Fafurion skill updates.

Contributed by NviX.
This commit is contained in:
MobiusDevelopment 2019-10-26 10:37:48 +00:00
parent 2fe6e468d6
commit e1476c55a7
2 changed files with 20 additions and 20 deletions

View File

@ -166,14 +166,14 @@
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<magicLvl>110</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>34255</power> <power>300000</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -308,7 +308,7 @@
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
<fanRange>0;180;1500;600</fanRange> <fanRange>0;180;1500;600</fanRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<magicLvl>110</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -316,7 +316,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>34255</power> <power>300000</power>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions" />
</effects> </effects>
@ -334,7 +334,7 @@
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
<fanRange>0;180;1500;600</fanRange> <fanRange>0;180;1500;600</fanRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<magicLvl>110</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<trait>SHOCK</trait> <trait>SHOCK</trait>
@ -343,7 +343,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>34255</power> <power>300000</power>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions" />
</effects> </effects>
@ -392,7 +392,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
<magicLvl>110</magicLvl> <magicLvl>-1</magicLvl>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<fanRange>0;0;2500;900</fanRange> <fanRange>0;0;2500;900</fanRange>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -400,10 +400,10 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>34255</power> <power>300000</power>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>512</power> <power>5120</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
</effects> </effects>
@ -420,7 +420,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicLvl>110</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>

View File

@ -166,14 +166,14 @@
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
<hitTime>1000</hitTime> <hitTime>1000</hitTime>
<magicLvl>110</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<targetType>ENEMY</targetType> <targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope> <affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>34255</power> <power>300000</power>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -308,7 +308,7 @@
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
<fanRange>0;180;1500;600</fanRange> <fanRange>0;180;1500;600</fanRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<magicLvl>110</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<trait>SHOCK</trait> <trait>SHOCK</trait>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -316,7 +316,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>34255</power> <power>300000</power>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions" />
</effects> </effects>
@ -334,7 +334,7 @@
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
<fanRange>0;180;1500;600</fanRange> <fanRange>0;180;1500;600</fanRange>
<hitTime>500</hitTime> <hitTime>500</hitTime>
<magicLvl>110</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<trait>SHOCK</trait> <trait>SHOCK</trait>
@ -343,7 +343,7 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>34255</power> <power>300000</power>
</effect> </effect>
<effect name="BlockActions" /> <effect name="BlockActions" />
</effects> </effects>
@ -392,7 +392,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<attributeType>WATER</attributeType> <attributeType>WATER</attributeType>
<attributeValue>450</attributeValue> <attributeValue>450</attributeValue>
<magicLvl>110</magicLvl> <magicLvl>-1</magicLvl>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<fanRange>0;0;2500;900</fanRange> <fanRange>0;0;2500;900</fanRange>
<targetType>SELF</targetType> <targetType>SELF</targetType>
@ -400,10 +400,10 @@
<affectObject>NOT_FRIEND</affectObject> <affectObject>NOT_FRIEND</affectObject>
<effects> <effects>
<effect name="PhysicalAttack"> <effect name="PhysicalAttack">
<power>34255</power> <power>300000</power>
</effect> </effect>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power>512</power> <power>5120</power>
<ticks>1</ticks> <ticks>1</ticks>
</effect> </effect>
</effects> </effects>
@ -420,7 +420,7 @@
<effectPoint>-100</effectPoint> <effectPoint>-100</effectPoint>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
<isDebuff>true</isDebuff> <isDebuff>true</isDebuff>
<magicLvl>110</magicLvl> <magicLvl>-1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<trait>DERANGEMENT</trait> <trait>DERANGEMENT</trait>