Updated Sigel skill levels.

Contributed by Sero.
This commit is contained in:
MobiusDevelopment 2022-09-17 11:37:27 +00:00
parent 44f157dd5a
commit e2aa034341
4 changed files with 865 additions and 379 deletions

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@ -1,13 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10100" toLevel="5" name="Guardian's Frenzy">
<skill id="10100" toLevel="6" name="Guardian's Frenzy">
<!-- For $s1, Shield Defense +$s2, M. Def. +$s3, Atk. Spd. +$s4, P. Critical Rate/ Damage +$s5, Attribute Resistance +$s6, M. Damage Reflection Rate +$s7. -->
<icon>icon.skill10100</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="5" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
<value fromLevel="1" toLevel="6">60</value>
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="6" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType>
@ -19,6 +19,7 @@
<value level="3">95</value>
<value level="4">99</value>
<value level="5">110</value>
<value level="6">115</value>
</magicLevel>
<mpConsume>
<value level="1">20</value>
@ -26,6 +27,7 @@
<value level="3">23</value>
<value level="4">24</value>
<value level="5">25</value>
<value level="6">26</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
@ -39,6 +41,7 @@
<value level="3">95</value>
<value level="4">100</value>
<value level="5">110</value>
<value level="6">115</value>
</amount>
<mode>PER</mode>
</effect>
@ -49,11 +52,15 @@
<value level="3">95</value>
<value level="4">100</value>
<value level="5">110</value>
<value level="6">115</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>120</amount>
<amount>
<value fromLevel="1" toLevel="5">120</value>
<value level="6">130</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
@ -63,6 +70,7 @@
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -74,6 +82,7 @@
<amount>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
<value level="6">70</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -85,6 +94,7 @@
<amount>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
<value level="6">70</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -119,22 +129,22 @@
<effect name="ReflectMagic">
<amount>15</amount>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10101" toLevel="5" name="Templar's Frenzy">
<skill id="10101" toLevel="6" name="Templar's Frenzy">
<!-- For $s1, Shield Defense +$s2, M. Def. +$s3, Atk. Spd. +$s4, P. Critical Rate/ Damage +$s5, P. Skill Power +$s6. With a certain chance, activates Lightning Strike when Vanishing Stun is applied. -->
<icon>icon.skill10101</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value fromLevel="1" toLevel="5">60</value>
<value fromLevel="3" toLevel="5" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="5" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
<value fromLevel="1" toLevel="6">60</value>
<value fromLevel="3" toLevel="6" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
<value fromLevel="3" toLevel="6" fromSubLevel="1011" toSubLevel="1020">{base + 10 + (subIndex - 10 * 0.5)}</value>
</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<operateType>A2</operateType>
@ -146,6 +156,7 @@
<value level="3">95</value>
<value level="4">99</value>
<value level="5">110</value>
<value level="6">115</value>
</magicLevel>
<mpConsume>
<value level="1">20</value>
@ -153,6 +164,7 @@
<value level="3">23</value>
<value level="4">24</value>
<value level="5">25</value>
<value level="6">26</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
@ -166,6 +178,7 @@
<value level="3">95</value>
<value level="4">100</value>
<value level="5">110</value>
<value level="6">115</value>
</amount>
<mode>PER</mode>
</effect>
@ -176,11 +189,15 @@
<value level="3">95</value>
<value level="4">100</value>
<value level="5">110</value>
<value level="6">115</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>120</amount>
<amount>
<value fromLevel="1" toLevel="5">120</value>
<value level="6">130</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
@ -190,6 +207,7 @@
<value level="3">25</value>
<value level="4">30</value>
<value level="5">35</value>
<value level="6">35</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -201,6 +219,7 @@
<amount>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
<value level="6">70</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -212,6 +231,7 @@
<amount>
<value fromLevel="1" toLevel="4">60</value>
<value level="5">65</value>
<value level="6">70</value>
</amount>
<mode>PER</mode>
<weaponType>
@ -223,9 +243,9 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">
<effect name="DefenceCriticalDamage" fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
