Shiny Elemental, Reflect and Magic shirts.
Contributed by zoiobnu.
This commit is contained in:
@@ -37,8 +37,8 @@ public class Options
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private final int _id;
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private final List<FuncTemplate> _funcs = new ArrayList<>();
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private SkillHolder _activeSkill = null;
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private SkillHolder _passiveSkill = null;
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private final List<SkillHolder> _activeSkills = new ArrayList<>();
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private final List<SkillHolder> _passiveSkills = new ArrayList<>();
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private final List<OptionsSkillHolder> _activationSkills = new ArrayList<>();
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@@ -87,32 +87,32 @@ public class Options
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public boolean hasActiveSkill()
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{
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return _activeSkill != null;
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return !_activeSkills.isEmpty();
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}
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public SkillHolder getActiveSkill()
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public List<SkillHolder> getActiveSkill()
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{
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return _activeSkill;
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return _activeSkills;
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}
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public void setActiveSkill(SkillHolder holder)
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public void addActiveSkill(SkillHolder holder)
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{
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_activeSkill = holder;
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_activeSkills.add(holder);
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}
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public boolean hasPassiveSkill()
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{
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return _passiveSkill != null;
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return !_passiveSkills.isEmpty();
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}
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public SkillHolder getPassiveSkill()
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public List<SkillHolder> getPassiveSkill()
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{
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return _passiveSkill;
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return _passiveSkills;
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}
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public void setPassiveSkill(SkillHolder holder)
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public void addPassiveSkill(SkillHolder holder)
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{
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_passiveSkill = holder;
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_passiveSkills.add(holder);
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}
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public boolean hasActivationSkills()
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@@ -164,13 +164,19 @@ public class Options
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}
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if (hasActiveSkill())
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{
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addSkill(player, getActiveSkill().getSkill());
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player.sendDebugMessage("Adding active skill: " + getActiveSkill());
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for (SkillHolder holder : _activeSkills)
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{
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addSkill(player, holder.getSkill());
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player.sendDebugMessage("Adding active skill: " + holder);
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}
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}
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if (hasPassiveSkill())
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{
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addSkill(player, getPassiveSkill().getSkill());
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player.sendDebugMessage("Adding passive skill: " + getPassiveSkill());
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for (SkillHolder holder : _passiveSkills)
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{
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addSkill(player, holder.getSkill());
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player.sendDebugMessage("Adding passive skill: " + holder);
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}
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}
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if (hasActivationSkills())
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{
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@@ -193,13 +199,20 @@ public class Options
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}
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if (hasActiveSkill())
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{
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player.removeSkill(getActiveSkill().getSkill(), false, false);
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player.sendDebugMessage("Removing active skill: " + getActiveSkill());
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for (SkillHolder holder : _activeSkills)
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{
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player.removeSkill(holder.getSkill(), false, false);
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player.sendDebugMessage("Removing active skill: " + holder);
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}
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}
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if (hasPassiveSkill())
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{
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player.removeSkill(getPassiveSkill().getSkill(), false, true);
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player.sendDebugMessage("Removing passive skill: " + getPassiveSkill());
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for (SkillHolder holder : _passiveSkills)
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{
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player.removeSkill(holder.getSkill(), false, true);
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player.sendDebugMessage("Removing passive skill: " + holder);
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}
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}
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if (hasActivationSkills())
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{
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