!-- Blessed Spiritshots -->
<item id="93421" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
<item id="95643" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95643" name="Kit: Sylph's New Adventure Lv. 2" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 15+. -->
@ -436,6 +446,16 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="15" />
</cond>
<capsuled_items>
<item id="3031" min="500" max="500" chance="100" /> <!-- Soulshots -->
<item id="94269" min="5" max="5" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="5" max="5" chance="100"/> <!-- Valaka's Necklace -->
<item id="95644" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95644" name="Kit: Sylph's New Adventure Lv. 3" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 30+. -->
@ -446,6 +466,16 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="30" />
</cond>
<capsuled_items>
<item id="3031" min="500" max="500" chance="100" /> <!-- Soulshots -->
<item id="94269" min="5" max="5" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="5" max="5" chance="100"/> <!-- Valaka's Necklace -->
<item id="95645" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95645" name="Kit: Sylph's New Adventure Lv. 4" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 40+. -->
@ -456,6 +486,16 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="40" />
</cond>
<capsuled_items>
<item id="90907" min="20" max="20" chance="100" /> <!-- Soulshots -->
<item id="94269" min="10" max="10" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="10" max="10" chance="100"/> <!-- Valaka's Necklace -->
<item id="95646" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95646" name="Kit: Sylph's New Adventure Lv. 5" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 45+. -->
@ -466,6 +506,17 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="45" />
</cond>
<capsuled_items>
<item id="93038" min="1" max="1" chance="100" /> <!-- Soulshots -->
<item id="93949" min="1" max="1" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94269" min="10" max="10" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="10" max="10" chance="100"/> <!-- Valaka's Necklace -->
<item id="95647" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95647" name="Kit: Sylph's New Adventure Lv. 6" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 50+. -->
@ -476,6 +527,17 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="50" />
</cond>
<capsuled_items>
<item id="93038" min="1" max="1" chance="100" /> <!-- Soulshots -->
<item id="91983" min="1" max="1" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94269" min="20" max="20" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="20" max="20" chance="100"/> <!-- Valaka's Necklace -->
<item id="95648" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95648" name="Kit: Sylph's New Adventure Lv. 7" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 55+. -->
@ -486,6 +548,17 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="55" />
</cond>
<capsuled_items>
<item id="93038" min="1" max="1" chance="100" /> <!-- Soulshots -->
<item id="90907" min="50" max="50" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94269" min="20" max="20" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="20" max="20" chance="100"/> <!-- Valaka's Necklace -->
<item id="95649" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95649" name="Kit: Sylph's New Adventure Lv. 8" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 60+. -->
@ -496,6 +569,18 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="60" />
</cond>
<capsuled_items>
<item id="93038" min="1" max="1" chance="100" /> <!-- Soulshots -->
<item id="90404" min="1" max="1" chance="100"/> <!-- Blessed Spiritshots -->
<item id="90405" min="10" max="10" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94269" min="20" max="20" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="20" max="20" chance="100"/> <!-- Valaka's Necklace -->
<item id="95650" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95650" name="Kit: Sylph's New Adventure Lv. 9" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 65+. -->
@ -506,6 +591,18 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="65" />
</cond>
<capsuled_items>
<item id="93038" min="1" max="1" chance="100" /> <!-- Soulshots -->
<item id="91689" min="10" max="10" chance="100"/> <!-- Blessed Spiritshots -->
<item id="91767" min="1" max="1" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94269" min="20" max="20" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="20" max="20" chance="100"/> <!-- Valaka's Necklace -->
<item id="95651" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95651" name="Kit: Sylph's New Adventure Lv. 10" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 70+. -->
@ -516,6 +613,18 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="70" />
</cond>
<capsuled_items>
<item id="93038" min="2" max="2" chance="100" /> <!-- Soulshots -->
<item id="91757" min="5" max="5" chance="100"/> <!-- Blessed Spiritshots -->
<item id="92020" min="1" max="1" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94269" min="20" max="20" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="20" max="20" chance="100"/> <!-- Valaka's Necklace -->
<item id="95652" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95652" name="Kit: Sylph's New Adventure Lv. 11" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 74+. -->
@ -526,6 +635,18 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="74" />
</cond>
<capsuled_items>
<item id="93038" min="2" max="2" chance="100" /> <!-- Soulshots -->
<item id="91864" min="1" max="1" chance="100"/> <!-- Blessed Spiritshots -->
<item id="90907" min="100" max="100" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94269" min="20" max="20" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="20" max="20" chance="100"/> <!-- Valaka's Necklace -->
<item id="95653" min="1" max="1" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95653" name="Kit: Sylph's New Adventure Lv. 12" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain the following items. Required level: 76+. -->
@ -536,6 +657,17 @@
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="handler" val="ExtractableItems" />
<cond msgId="113" addName="1">
<player level="76" />