<amount>
<value fromLevel="3" toLevel="5" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
<value fromLevel="3" toLevel="6" fromSubLevel="2001" toSubLevel="2020">{-1 - (subIndex - 1 * 0.5)}</value>
</amount>
<mode>PER</mode>
</effect>
@ -238,7 +258,7 @@
</effect>
</effects>
</skill>
<skill id="10102" toLevel="8" name="Shadow Hunt">
<skill id="10102" toLevel="10" name="Shadow Hunt">
<!-- Summons the Blood Panther to attack the target and enemies at the front with $s1 power. Enemies' Speed -$s3, Confusion Resistance -$s4 for $s2 Consumes $s5 Soulstones. Requires a sword or a blunt weapon. Critical. Over-hit. -->
<icon>icon.skill10102</icon>
<abnormalLevel>1</abnormalLevel>
@ -246,8 +266,8 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<activateRate>
<value fromLevel="1" toLevel="8">50</value>
<value fromLevel="3" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="10">50</value>
<value fromLevel="3" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<lvlBonusRate>1</lvlBonusRate>
<nextAction>ATTACK</nextAction>
@ -258,6 +278,18 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;600;180</fanRange>
<magicLevel>
<value level="1">97</value>
<value level="2">98</value>
<value level="3">99</value>
<value level="4">101</value>
<value level="5">103</value>
<value level="6">105</value>
<value level="7">107</value>
<value level="8">109</value>
<value level="9">112</value>
<value level="10">117</value>
</magicLevel>
<mpConsume>
<value level="1">185</value>
<value level="2">191</value>
@ -267,6 +299,8 @@
<value level="6">215</value>
<value level="7">221</value>
<value level="8">227</value>
<value level="9">233</value>
<value level="10">239</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>3000</hitTime>
@ -293,7 +327,9 @@
<value level="6">56404</value>
<value level="7">58921</value>
<value level="8">61439</value>
<value fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
<value level="9">67583</value>
<value level="10">74341</value>
<value fromLevel="3" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
</effect>
@ -303,15 +339,15 @@
</effect>
</effects>
</skill>
<skill id="10103" toLevel="8" name="Reversal Stream">
<skill id="10103" toLevel="10" name="Reversal Stream">
<!-- Creates a torrent to attack the target and enemies at the front with $s1 power. Pulls them to you for a short distance. Enemies' Speed -$s3 for $s2 Consumes $s4 Soulstones. Requires a sword or a blunt weapon. Critical. Over-hit. -->
<icon>icon.skill10103_2</icon>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="8">60</value>
<value fromLevel="3" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
<value fromLevel="1" toLevel="10">60</value>
<value fromLevel="3" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<fanRange>0;0;600;180</fanRange>
@ -332,6 +368,8 @@
<value level="6">105</value>
<value level="7">107</value>
<value level="8">109</value>
<value level="9">112</value>
<value level="10">117</value>
</magicLevel>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN</affectScope>
@ -345,6 +383,8 @@
<value level="6">203</value>
<value level="7">205</value>
<value level="8">207</value>
<value level="9">209</value>
<value level="10">211</value>
</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
@ -371,7 +411,9 @@
<value level="6">30899</value>
<value level="7">32354</value>
<value level="8">33808</value>
<value fromLevel="3" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
<value level="9">37189</value>
<value level="10">40908</value>
<value fromLevel="3" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
</effect>
<effect name="Speed">
@ -383,13 +425,16 @@
</effect>
</effects>
</skill>
<skill id="10104" toLevel="1" name="Paladin's Aura">
<skill id="10104" toLevel="2" name="Paladin's Aura">
<!-- For you and your party members, P./ M. Def. +$s1, Debuff Resistance +$s2, Received P./ M. Critical Damage -$s3, P./ M. Skill Cooldown -$s4. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<magicLevel>85</magicLevel>
<magicLevel>
<value level="1">101</value>
<value level="2">120</value>
</magicLevel>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
@ -398,22 +443,24 @@
<skillId>10108</skillId> <!-- Paladin's Aura -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">30</value>
<value level="2">35</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">30</value>
<value level="2">35</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@ -440,6 +487,10 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
@ -452,13 +503,16 @@
</effect>
</effects>
</skill>
<skill id="10105" toLevel="1" name="Avenger's Aura">
<skill id="10105" toLevel="2" name="Avenger's Aura">
<!-- For you and your allies, P./ M. Atk. +$s1, P./ M. Def. +$s2, Damage Reflection +$s3, Received P./ M. Critical Damage -$s4, P./ M. Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<magicLevel>85</magicLevel>
<magicLevel>
<value level="1">101</value>
<value level="2">120</value>
</magicLevel>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
@ -467,8 +521,8 @@
<skillId>10109</skillId> <!-- Avenger's Aura -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
@ -482,15 +536,17 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@ -513,6 +569,10 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
@ -525,13 +585,16 @@
</effect>
</effects>
</skill>
<skill id="10106" toLevel="1" name="Guardian Aura">
<skill id="10106" toLevel="2" name="Guardian Aura">
<!-- For you and your party members, P./ M. Def. +$s1, Speed +$s2, Attribute Resistance +$s3, received P./ M. Critical Damage -$s4, P./ M. Skill Cooldown -$s5, Skill MP Consumption -$s6. Only one aura can be active at a time. -->
<icon>icon.skill10106</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect>
<magicLevel>85</magicLevel>
<magicLevel>
<value level="1">101</value>
<value level="2">120</value>
</magicLevel>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
@ -540,8 +603,8 @@
<skillId>10110</skillId> <!-- Guardian Aura -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
@ -555,16 +618,18 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@ -576,6 +641,10 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
@ -631,13 +700,16 @@
</effect>
</effects>
</skill>
<skill id="10107" toLevel="1" name="Templar's Aura">
<skill id="10107" toLevel="2" name="Templar's Aura">
<!-- For you and your allies, P./ M. Atk. +$s1, P./ M. Def. +$s2, Speed +$s3, Received P./ M. Critical Damage -$s4, P./ M. Skill Cooldown -$s5. Only one aura can be active at any time. -->
<icon>icon.skill10107</icon>
<magicCriticalRate>5</magicCriticalRate>
<toggleGroupId>4</toggleGroupId>
<abnormalVisualEffect>TEMPLAR_AURA</abnormalVisualEffect>
<magicLevel>85</magicLevel>
<magicLevel>
<value level="1">101</value>
<value level="2">120</value>
</magicLevel>
<operateType>AU</operateType>
<reuseDelay>1000</reuseDelay>
<effects>
@ -646,8 +718,8 @@
<skillId>10111</skillId> <!-- Templar's Aura -->
<skillLevel>1</skillLevel>
<skillSubLevel>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{1000 + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{2000 + subIndex}</value>
</skillSubLevel>
<ticks>7</ticks>
</effect>
@ -661,15 +733,17 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@ -681,6 +755,10 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
@ -702,19 +780,19 @@
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10108" toLevel="1" name="Paladin's Aura">
<skill id="10108" toLevel="2" name="Paladin's Aura">
<!-- P./ M. Def. +$s1, Debuff Resistance +$s2, Received P./ M. Critical Damage -$s3, P./ M. Skill Cooldown -$s4. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10104</icon>
<abnormalLevel>1</abnormalLevel>
@ -723,7 +801,10 @@
<abnormalVisualEffect>PHOENIX_AURA</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLevel>85</magicLevel>
<magicLevel>
<value level="1">101</value>
<value level="2">120</value>
</magicLevel>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
@ -734,15 +815,17 @@
<effects>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">30</value>
<value level="2">35</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">30</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">30</value>
<value level="2">35</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@ -769,19 +852,23 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10109" toLevel="1" name="Avenger's Aura">
<skill id="10109" toLevel="2" name="Avenger's Aura">
<!-- P./ M. Atk. +$s1, P./ M. Def. +$s2, Damage Reflection +$s3, P. Critical Damage/ M. Critical Damage Received -$s4, P./ M. Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10105</icon>
<abnormalLevel>1</abnormalLevel>
@ -790,7 +877,10 @@
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLevel>85</magicLevel>
<magicLevel>
<value level="1">101</value>
<value level="2">120</value>
</magicLevel>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
@ -809,15 +899,17 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@ -840,19 +932,23 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>
<value fromLevel="1" toLevel="1">5</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
<value fromLevel="1" toLevel="2">5</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{base + subIndex}</value>