</cond>
<capsuled_items>
<item id="93038" min="2" max="2" chance="100" /> <!-- Soulshots -->
<item id="92400" min="1" max="1" chance="100"/> <!-- Blessed Spiritshots -->
<item id="93303" min="1" max="1" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94269" min="20" max="20" chance="100"/> <!-- Blessed Spiritshots -->
<item id="94271" min="20" max="20" chance="100"/> <!-- Valaka's Necklace -->
</capsuled_items>
</item>
<item id="95654" name="Spellbook: Elemental Care Lv. 2" type="EtcItem">
<!-- A spellbook for learning the Elemental Care Lv. 2 skill. <Class> Storm Blaster <Skill effect> Recovers HP when used on allies. Decreases defense when used on enemies. Deals massive damage when used with Dragon Strike. -->

View File

@ -484,16 +484,351 @@
<skill id="50465" toLevel="11" name="Necklace of Spirits">
<!-- A necklace imbued with the power of spirits. P. Atk. +$s1 M. Atk. +$s2 P. Def. +$s3 M. Def. +$s4 Atk. Spd. +$s5 Casting Spd. +$s6 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MaxMp">
<amount>
<value level="1">50</value>
<value level="2">50</value>
<value level="3">50</value>
<value level="4">50</value>
<value level="5">50</value>
<value level="6">50</value>
<value level="7">50</value>
<value level="8">50</value>
<value level="9">50</value>
<value level="10">50</value>
<value level="11">50</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">30</value>
<value level="7">50</value>
<value level="8">100</value>
<value level="9">300</value>
<value level="10">500</value>
<value level="11">800</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">30</value>
<value level="7">50</value>
<value level="8">100</value>
<value level="9">300</value>
<value level="10">500</value>
<value level="11">800</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">50</value>
<value level="9">70</value>
<value level="10">100</value>
<value level="11">150</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="4">15</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">50</value>
<value level="9">70</value>
<value level="10">100</value>
<value level="11">150</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">12</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="11">50</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
<value level="4">8</value>
<value level="5">10</value>
<value level="6">12</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="9">30</value>
<value level="10">40</value>
<value level="11">50</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">1</value>
<value level="10">2</value>
<value level="11">3</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="1" toLevel="8">0</value>
<value level="9">1</value>
<value level="10">2</value>
<value level="11">3</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="CriticalDamage">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">10</value>
<value level="8">20</value>
<value level="9">50</value>
<value level="10">100</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">10</value>
<value level="8">20</value>
<value level="9">50</value>
<value level="10">100</value>
<value level="11">300</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="50466" toLevel="10" name="Talisman of Hellbound">
<!-- A talisman imbued with the power of Hellbound. Max HP +$s1 P. Atk. +$s2 M. Atk. +$s3 P. Def. +$s4 M. Def. +$s5 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.hellbound_talisman_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MaxHp">
<amount>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">700</value>
<value level="7">1000</value>
<value level="8">2000</value>
<value level="9">3000</value>
<value level="10">5000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">150</value>
<value level="4">200</value>
<value level="5">250</value>
<value level="6">300</value>
<value level="7">350</value>
<value level="8">400</value>
<value level="9">450</value>
<value level="10">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">150</value>
<value level="4">200</value>
<value level="5">250</value>
<value level="6">300</value>
<value level="7">350</value>
<value level="8">400</value>
<value level="9">450</value>
<value level="10">500</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">600</value>
<value level="7">700</value>
<value level="8">800</value>
<value level="9">900</value>
<value level="10">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">600</value>
<value level="7">700</value>
<value level="8">800</value>
<value level="9">900</value>
<value level="10">1000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicAccuracy">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">6</value>
<value level="8">7</value>
<value level="9">8</value>
<value level="10">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">35</value>
<value level="6">50</value>
<value level="7">70</value>
<value level="8">100</value>
<value level="9">150</value>
<value level="10">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">35</value>
<value level="6">50</value>
<value level="7">70</value>
<value level="8">100</value>
<value level="9">150</value>
<value level="10">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="5">0</value>
<value level="6">1</value>
<value level="7">2</value>
<value level="8">5</value>
<value level="9">7</value>
<value level="10">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">3</value>
<value level="8">7</value>
<value level="9">12</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicallSkillDefenceBonus">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">3</value>
<value level="8">7</value>
<value level="9">12</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicallAttackDefenceBonus">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">3</value>
<value level="8">7</value>
<value level="9">12</value>
<value level="10">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">-2</value>
<value level="9">-5</value>
<value level="10">-10</value>
</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>
<skill id="50467" toLevel="6" name="Hell Lightning">
<!-- Deals $s1 fixed damage. -->
<icon>icon.skill0000</icon>
<icon>icon.hellbound_talisman_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="50468" toLevel="11" name="Hellbound Ring">