</amount>
</effect>
</effects>
</skill>
<skill id="10110" toLevel="1" name="Guardian Aura">
<skill id="10110" toLevel="2" name="Guardian Aura">
<!-- P./ M. Def. +$s1, Speed +$s2, Attribute Resistance +$s3, received P./ M. Critical Damage -$s4, P./ M. Skill Cooldown -$s5, Skill MP Consumption -$s6. Only one aura can be active at a time. -->
<icon>icon.skill10106</icon>
<abnormalLevel>1</abnormalLevel>
@ -861,7 +957,10 @@
<abnormalVisualEffect>EVAS_AURA</abnormalVisualEffect>
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicLevel>85</magicLevel>
<magicLevel>
<value level="1">101</value>
<value level="2">120</value>
</magicLevel>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
@ -872,16 +971,20 @@
<effects>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@ -893,6 +996,10 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
@ -948,7 +1055,7 @@
</effect>
</effects>
</skill>
<skill id="10111" toLevel="1" name="Templar's Aura">
<skill id="10111" toLevel="2" name="Templar's Aura">
<!-- P./ M. Atk. +$s1, P./ M. Def. +$s2, Speed +$s3, Received P./ M. Critical Damage -$s4, P./ M. Skill Cooldown -$s5. Only one Knight's Aura can be active at any time. -->
<icon>icon.skill10107</icon>
<abnormalLevel>1</abnormalLevel>
@ -958,7 +1065,10 @@
<affectRange>1000</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>85</magicLevel>
<magicLevel>
<value level="1">101</value>
<value level="2">120</value>
</magicLevel>
<operateType>A5</operateType>
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
@ -977,15 +1087,17 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="1">20</value>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
<value level="1">20</value>
<value level="2">25</value>
<value fromLevel="1" toLevel="2" fromSubLevel="1001" toSubLevel="1020">{base + subIndex}</value>
</amount>
<mode>PER</mode>
</effect>
@ -997,6 +1109,10 @@
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-15</amount>
<mode>PER</mode>
@ -1018,13 +1134,13 @@
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
<value fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2020">{0.6 + (0.4 * subIndex)}</value>
</amount>
<mode>PER</mode>
</effect>

View File

@ -1173,7 +1173,7 @@
</effect>
</effects>
</skill>
<skill id="19552" toLevel="11" name="Burning Chain Lash">
<skill id="19552" toLevel="13" name="Burning Chain Lash">
<!-- Wields the burning chain to draw nearby enemies to you with $s1 power. Ignites them for $s2 Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19556</icon>
<abnormalLevel>5</abnormalLevel>
@ -1199,21 +1199,25 @@
<value level="9">101</value>
<value level="10">103</value>
<value level="11">105</value>
<value level="12">113</value>
<value level="13">118</value>
</magicLevel>
<operateType>A2</operateType>
<castRange>600</castRange>
<mpConsume>
<value level="1">159</value>
<value level="2">162</value>
<value level="3">167</value>
<value level="4">173</value>
<value level="5">179</value>
<value level="6">184</value>
<value level="7">190</value>
<value level="8">196</value>
<value level="9">202</value>
<value level="10">206</value>
<value level="11">210</value>
<value level="1">166</value>
<value level="2">173</value>
<value level="3">179</value>
<value level="4">185</value>
<value level="5">191</value>
<value level="6">197</value>
<value level="7">199</value>
<value level="8">201</value>
<value level="9">203</value>
<value level="10">205</value>
<value level="11">207</value>
<value level="12">209</value>
<value level="13">211</value>
</mpConsume>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@ -1250,6 +1254,8 @@
<value level="9">22888</value>
<value level="10">23966</value>
<value level="11">25044</value>
<value level="12">27548</value>
<value level="13">30303</value>
</power>
</effect>
<effect name="CallSkill">
@ -1259,7 +1265,7 @@
</effect>
</effects>
</skill>
<skill id="19553" toLevel="7" name="Revenging Thorn">
<skill id="19553" toLevel="9" name="Revenging Thorn">
<!-- Attacks nearby enemies with thorns with $s1 power pulling them to you. Recovers $s2 HP. If cast while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19553</icon>
<affectLimit>5-12</affectLimit>
@ -1280,6 +1286,8 @@
<value level="5">105</value>
<value level="6">107</value>
<value level="7">109</value>
<value level="8">114</value>
<value level="9">119</value>
</magicLevel>
<mpConsume>
<value level="1">40</value>
@ -1289,6 +1297,8 @@
<value level="5">53</value>
<value level="6">55</value>
<value level="7">57</value>
<value level="8">59</value>
<value level="9">61</value>
</mpConsume>
<operateType>A1</operateType>
<coolTime>500</coolTime>
@ -1318,6 +1328,8 @@
<value level="5">56404</value>
<value level="6">58921</value>
<value level="7">61439</value>
<value level="8">67583</value>
<value level="9">74341</value>
</power>
<overHit>true</overHit>
</effect>
@ -1403,7 +1415,7 @@
</effect>
</selfEffects>
</skill>
<skill id="19555" toLevel="7" name="Maelstrom">
<skill id="19555" toLevel="9" name="Maelstrom">
<!-- Creates a cyclone that pulls nearby enemies to you with $s1 power. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19554</icon>
<affectLimit>5-12</affectLimit>
@ -1424,6 +1436,8 @@
<value level="5">105</value>
<value level="6">107</value>
<value level="7">109</value>
<value level="8">114</value>
<value level="9">119</value>
</magicLevel>
<mpConsume>
<value level="1">40</value>
@ -1433,6 +1447,8 @@
<value level="5">53</value>
<value level="6">55</value>
<value level="7">57</value>
<value level="8">59</value>
<value level="9">61</value>
</mpConsume>
<operateType>A1</operateType>
<coolTime>500</coolTime>
@ -1462,6 +1478,8 @@
<value level="5">66795</value>
<value level="6">69941</value>
<value level="7">73087</value>
<value level="8">80396</value>
<value level="9">88436</value>
</power>
<overHit>true</overHit>
</effect>
@ -1470,7 +1488,7 @@
</effect>
</effects>
</skill>
<skill id="19556" toLevel="7" name="Inhale Soul">
<skill id="19556" toLevel="9" name="Inhale Soul">
<!-- Creates a pit of darkness that pulls nearby enemies to you with $s1 power. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19555</icon>
<affectLimit>5-12</affectLimit>
@ -1488,6 +1506,8 @@
<value level="5">105</value>
<value level="6">107</value>
<value level="7">109</value>
<value level="8">114</value>
<value level="9">119</value>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
@ -1498,6 +1518,8 @@
<value level="5">53</value>
<value level="6">55</value>
<value level="7">57</value>
<value level="8">59</value>
<value level="9">61</value>
</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
@ -1531,6 +1553,8 @@
<value level="5">66795</value>
<value level="6">69941</value>
<value level="7">73087</value>
<value level="8">80396</value>
<value level="9">88436</value>
</power>
</effect>
</effects>
@ -1591,7 +1615,7 @@
</effect>
</effects>
</skill>
<skill id="19558" toLevel="7" name="Flame Feather">
<skill id="19558" toLevel="9" name="Flame Feather">
<!-- Fires the Flame of Phoenix to attack nearby enemies with $s1 power provoking them into attacking you for $s2 Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill19552</icon>
<affectLimit>5-12</affectLimit>
@ -1608,17 +1632,11 @@
<value level="5">105</value>
<value level="6">107</value>
<value level="7">109</value>
<value level="8">114</value>
<value level="9">119</value>
</magicLevel>
<operateType>A2</operateType>
<mpConsume>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">51</value>
<value level="5">53</value>
<value level="6">55</value>
<value level="7">57</value>
</mpConsume>
<mpConsume>185</mpConsume>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
@ -1648,6 +1666,8 @@
<value level="5">66795</value>
<value level="6">69941</value>
<value level="7">73087</value>
<value level="8">80396</value>
<value level="9">88436</value>
</power>
<overHit>true</overHit>
</effect>
@ -1660,6 +1680,8 @@
<value level="5">2385550</value>
<value level="6">2497900</value>
<value level="7">2610250</value>
<value level="8">2722600</value> <!-- Gussed -->
<value level="9">2834950</value>
</power>
</effect>
<effect name="TargetMe" />
@ -1692,19 +1714,23 @@
<value level="9">105</value>
<value level="10">107</value>
<value level="11">109</value>
<value level="12">113</value>
<value level="13">118</value>
</magicLevel>
<mpConsume>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">51</value>
<value level="5">53</value>
<value level="6">55</value>
<value level="7">57</value>
<value level="8">57</value>
<value level="9">57</value>
<value level="10">57</value>
<value level="11">57</value>
<value level="1">166</value>
<value level="2">173</value>
<value level="3">179</value>
<value level="4">185</value>
<value level="5">191</value>
<value level="6">197</value>
<value level="7">199</value>
<value level="8">201</value>
<value level="9">203</value>
<value level="10">205</value>
<value level="11">207</value>
<value level="12">209</value>
<value level="13">211</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>45000</reuseDelay>
@ -1745,6 +1771,8 @@
<value level="9">22888</value>
<value level="10">23966</value>
<value level="11">25044</value>
<value level="12">27548</value>
<value level="13">30303</value>
</power>
<overHit>true</overHit>
<chance>90</chance>
@ -1852,7 +1880,7 @@
</effect>
</effects>
</skill>
<skill id="19561" toLevel="11" name="Chained Death Scythe">
<skill id="19561" toLevel="13" name="Chained Death Scythe">
<!-- Summons a scythe to attack the target and nearby enemies with $s1 power pulling them to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
<icon>icon.skill19559</icon>
<affectLimit>5-12</affectLimit>
@ -1874,6 +1902,8 @@
<value level="9">105</value>
<value level="10">107</value>
<value level="11">109</value>
<value level="12">113</value>
<value level="13">118</value>
</magicLevel>
<operateType>A2</operateType>
<castRange>600</castRange>
@ -1889,6 +1919,8 @@
<value level="9">203</value>
<value level="10">205</value>
<value level="11">207</value>
<value level="12">209</value>
<value level="13">211</value>
</mpConsume>
<hitTime>2500</hitTime>
<coolTime>500</coolTime>
@ -1925,6 +1957,8 @@
<value level="9">22888</value>
<value level="10">23966</value>
<value level="11">25044</value>
<value level="12">27548</value>
<value level="13">30303</value>
</power>
</effect>
</effects>
@ -2035,7 +2069,7 @@
</effect>
</effects>
</skill>
<skill id="19566" toLevel="4" name="Grand Shillien Shadow">
<skill id="19566" toLevel="5" name="Grand Shillien Shadow">
<!-- P. Atk. +$s1, Shield Def. +$s2, and Attribute Attack +$s3, and activates Shillien Shadow on the caster. $s4 chance to activate Shillien's Presence on allies. -->
<icon>icon.skill19560</icon>
<operateType>P</operateType>
@ -2044,6 +2078,7 @@
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">115</value>
</magicLevel>
<effects>
<effect name="TriggerSkillByDamage">
@ -2059,6 +2094,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="PAtk">
@ -2067,6 +2103,7 @@
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">7</value>
</amount>
<mode>PER</mode>
</effect>
@ -2076,6 +2113,7 @@
<value level="2">9</value>
<value level="3">12</value>
<value level="4">15</value>
<value level="5">15</value>
</amount>
<mode>PER</mode>
</effect>
@ -2085,6 +2123,7 @@
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@ -2094,6 +2133,7 @@
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
@ -2103,6 +2143,7 @@
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
@ -2112,6 +2153,7 @@
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@ -2121,6 +2163,7 @@
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@ -2130,12 +2173,13 @@
<value level="2">20</value>
<value level="3">25</value>
<value level="4">30</value>
<value level="5">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="19567" toLevel="11" name="Gigantic Wave">
<skill id="19567" toLevel="13" name="Gigantic Wave">
<!-- Summons a huge wave that attacks the target and nearby enemies with $s1 power pulling them to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
<icon>icon.skill19558</icon>
<affectLimit>5-12</affectLimit>
@ -2161,19 +2205,23 @@
<value level="9">105</value>
<value level="10">107</value>
<value level="11">109</value>
<value level="12">113</value>
<value level="13">118</value>
</magicLevel>
<mpConsume>
<value level="1">40</value>
<value level="2">44</value>
<value level="3">48</value>
<value level="4">51</value>
<value level="5">53</value>
<value level="6">55</value>
<value level="7">57</value>
<value level="8">57</value>
<value level="9">57</value>
<value level="10">57</value>
<value level="11">57</value>
<value level="1">166</value>
<value level="2">173</value>
<value level="3">179</value>
<value level="4">185</value>
<value level="5">191</value>
<value level="6">197</value>
<value level="7">199</value>
<value level="8">201</value>
<value level="9">203</value>
<value level="10">205</value>
<value level="11">207</value>
<value level="12">209</value>
<value level="13">211</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>45000</reuseDelay>
@ -2188,7 +2236,7 @@
<coolTime>500</coolTime>
<reuseDelay>45000</reuseDelay>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<lvlBonusRate>1</lvlBonusRate>
@ -2214,6 +2262,8 @@
<value level="9">22888</value>
<value level="10">23966</value>
<value level="11">25044</value>
<value level="12">27548</value>
<value level="13">30303</value>
</power>
<overHit>true</overHit>
</effect>
@ -2463,7 +2513,7 @@
<operateType>A1</operateType>
<effectPoint>2</effectPoint>
</skill>
<skill id="19575" toLevel="13" name="Vanishing Stun">
<skill id="19575" toLevel="15" name="Vanishing Stun">
<!-- Silenced by Vanishing Stun for $s1 Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill10010</icon>
<operateType>A2</operateType>

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